Children with autism spectrum disorder (ASD) demonstrate potent impairments in social communication skills including atypical viewing patterns during social interactions. Recently, several assistive technologies, particularly virtual reality (VR), have been investigated to address specific social deficits in this population. Some studies have coupled eye-gaze monitoring mechanisms to design intervention strategies. However, presently available systems are designed to primarily chain learning via aspects of one's performance only which affords restricted range of individualization. The presented work seeks to bridge this gap by developing a novel VR-based interactive system with Gaze-sensitive adaptive response technology that can seamlessly integrate VR-based tasks with eye-tracking techniques to intelligently facilitate engagement in tasks relevant to advancing social communication skills. Specifically, such a system is capable of objectively identifying and quantifying one's engagement level by measuring real-time viewing patterns, subtle changes in eye physiological responses, as well as performance metrics in order to adaptively respond in an individualized manner to foster improved social communication skills among the participants. The developed system was tested through a usability study with eight adolescents with ASD. The results indicate the potential of the system to promote improved social task performance along with socially-appropriate mechanisms during VR-based social conversation tasks.
A novel affect-sensitive human-robot cooperative framework is presented in this paper. Peripheral physiological indices are measured through wearable biofeedback sensors to detect the affective state of the human. Affect recognition is performed through both quantitative and qualitative analyses. A subsumption control architecture sensitive to the affective state of the human is proposed for a mobile robot. Human-robot cooperation experiments are performed where the robot senses the affective state of the human and responds appropriately. The results presented here validate the proposed framework and demonstrate a new way of achieving implicit communication between a human and a robot.
13 March 2013 in IEEE Transactions on Visualization and Computer Graphics
Autism Spectrum Disorders (ASD) are characterized by atypical patterns of behaviors and impairments in social communication. Among the fundamental social impairments in the ASD population are challenges in appropriately recognizing and responding to facial expressions. Traditional intervention approaches often require intensive support and well-trained therapists to address core deficits, with many with ASD having tremendous difficulty accessing such care due to lack of available trained therapists as well as intervention costs. As a result, emerging technology such as virtual reality (VR) has the potential to offer useful technology-enabled intervention systems. In this paper, an innovative VR-based facial emotional expression presentation system was developed that allows monitoring of eye gaze and physiological signals related to emotion identification to explore new efficient therapeutic paradigms. A usability study of this new system involving ten adolescents with ASD and ten typically developing adolescents as a control group was performed. The eye tracking and physiological data were analyzed to determine intragroup and intergroup variations of gaze and physiological patterns. Performance data, eye tracking indices and physiological features indicated that there were differences in the way adolescents with ASD process and recognize emotional faces compared to their typically developing peers. These results will be used in the future for an online adaptive VR-based multimodal social interaction system to improve emotion recognition abilities of individuals with ASD.
Robots are expected to be pervasive in the society in a not too distant future where they will work extensively as assistants of humans in various activities. With this in view, a novel affect-sensitive architecture for human-robot cooperation is presented in this paper where the robot is expected to recognize human psychological states. As a demonstration, an online heart rate variability analysis to infer the mental stress of a human engaged in a task is presented. This technique involves real-time heart rate monitoring, signal processing using both Fourier Transforrn and Wavelet Transform, and inferring the stress condition based on the level of activation of the sympathetic and parasympathetic nervous systems using fuzzy logic. Results from human subject trials are presented to validate the presented methodology. This stress detection technique is expected to be useful in the future human-robot cooperation activities, where the robot will recognize human stress and respond appropriately.
3 December 2012 in IEEE Transactions on Neural Systems and Rehabilitation Engineering
Emerging technology, especially robotic technology, has been shown to be appealing to children with autism spectrum disorders (ASD). Such interest may be leveraged to provide repeatable, accurate and individualized intervention services to young children with ASD based on quantitative metrics. However, existing robot-mediated systems tend to have limited adaptive capability that may impact individualization. Our current work seeks to bridge this gap by developing an adaptive and individualized robot-mediated technology for children with ASD. The system is composed of a humanoid robot with its vision augmented by a network of cameras for real-time head tracking using a distributed architecture. Based on the cues from the child's head movement, the robot intelligently adapts itself in an individualized manner to generate prompts and reinforcements with potential to promote skills in the ASD core deficit area of early social orienting. The system was validated for feasibility, accuracy, and performance. Results from a pilot usability study involving six children with ASD and a control group of six typically developing (TD) children are presented.