In a world where the data is a central piece, we provide a novel technique to design training plans for road cyclists. This study exposes an in-depth review of a virtual coach based on state-of-the-art artificial intelligence techniques to schedule road cycling training sessions. Together with a dozen of road cycling participants’ training data, we were able to create and verify an e-coach dedicated to any level of road cyclists. The system can provide near-human coaching advice on the training of cycling athletes based on their past capabilities. In this case study, we extend the tests of our empirical research project and analyze the results provided by experts. Results of the conducted experiments show that the computational intelligence of our system can compete with human coaches at training planification. In this case study, we evaluate the system we previously developed and provide new insights and paths of amelioration for systems based on artificial intelligence for athletes. We observe that our system performs equal or better than the control training plans in 14 and 24 week training periods where it was evaluated as better in 4 of our 5 test components. We also report a higher statistical difference in the results of the experts’ evaluations between the control and virtual coach training plan (24 weeks; training load: X2 = 4.751; resting time quantity: X2 = 3.040; resting time distance: X2 = 2.550; efficiency: X2 = 2.142).
Background: To fight sedentary lifestyles, researchers have introduced various technological interventions aimed at promoting physical activity through social support. These interventions encourage people to exercise together, maintaining high levels of motivation. However, the unpredictable nature of human peers makes it challenging to control behavior and balance these interventions effectively. Artificial intelligence agents, on the other hand, can provide consistent social support and are more controllable. Hence, we propose Simulated Exercising Peers (SEPs) as a promising solution for providing agent-based social support for physical activity.Method: Participatory design sessions were conducted, involving young adults in the creation of SEP-based interventions. Sixteen participants generated four prototypes that varied in aesthetics, behavior, and communication style, with outcomes analyzed through the lens of Self-Determination Theory to better understand the motivational implications of each design.Results: Findings highlight key components crucial for designing SEPs that enhance acceptance and efficiently integrate into physical activity interventions. Additionally, the study revealed how the aesthetics and behavior of SEPs could potentially deceive users, which can lead to user disengagement from interventions involving SEPs. Participants also defined two distinct social roles for the SEPs, i.e., coach, and companion, each associated with unique communication styles.Conclusion: This study offers five design guidelines for the development of SEPs, AI agents aimed at promoting physical activity through social support, and highlights opportunities for their integration into broader physical activity interventions.