We describe crawling and jumping by a soft robot. Locomotion over rough terrain has been achieved mainly by rigid body systems including crawlers and leg mechanisms. This paper presents an alternative method, one that employs deformation. First, we describe the principle of crawling and jumping as performed through deformation of a robot body. Second, in a physical simulation, we investigate the feasibility of the approach. Next, we show experimentally that a prototype of a circular soft robot can crawl and jump. Finally, we describe crawling and jumping performed by a spherical deformable robot.
1 April 2006 in The International Journal of Robotics Research
Here, we propose a planning method for knotting/unknotting of deformable linear objects. First, we propose a topological description of the state of a linear object. Second, transitions between these states are defined by introducing four basic operations. Then, possible sequences of crossing state transitions, i.e. possible manipulation processes, can be generated once the initial and the objective states are given. Third, a method for determining grasping points and their directions of movement is proposed to realize derived manipulation processes. Our proposed method indicated that it is theoretically possible for any knotting manipulation of a linear object placed on a table to be realized by a one-handed robot with three translational DOF and one rotational DOF. Furthermore, criteria for evaluation of generated plans are introduced to reduce the candidates of manipulation plans. Fourth, a planning method for tying knots tightly is established because they fulfill their fixing function by tightening them. Finally, we report knotting/unknotting manipulation performed by a vision-guided system to demonstrate the usefulness of our approach.
1 March 2004 in The International Journal of Robotics Research
We describe the modeling of linear object deformation based on differential geometry and its applications to manipulative operations. A particle-based approach, the finite element method, and the Cosserat theory have been applied to the modeling of linear object deformation. In this paper, we establish an alternative modeling approach based on an extension of differential geometry. First, we extend differential geometry to describe linear object deformation including flexure, torsion, and extension. Secondly, we show computational results to demonstrate the feasibility of the proposed modeling technique, and we compare computational and experimental results to demonstrate the accuracy of the model. Next, we apply the proposed approach to the grasping of a deformable linear object. We propose a disturbance force margin to indicate the stability of the grasping and we describe the computation of the margin using the proposed approach. Finally, we apply the proposed approach to the deformation path planning of a linear object. We formulate the minimization of potential energy during a deformation path. We compute the optimal deformation path and a feasible deformation path, which are compared with an experimental result.
1 October 1993 in The International Journal of Robotics Research
A new approach to the kinematic and static analysis of ma nipulative tasks performed through mechanical contacts is presented. A variety of manipulation problems, including as sembly and grasps, have been treated separately in robotics research. All of the problems are treated as ways to solve a certain class of inequalities resulting from the unidirectional nature of mechanical contacts. One of the fundamental diffi culties in the analysis of manipulative tasks is the intractable nature of inequalities.In this article, we establish an underpinning mathematical tool for dealing with a variety of manipulative tasks that are governed by unidirectional constraints. First, we introduce a coherent representation for formulating various manipulation problems. Second, we develop several procedures based on the theory of polyhedral convex cones to solve these problems in a systematic and straightforward manner. The method is then implemented on a computer and applied to a variety of manipulation problems, including grasping, fixturing, and hybrid position/force control.
In this paper, we describe the rolling of a tensegrity robot driven by a set of pneumatic soft actuators. Tensegrity is a mechanical structure consisting of a set of rigid elements connected by elastic tensional elements. Introducing tensegrity structures, we are able to build soft robots with larger size. Firstly, we show the prototype of a six-strut tensegrity robot, which is driven by twenty-four pneumatic McKibben actuators. Second, we formulate the geometry of the tensegrity robot. We categorize contact states between a six-strut tensegrity robot and a flat ground into two; axial symmetric contact and planar symmetric contact. Finally, we experimentally examine if rolling can be performed over a flat ground for individual sets of the actuators and discuss the strategy of rolling.
In this paper, we proposed a 3D printed soft robot gripper with modular design for lunch box packing. The gripper consists of a rigid base and three soft fingers. A snap-lock mechanism was designed for easy attach-detach assembly of the gripper without using screws. All components were 3D printed and the soft finger structure is based on the principle of fluidic elastomer actuator. Three finger designs, and soft gripper grasping and lifting deformable objects were investigated through finite element (FE) analysis and experiments. Results suggested that different finger designs yielded different curvature along the finger and generated different stress distribution once pressurized. The proposed gripper could grasp and lift objects with variable shapes and softnesses.