Kalliopi Kravari

Dr. Kalliopi Kravari

Department of Production and Management Engineering, School of Engineering, GR-57400 Thessaloniki, International Hellenic University, Greece
orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2015 in Journal of Artificial Societies and Social Simulation
Verified
Journal Article
Open access
Kalliopi KravariKalliopi Kravari
Kalliopi Kravari
Nick BassiliadesNick Bassiliades
Nick Bassiliades
From computer games to human societies, many natural and artificial phenomena can be represented as multi-agent systems. Over time, these systems have been proven a really powerful tool for modelling and understanding phenomena in fields, such as economics and trading, health care, urban planning and social sciences. However, although, intelligent agents have been around for years, their actual implementation is still in its early stages. Since the late nineties many agent platforms have been developed. Some of them have already been abandoned whereas others continue releasing new versions. On the other hand, the agent-oriented research community is still providing more and more new platforms. This vast amount of platform options leads to a high degree of heterogeneity. Hence, a common problem is how people interested in using multi-agent systems should choose which platform to use in order to benefit from agent technology. This decision was usually left to word of mouth, past experiences or platform publicity, lately however people depend on solid survey articles. To date, in most cases multi-agent system surveys describe only the basic characteristics of a few representatives without even providing any classification of the systems themselves. This article presents a comparative up-to-date review of the most promising existing agent platforms that can be used. It is based on universal comparison and evaluation criteria, proposing classifications for helping readers to understand which agent platforms broadly exhibit similar properties and in which situations which choices should be made.


1 July 2019 in Simulation Modelling Practice and Theory
Verified
Journal Article
Closed access
Kalliopi KravariKalliopi Kravari
Kalliopi Kravari
Nick BassiliadesNick Bassiliades
Nick Bassiliades

1 July 2016 in Journal of Systems and Software
Verified
Journal Article
Closed access
Kalliopi KravariKalliopi Kravari
Kalliopi Kravari
Nick BassiliadesNick Bassiliades
Nick Bassiliades

1 November 2021
Verified
Conference Paper
Closed access
MPMarta Plaza-Hernandez
Marta Plaza-Hernandez
ISInes Sitton-Candanedo
Ines Sitton-Candanedo
RARicardo S. Alonso
Ricardo S. Alonso
LILuis C. Martinez-De Iturrate
Luis C. Martinez-De Iturrate
Javier PrietoJavier Prieto
Javier Prieto
JCJuan M. Corchado
Juan M. Corchado
Today, the Internet of Things, Big Data and Machine Learning are a regular part of people's daily lives, especially for the elderly or the so-called Silver Economy. There are more and more applications in which collecting and storing information about users (and their context) to produce classifications and predictions allows the optimisation of the services offered, improving the life quality of the citizens. In this sense, leisure cruises represent environments where it is necessary to provide quality services for a reasonable price. This requires understandings the behaviour of users both locally (i.e. each cruise) and globally (i.e. all cruises). In this respect, IoT, Big Data and Machine Learning are presented as ideal technologies for prediction-making and the improvement of the quality of services. However, on ships at sea the transfer rate of the Internet connection is limited. In this sense, Edge Computing allows taking part in the application computing to the Edge of the network, closer to the IoT layer. Data can be filtered and pre-processed in the Edge before it is transmitted to the Cloud, reducing its volume and the associated costs of its computing and storage in the Cloud. Machine Learning algorithms can also be applied to recognise patterns and anomalies on the Edge itself, even if the connectivity with the Cloud is lost. In this paper, we propose the design of a platform which aims to improve the quality of life of the elderly on leisure cruises.

1 January 2010 in Lecture Notes in Computer Science
Verified
Book Chapter
Closed access
PDF file
Kalliopi KravariKalliopi Kravari
Kalliopi Kravari
GKGrammati-Eirini Kastori
Grammati-Eirini Kastori
Nick BassiliadesNick Bassiliades
Nick Bassiliades
GGGuido Governatori
Guido Governatori