Alba Torrego

Dr. Alba Torrego

Complutense University of Madrid
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Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 April 2016 in Comunicar
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Journal Article
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Alba TorregoAlba Torrego
Alba Torrego
AGAlfonso Gutiérrez-Martín
Alfonso Gutiérrez-Martín
There has been considerable debate about the potential of social media to promote new democratic practices and active citizenship. However, the participation of young people in social networks seems to go in a more playful than ideological direction. This article discusses youngsters’ activity in Twitter simultaneously with the television viewing of two films: «V for Vendetta» and «The Hunger Games». As both films address social and political issues, we intend to identify whether youngsters referred to ideological issues in tweets generated during their viewing, and whether these tweets lead to joint reflection on the current social situation. 1,400 tweets posted during the broadcasts of the films in Spanish TV in 2014 were collected for this purpose. The encoding of messages is carried out following a «coding and counting» approach, typical of the studies of Computer-mediated communication. Then messages are classified based on their content. The results obtained indicate that messages about the social and political content of the films are almost non-existent, since young people prefer to comment on other aspects of the films or their lives. The conclusions have a bearing on the importance of considering popular culture, for its social and political implications, as a motive for reflection, and the importance of boosting a critical media education.Mucho se ha hablado del potencial de las redes sociales para fomentar nuevas prácticas democráticas y de ciudadanía activa. Sin embargo, la participación de los jóvenes parece ir en una dirección más lúdica que ideológica. Se analizan sus intervenciones en Twitter como parte de la situación de visionados de dos películas en televisión: «V de Vendetta» y «Los juegos del hambre». Como en ambas se abordan temas sociales y políticos, a través del análisis de los tuits generados durante su visionado se pretende identificar si en ellos se hace referencia a cuestiones ideológicas y si estas sirven de revulsivo para la reflexión conjunta sobre la situación social y política actual. Para ello, se recogen 1.400 tuits escritos durante las emisiones en cadenas españolas de las dos películas en 2014. Se procede a la codificación de los mensajes siguiendo el enfoque «coding y counting», propio de los estudios de comunicación mediada por ordenador, y se clasifican los mensajes según su contenido. Los resultados obtenidos indican que los mensajes sobre el contenido social y político de los filmes son casi inexistentes puesto que los jóvenes prefieren comentar otros aspectos de las películas o de sus vidas. Las conclusiones alcanzadas tras este análisis inciden en la importancia de considerar la cultura popular, por sus implicaciones sociales y políticas, como motivo de reflexión, y de potenciar una educación mediática capacitadora.

1 July 2018 in Revista Mediterránea de Comunicación
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Alba TorregoAlba Torrego
Alba Torrego
AGAlfonso Gutiérrez-Martín
Alfonso Gutiérrez-Martín

2 February 2017 in Information, Communication & Society
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Journal Article
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AGAlfonso Gutiérrez-Martín
Alfonso Gutiérrez-Martín
Alba TorregoAlba Torrego
Alba Torrego
Interactive media and virtual environments give rise to transmedia and multiscreen viewing in a new popular and participatory culture. This in turn requires a new type of critical, reflective media education. This article reviews expert opinions on the educational potential of The Hunger Games (THG) and the use of Twitter during the viewing of films by young audiences. The study has the twofold goal of analysing whether the tweets include the topics of ideology and values mentioned in the selected articles and whether the conversations help build knowledge of the subjects that, according to the experts, are discussed in the literary trilogy. The method, based on discourse analysis, is twofold as well, comprising, on one hand, the discussion of 61 selected academic papers on THG and, on the other, 6000 tweets posted by youngsters while watching the films in the trilogy shown on TV. The tweets were analysed using the ‘coding and counting’ technique in computer-mediated discourse analysis. The results show a great chasm between academic or educational perspectives and what youngsters see in the films. Twitter interactions show that the virtual environments where these interactions take place are mere virtual concourses rather than affinity or learning spaces. This draws attention to the need for a new type of media education which not only includes the popular culture in formal education environments, but also uses the virtual concourses where youngsters gather around media products to transform mere coexistence into convergence of interests based on the meaning of these products.

3 April 2019 in Culture and Education: Cultura y Educación
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Journal Article
Closed access
AGAlfonso Gutiérrez-Martín
Alfonso Gutiérrez-Martín
Alba TorregoAlba Torrego
Alba Torrego
MVMiguel Vicente-Mariño
Miguel Vicente-Mariño
The digital age of post-truth is the ideal breeding ground for fake news and misinformation. In the world of social networks and the Internet in general, commercial interests hold primacy over the importance of the veracity of the information provided. In this study, we have carried out a quantitative and qualitative content analysis of the messages published as comments on the most popular videos about Pokémon Go published in Spanish on YouTube. The main objective of the study is to analyse not only the content of the videos but, above all, users’ reactions to the misinformation provided. The results confirm the hypothesis that misinformation is promoted by the crisis of truth as a journalistic and social value, by economic interest and by the lack of suitable media education. We conclude by advocating the need to recover truth as a journalistic and social value in the digital context, and to accept that media literacy is an essential task to be assumed by all educational agents: schools, media and social groups.

6 February 2021 in Sustainability
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Journal Article
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Alba TorregoAlba Torrego
Alba Torrego
AGAlfonso Gutiérrez-Martín
Alfonso Gutiérrez-Martín
MHMichael Hoechsmann
Michael Hoechsmann
The hybridization of television genres has led to numerous non-fiction television shows that base much of their success on audience engagement through social networks. This study analyses a specific case, that of La isla de las tentaciones (Temptation Island), to identify interpretive frames in reality shows and their interrelationships with audience involvement on Instagram. Based on a corpus of 8409 comments posted on Instagram by the followers of the program’s actor profiles, the article analyzes the lines between reality and fiction in this non-fiction television show about relationships and infidelity, and, in particular, how online “haters” play a performative role. The show’s participants who were unfaithful are insulted and receive numerous negative value judgments. The “coding and counting” method, drawn from Computer Mediated Discourse Analysis, is used for the coding. Results show that viewers barely allude to this show as fiction, do not differentiate between the actors and their characters, and empathize strongly with the stories they view. The study shows the need for media education, both for those who make the media and those who view it. The goal is not to detract from entertainment value, but to improve critical skills and to recover the educational function of media.

1 July 2021 in El Guiniguada
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Journal Article
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Alba TorregoAlba Torrego
Alba Torrego
El uso de las TIC y la participación adolescente en entornos digitales crea discursos multimodales, que pueden, incluso, contribuir a generar aprendizajes lingüísticos y literarios fuera del aula. Estas interacciones en contextos mediáticos giran con frecuencia en torno a la cultura popular de masas, que queda fuera de los curricula escolares pues ha sido relegada al ámbito del ocio. Desde la Didáctica de la Lengua y la Literatura debemos estudiar estas prácticas letradas multimodales para contribuir a que el alumnado sea un emisor y receptor crítico en la Red. Para ello, analizamos las prácticas adolescentes relacionadas con la lengua y la literatura en entornos virtuales y sus implicaciones en el aprendizaje. Finalizamos señalando la necesidad de incluir la alfabetización mediática crítica, dentro de las multialfabetizaciones, que capacite para el consumo crítico de cultura popular de masas y que permita al alumnado para la participación en la sociedad digital.