Objective . Most current electroencephalography (EEG)-based brain–computer interfaces (BCIs) are based on machine learning algorithms. There is a large diversity of classifier types that are used in this field, as described in our 2007 review paper. Now, approximately ten years after this review publication, many new algorithms have been developed and tested to classify EEG signals in BCIs. The time is therefore ripe for an updated review of EEG classification algorithms for BCIs. Approach . We surveyed the BCI and machine learning literature from 2007 to 2017 to identify the new classification approaches that have been investigated to design BCIs. We synthesize these studies in order to present such algorithms, to report how they were used for BCIs, what were the outcomes, and to identify their pros and cons. Main results . We found that the recently designed classification algorithms for EEG-based BCIs can be divided into four main categories: adaptive classifiers, matrix and tensor classifiers, transfer learning and deep learning, plus a few other miscellaneous classifiers. Among these, adaptive classifiers were demonstrated to be generally superior to static ones, even with unsupervised adaptation. Transfer learning can also prove useful although the benefits of transfer learning remain unpredictable. Riemannian geometry-based methods have reached state-of-the-art performances on multiple BCI problems and deserve to be explored more thoroughly, along with tensor-based methods. Shrinkage linear discriminant analysis and random forests also appear particularly useful for small training samples settings. On the other hand, deep learning methods have not yet shown convincing improvement over state-of-the-art BCI methods. Significance . This paper provides a comprehensive overview of the modern classification algorithms used in EEG-based BCIs, presents the principles of these methods and guidelines on when and how to use them. It also identifies a number of challenges to further advance EEG classification in BCI.
30 September 2010 in IEEE Transactions on Biomedical Engineering
One of the most popular feature extraction algorithms for brain-computer interfaces (BCI) is common spatial patterns (CSPs). Despite its known efficiency and widespread use, CSP is also known to be very sensitive to noise and prone to overfitting. To address this issue, it has been recently proposed to regularize CSP. In this paper, we present a simple and unifying theoretical framework to design such a regularized CSP (RCSP). We then present a review of existing RCSP algorithms and describe how to cast them in this framework. We also propose four new RCSP algorithms. Finally, we compare the performances of 11 different RCSP (including the four new ones and the original CSP), on electroencephalography data from 17 subjects, from BCI competition datasets. Results showed that the best RCSP methods can outperform CSP by nearly 10% in median classification accuracy and lead to more neurophysiologically relevant spatial filters. They also enable us to perform efficient subject-to-subject transfer. Overall, the best RCSP algorithms were CSP with Tikhonov regularization and weighted Tikhonov regularization, both proposed in this paper.
1 February 2010 in PRESENCE: Virtual and Augmented Reality
This paper describes the OpenViBE software platform which enables researchers to design, test, and use brain–computer interfaces (BCIs). BCIs are communication systems that enable users to send commands to computers solely by means of brain activity. BCIs are gaining interest among the virtual reality (VR) community since they have appeared as promising interaction devices for virtual environments (VEs). The key features of the platform are (1) high modularity, (2) embedded tools for visualization and feedback based on VR and 3D displays, (3) BCI design made available to non-programmers thanks to visual programming, and (4) various tools offered to the different types of users. The platform features are illustrated in this paper with two entertaining VR applications based on a BCI. In the first one, users can move a virtual ball by imagining hand movements, while in the second one, they can control a virtual spaceship using real or imagined foot movements. Online experiments with these applications together with the evaluation of the platform computational performances showed its suitability for the design of VR applications controlled with a BCI. OpenViBE is a free software distributed under an open-source license.
9 November 2016 in IEEE Transactions on Neural Systems and Rehabilitation Engineering
Although promising from numerous applications, current brain-computer interfaces (BCIs) still suffer from a number of limitations. In particular, they are sensitive to noise, outliers and the non-stationarity of electroencephalographic (EEG) signals, they require long calibration times and are not reliable. Thus, new approaches and tools, notably at the EEG signal processing and classification level, are necessary to address these limitations. Riemannian approaches, spearheaded by the use of covariance matrices, are such a very promising tool slowly adopted by a growing number of researchers. This article, after a quick introduction to Riemannian geometry and a presentation of the BCI-relevant manifolds, reviews how these approaches have been used for EEG-based BCI, in particular for feature representation and learning, classifier design and calibration time reduction. Finally, relevant challenges and promising research directions for EEG signal classification in BCIs are identified, such as feature tracking on manifold or multi-task learning.
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.
Brain-computer interaction has already moved from assistive care to applications such as gaming. Improvements in usability, hardware, signal processing, and system integration should yield applications in other nonmedical areas.