The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). The use of games as a means for learning is the authors’ proposal. The aim is to offer teachers the chance of using the games as a method of teaching mathematical concepts, as well as a motivating instrument for them. This game has been created to be played face-to-face in the classroom and it has also been programmed to create a video game which allows the students to play virtually.
1 December 2016 in Mathematical Problems in Engineering
This paper proposes a new algorithm (DA3DED) for edge detection in 3D images. DA3DED is doubly adaptive because it is based on the adaptive algorithm EDAS-1 for detecting edges in functions of one variable and a second adaptive procedure based on the concept of projective complexity of a 3D image. DA3DED has been tested on 3D images that modelize real problems (composites and fractures). It has been much faster than the 1D edge detection algorithm for 3D images derived from EDAS-1.