The concept of the circular economy has gained increasing prominence in academic, practitioner and policy circles and is linked to greening economies and sustainable development. However, the idea is more often celebrated than critically interrogated. Analysis shows the concept circulates as an idea and ideal, exemplified by industrial symbiosis and extended product life. Yet, its actual enactment is limited and fragile. Instead, circular economies are achieved mostly through global recycling networks which are the primary means by which wastes are recovered as resources. European policies eschew these circuits. Resource recovery through global recycling networks is regarded as a dirty and illegal trade. In its place, EU circular economies attempt to transform wastes into resources within the boundaries of the EU. Through an analysis of two case studies of resource recovery in the United Kingdom, we highlight the challenges that confront making circular economies within the EU, showing that these are borne of a conjuncture of politically created markets, material properties and morally defined materials circuits. We show resource recovery in the EU to be framed by moral economies, driven by discourses of ecological modernization, environmental justice and resource (in)security, the last of which connects to China's resource-intensive development.
Doing Ethnographies is an introductory and applied guide to ethnographic methods. It focuses on those methods - participant observation, interviewing, focus
This paper follows the case of one city that has deliberately fashioned itself as a regional, indeed global, hub for the information age. Singapore has shaped itself into a global hub in what is often seen as a global information space that depends upon key. The state conceived of the island’s development through a vocabulary of networks and hubs in a space of global flows. This paper follows the Singapore government’s efforts to embrace the new possibilities of being a global hub while coping with the ramifications of changing social and spatial relationships at a range of scales from the local to the global. The paper focuses upon the initiative to create a so-called Intelligent Island and the SingaporeONE project to create a pervasive networked environment. These two linked initiatives aimed to allow Singaporeans to exploit digital technology but also reconfigured the relationship of Singapore to the outside world. The paper will examine the material and discursive consequences of these plans – suggesting that the rhetorical and discursive effects are probably as significant as many of the alleged benefits through information processing. These initiatives are set in the context of a range of other flows – of people and things – to raise issues about the city state as, on the one hand, a purposive actors shaping the environment and, on the other, being pushed by forces that destabilise the linkage of people and place upon which the state relied
Geographers have shown the centrality of representations of landscape to understanding social geographies. This article suggests that so far more attention has been paid to the representations than the practices that create these representations. Using the example of popular photography, this article suggests that such a focus on representations misses some important processes and reproduces some social ideologies. First, perhaps surprisingly, focusing on the practices of photography serves to reinstate the corporeality of experience often claimed to be lost in visual theory. Secondly, this embodied experience serves to highlight the mediation of visual worlds through technologies and epistemologies. Thirdly, it is suggested studying practices displaces some of the ways geography has posited an ‘authentic’ popular experience against its commodified forms. These ideas are pursued with reference to popular and principally tourist photography. In total it is suggested that such an approach focuses attention on the times and spaces of tourist experience in novel ways. The article insists on the subtle forms of time involved in touristic practices – through the idea of future perfect experience. It also suggests the spatialization of time through the juxtaposition of tourist spaces through pictorial technology. In order to reconcile these developments, the article further suggests that we need to look at not the visual perception of sights but their embodied, technological proprioception; and, to escape the authentic/commodified trap, we must think through a displaced idea of experience not through presence. Finally, it is suggested that this may be important in thinking through appropriate research strategies for mediated experience.
20 December 2007 in Information, Communication & Society
Increasing amounts of information processing capacity are embedded in the environment around us. The informational landscape is both a repository of data and also increasingly communicates and processes information. No longer confined to desk tops, computers have become both mobile and also disassembled. Many everyday objects now embed computer processing power, while others are activated by passing sensors, transponders and processors. The distributed processing in the world around us is often claimed to be a pervasive or ubiquitous computing environment: a world of ambient intelligence, happening around us on the periphery of our awareness, where our environment is not a passive backdrop but an active agent in organizing daily lives. The spaces around us are now being continually forged and reforged in informational and communicative processes. It is a world where we not only think of cities but cities think of us, where the environment reflexively monitors our behaviour. This paper suggests that we need to unpack the embedded politics of this process. It outlines the three key emerging dynamics in terms of environments that learn and possess anticipation and memory, the efficacy of technological mythologies and the politics of visibility. To examine the assumptions and implications behind this the paper explores three contrasting forms of ‘sentient’ urban environments. The first addresses market-led visions of customized consumer worlds. The second explores military plans for profiling and targeting. Finally, the third looks at artistic endeavours to re-enchant and contest the urban informational landscape of urban sentience. Each, we suggest, shows a powerful dynamic of the environment tracking, predicting and recalling usage.