Dapeng Bao

Dapeng Bao


Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 November 2021 in Journal of NeuroEngineering and Rehabilitation
Verified
Journal Article
Open access
PDF file
YCYan Chen
Yan Chen
YZYuan Zhang
Yuan Zhang
ZGZhenxiang Guo
Zhenxiang Guo
DBDapeng Bao
Dapeng Bao
JZJunhong Zhou
Junhong Zhou
Objective: Physical training (PT, e.g., Tai Chi and strength training) has been demonstrated to improve balance control and prevent falls. Recently, exergame intervention (EI) has emerged to prevent falls by enhancing both physical and cognitive functions in older adults. Therefore, we aim to quantitatively assess and compare the effects of PT and EI on the performance of balance control and fall prevention in healthy older adults via meta-analysis. Methods: A search strategy based on the PICOS principle was used to find the publication in the databases of PubMed, EMBASE, Web of Science, Cochrane Library, and MEDLINE. The quality and risk of bias in the studies were independently assessed by two researchers. Results: Twenty studies consisting of 845 participants were included. Results suggested that as compared to PT, EI induced greater improvement in postural control (sway path length, SMD = − 0.66, 95% CI − 0.91 to − 0.41, P < 0.001, I2 = 0%; sway speed, SMD = − 0.49, 95% CI − 0.71 to − 0.27, P < 0.001, I2 = 42%) and dynamic balance (SMD = − 0.19, 95% CI − 0.35 to − 0.03, P = 0.02, I2 = 0%) in healthy older adults. The EI with 90–119 min/week for more than 8-week significantly reduced falls. Subgroup analyses revealed that exergames, which were designed by the two principles of repeatedly performing diversified tasks and gradually increase the difficulty of the task, induced significant effects in improving balance control and falls prevention respectively (P = 0.03, P = 0.009). In addition, intervention that combines EI and PT induced significant improvement in postural control (P = 0.003). Conclusion: The exergame intervention, especially the combination of EI and PT, is a promising strategy to improve balance control and reduce falls in healthy older adults. Future studies with rigorous design, larger sample size, and follow-up assessments are needed to further assess the effectiveness of diverse exergame interventions in fall prevention and to quantify the “dose-effect” relationship, as well as the carry-over effect of such intervention, which will ultimately help optimize the rehabilitative strategies to improve balance control and prevent falls.

22 October 2019 in Frontiers in Psychology
Verified
Journal Article
Open access
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YCYixiong Cui
Yixiong Cui
FLFuzheng Liu
Fuzheng Liu
DBDapeng Bao
Dapeng Bao
HLHaoyang Liu
Haoyang Liu
SZShaoliang Zhang
Shaoliang Zhang
MGMiguel-Ángel Gómez
Miguel-Ángel Gómez
Annual draft combine test of National Basketball Association (NBA) is a key player testing process where prospective players with extraordinary athletic abilities are evaluated and the assessment results would further inform the determination of prospective players for the league during draft day. Nonetheless, key attributes from the combine test that distinguished successful players in the draft from those unselected has yet to be investigated. The study was aimed to: (i) compare the difference between NBA drafted and undrafted players from five playing positions, considering anthropometric characteristics and physical fitness ability during draft combine test; and (ii) determine the key combine test factors that most effectively discriminate between draft groups. A total of 3,610 players participating in the 2000–2018 NBA draft combine test were included. Independent t-test was applied to compare difference between drafted and non-drafted players in variables related to anthropometrics, and strength and agility test. A descriptive discriminant analysis was subsequently used to identify which variables could best discriminate between two draft groups in each playing position. The significance level was set at p < 0.05. The drafted players from five positions outperformed the undrafted in height, wingspan, vertical jump height and reach, line agility and three-quarter sprint test (p < 0.01, ES = 0.26–0.87). The discriminant functions for each position (p < 0.001, Λ = 0.81–0.83) were emphasized by specific variables that discriminated both draft groups. The findings revealed that in addition to height and wingspan, leg power served as key determinants for being drafted as guards, as did agility and speed for power forwards and centers.

23 March 2022 in Frontiers in Human Neuroscience
Verified
Journal Article
Open access
MLMeng Liu
Meng Liu
KZKaixiang Zhou
Kaixiang Zhou
YCYan Chen
Yan Chen
LZLimingfei Zhou
Limingfei Zhou
DBDapeng Bao
Dapeng Bao
JZJunhong Zhou
Junhong Zhou
Objective: The studies showed the benefits of virtual reality training (VRT) for functional mobility and balance in older adults. However, a large variance in the study design and results is presented. We, thus, completed a systematic review and meta-analysis to quantitatively examine the effects of VRT on functional mobility and balance in healthy older adults.Methods: We systematically reviewed the publications in five databases. Studies that examine the effects of VRT on the measures of functional mobility and balance in healthy older adults were screened and included if eligible. Subgroup analyses were completed to explore the effects of different metrics of the intervention design (e.g., session time) on those outcomes related to functional mobility and balance.Results: Fifteen studies of 704 participants were included. The quality of these studies was good. Compared to traditional physical therapy (TPT), VRT induced greater improvement in TUG (MD = −0.31 s, 95% CI = −0.57 to −0.05, p = 0.02, I2 = 6.34%) and one-leg stance with open eyes (OLS-O) (MD = 7.28 s, 95% CI = 4.36 to 10.20, p = 0.00, I2 = 36.22%). Subgroup analyses revealed that immersive VRT with more than 800 min of total intervention time over 8 weeks and at least 120 min per week and/or designed by the two motor-learning principles was optimal for functional mobility and balance.Conclusion: Virtual reality training can significantly improve functional mobility and balance in healthy older adults compared to TPT, and the findings provided critical knowledge of the optimized design of VRT that can inform future studies with more rigorous designs.Systematic Review Registration: [https://www.crd.york.ac.uk/PROSPERO/], identifier [CRD42021297085].

ZLZepeng Lu
Zepeng Lu
LZLimingfei Zhou
Limingfei Zhou
WGWangcheng Gong
Wangcheng Gong
SCSamuel Chuang
Samuel Chuang
SWShixian Wang
Shixian Wang
JZJunhong Zhou
Junhong Zhou
The study aimed to investigate the effect of combined balance and plyometric training on dynamic balance and quickness performance of elite badminton athletes. Sixteen elite male badminton players volunteered to participate and were randomly assigned to a balance-plyometric group (PB: n = 8) and plyometric group (PT: n = 8). The PB group performed balance combined with plyometric training three times a week over 6 weeks (40 min of plyometrics and 20 min of balance training); while the PT group undertook only plyometric training for the same period (3–4 sets × 8–12 reps for each exercise). Both groups were given the same technical training (badminton techniques for 6 days a week). The dynamic stability and quick movement ability were assessed at baseline and after the intervention by measuring the performance of dynamic posture stability test (DPSI and COP), T-running test and hexagon jump test. The results showed that compared to PT, PB induced significantly greater improvements in F-DPSI, L-DPSI (p = 0.003, 0.025, respectively), F-COPAP, F-COPML, F-COPPL, L-COPPL (p = 0.024, 0.002, 0.029, 0.043, respectively), T-running test and hexagon jump test (p < 0.001). The change in L-DPSI, L-COPAP, L-COPML did not differ between PB and PT (p > 0.907). The findings suggest that combined training holds great promise of improving the dynamic balance and quickness performance in elite badminton athletes.

11 September 2020 in Frontiers in Aging Neuroscience
Verified
Journal Article
Open access
ZGZhenxiang Guo
Zhenxiang Guo
DBDapeng Bao
Dapeng Bao
BMBrad Manor
Brad Manor
JZJunhong Zhou
Junhong Zhou
Background: Recently, considerable research has been conducted to study the effects of transcranial direct current stimulation (tDCS) on balance control in older adults. We completed a comprehensive systematic review and meta-analysis to assess the efficacy of tDCS on balance control in this population. Methods: A search strategy based on the PICOS principle was used to find the literatures in the databases of PubMed, EMBASE, EBSCO, Web of Science. The quality and risk of bias in the studies were independently assessed by two researchers. Results: Ten studies were included in the systematic review. A meta-analysis was completed on six of these 10, with a total of 280 participants. As compared to sham (i.e., control), tDCS induced significant improvement with low heterogeneity in balance control in older adults. Specifically, tDCS induced large effects on the performance of the timed-up-and-go test, the Berg balance scale, and standing postural sway (e.g., sway area) and gait (e.g., walking speed) in dual task conditions (standardized mean differences (SMDs) =-0.99~3.41 95% confidence limits (CL): –1.52~4.50, p<0.006, I2<52%). Moderate-to-large effects of tDCS were also observed in the standing posture on a static or movable platform (SMDs =0.37~1.12 95%CL: -0.09~1.62, p<0.03, I2<62%). Conclusion: Our analysis indicates that tDCS holds promise to promote balance in older adults. These results warrant future studies of larger sample size and rigorous study design and results report, as well as specific research to establish the relationship between the parameter of tDCS and the extent of tDCS-induced improvement in balance control in older adults.

5 October 2024 in Nutrients
Verified
Journal Article
Open access
PDF file
YXYixun Xie
Yixun Xie
KZKaixiang Zhou
Kaixiang Zhou
ZSZhangyuting Shang
Zhangyuting Shang
DBDapeng Bao
Dapeng Bao
JZJunhong Zhou
Junhong Zhou
Time-restricted eating (TRE) is a circadian rhythm-based intermittent fasting intervention that has been used to treat obesity. However, the efficacy and safety of TRE for fat loss have not been comprehensively examined and the influences of TRE characteristics on such effects are unknown. This systematic review and meta-analysis comprehensively characterized the efficacy and safety of TRE for fat loss in adults with overweight and obese, and it explored the influence of TRE characteristics on this effect. Methods: A search strategy based on the PICOS principle was used to find relevant publications in seven databases. The outcomes were body composition, anthropometric indicators, and blood lipid metrics. Twenty publications (20 studies) with 1288 participants, covering the period from 2020 to 2024, were included. Results: Compared to the control group, TRE safely and significantly reduced body fat percentage, fat mass, lean mass, body mass, BMI, and waist circumference (MDpooled = −2.14 cm, 95% CI = −2.88~−1.40, p < 0.001), and increased low-density lipoprotein (LDL) (MDpooled = 2.70, 95% CI = 0.17~5.22, p = 0.037), but it did not alter the total cholesterol, high-density lipoprotein, and triglycerides (MDpooled = −1.09~1.20 mg/dL, 95% CI −4.31~5.47, p > 0.05). Subgroup analyses showed that TRE only or TRE-caloric restriction with an eating window of 6 to 8 h may be appropriate for losing body fat and overall weight. Conclusions: This work provides moderate to high evidence that TRE is a promising dietary strategy for fat loss. Although it may potentially reduce lean mass and increase LDL, these effects do not pose significant safety concerns. This trial was registered with PROSPERO as CRD42023406329.