In this paper, for the first time, we investigate the problem of generating 3D shapes from professional 2D sketches via deep learning. We target sketches done by professional artists, as these sketches are likely to contain more details than the ones produced by novices, and thus the reconstruction from such sketches poses a higher demand on the level of detail in the reconstructed models. This is importantly different to previous work, where the training and testing was conducted on either synthetic sketches or sketches done by novices. Novices sketches often depict shapes that are physically unrealistic, while models trained with synthetic sketches could not cope with the level of abstraction and style found in real sketches. To address this problem, we collected the first large-scale dataset of professional sketches, where each sketch is paired with a reference 3D shape, with a total of 1,500 professional sketches collected across 500 3D shapes. The dataset is available at http://sketchx.ai/downloads/. We introduce two bespoke designs within a deep adversarial network to tackle the imprecision of human sketches and the unique figure/ground ambiguity problem inherent to sketch-based reconstruction. We show that existing 3D shapes generation methods designed for images fail to be naively applied to our problem, and demonstrate the effectiveness of our method both qualitatively and quantitatively.
14 October 2021 in IEEE Transactions on Image Processing
In this paper we study, for the first time, the problem of fine-grained sketch-based 3D shape retrieval. We advocate the use of sketches as a fine-grained input modality to retrieve 3D shapes at instance-level – e.g., given a sketch of a chair, we set out to retrieve a specific chair from a gallery of all chairs. Fine-grained sketch-based 3D shape retrieval (FG-SBSR) has not been possible till now due to a lack of datasets that exhibit one-to-one sketch-3D correspondences. The first key contribution of this paper is two new datasets, consisting a total of 4,680 sketch-3D pairings from two object categories. Even with the datasets, FG-SBSR is still highly challenging because (i) the inherent domain gap between 2D sketch and 3D shape is large, and (ii) retrieval needs to be conducted at the instance level instead of the coarse category level matching as in traditional SBSR. Thus, the second contribution of the paper is the first cross-modal deep embedding model for FG-SBSR, which specifically tackles the unique challenges presented by this new problem. Core to the deep embedding model is a novel cross-modal view attention module which automatically computes the optimal combination of 2D projections of a 3D shape given a query sketch.
We investigate the problem of stroke-level sketch segmentation, which is to automatically assign strokes of a given sketch with semantic labels. Solving the problem of sketch segmentation opens the door for fine-grained sketch interpretation, which can benefit many novel sketch-based applications, including sketch recognition and sketch-based image retrieval. In this paper, we propose an approach for multi-class sketch semantic segmentation by considering it as a sequence-to-sequence generation problem. Specifically, an end-to-end learned network SketchSegNet+, built on recurrent neural networks (RNN), is presented to translate a sequence of strokes into a sequence of semantic labels. In addition, a large-scale stroke-level sketch segmentation dataset is constructed for the first time, which is composed of 150K annotated free-hand human sketch selected from QuickDraw. The dataset will be released publicly. The experimental results of stroke-level sketch semantic segmentation on this novel dataset and the SPG dataset demonstrate the effectiveness of our approach.