Recently, RGB-Thermal based perception has shown significant advances. Thermal information provides useful clues when visual cameras suffer from poor lighting conditions, such as low light and fog. However, how to effectively fuse RGB images and thermal data remains an open challenge. Previous works involve naive fusion strategies such as merging them at the input, concatenating multi-modality features inside models, or applying attention to each data modality. These fusion strategies are straightforward yet insufficient. In this paper, we propose a novel fusion method named Explicit Attention-Enhanced Fusion (EAEF) that fully takes advantage of each type of data. Specifically, we consider the following cases: i) both RGB data and thermal data, ii) only one of the types of data, and iii) none of them generate discriminative features. EAEF uses one branch to enhance feature extraction for i) and iii) and the other branch to remedy insufficient representations for ii). The outputs of two branches are fused to form complementary features. As a result, the proposed fusion method outperforms state-of-the-art by 1.6% in mIoU on semantic segmentation, 3.1% in MAE on salient object detection, 2.3% in mAP on object detection, and 8.1% in MAE on crowd counting. The code is available at https://github.com/FreeformRobotics/EAEFNet .
11 February 2021 in IEEE Robotics and Automation Letters
The core problem of visual multi-robot simultaneous localization and mapping (MR-SLAM) is how to efficiently and accurately perform multi-robot global localization (MR-GL). The difficulties are two-fold. The first is the difficulty of global localization for significant viewpoint difference. Appearance-based localization methods tend to fail under large viewpoint changes. Recently, semantic graphs have been utilized to overcome the viewpoint variation problem. However, the methods are highly time-consuming, especially in large-scale environments. This leads to the second difficulty, which is how to perform real-time global localization. In this letter, we propose a semantic histogram based graph matching method that is robust to viewpoint variation and can achieve real-time global localization. Based on that, we develop a system that can accurately and efficiently perform MR-GL for both homogeneous and heterogeneous robots. The experimental results show that our approach is about 30 times faster than Random Walk based semantic descriptors. Moreover, it achieves an accuracy of 95% for global localization, while the accuracy of the state-of-the-art method is 85%.
1 January 2021 in IEEE Robotics and Automation Letters
As vision based perception methods are usually built on the normal light assumption, there will be a serious safety issue when deploying them into low light environments. Recently, deep learning based methods have been proposed to enhance low light images by penalizing the pixel-wise loss of low light and normal light images. However, most of them suffer from the following problems: 1) the need of pairs of low light and normal light images for training, 2) the poor performance for dark images, 3) the amplification of noise. To alleviate these problems, in this letter, we propose a two-stage unsupervised method that decomposes the low light image enhancement into a pre-enhancement and a post-refinement problem. In the first stage, we pre-enhance a low light image with a conventional Retinex based method. In the second stage, we use a refinement network learned with adversarial training for further improvement of the image quality. The experimental results show that our method outperforms previous methods on four benchmark datasets. In addition, we show that our method can significantly improve feature points matching and simultaneous localization and mapping in low light conditions.
Aiming to develop a more robust and intelligent heterogeneous system for adversarial catching in security and rescue tasks, in this article, we discuss the specialities of applying asymmetric self-play and curriculum learning techniques to deal with the increasing heterogeneity and number of different robots in modern heterogeneous multirobot systems (HMRS). Our method, based on actor-critic multiagent reinforcement learning, provides a framework that can enable cooperative behaviors among heterogeneous multirobot teams. This leads to the development of an HMRS for complex catching scenarios that involve several robot teams and real-world constraints. We conduct simulated experiments to evaluate different mechanisms' influence on our method's performance, and real-world experiments to assess our system's performance in complex real-world catching problems. In addition, a bridging study is conducted to compare our method with a state-of-the-art method called S2M2 in heterogeneous catching problems, and our method performs better in adversarial settings. As a result, we show that the proposed framework, through fusing asymmetric self-play and curriculum learning during training, is able to successfully complete the HMRS catching task under realistic constraints in both simulation and the real world, thus providing a direction for future large-scale intelligent security & rescue HMRS.
Most existing laser welding process monitoring (LWPM) technologies focus on detecting post-process defects. However, in sheet metal laser welding applications such as welding of electronic consumer products during mass production, in-process defect detection is more important. In this paper, a compact LWPM system using multi-sensor data fusion to detect in-process defects has been built. This system can collect the time series of plasma intensity, light intensity and temperature data for feature analysis. To verify the system’s effectiveness, a plasma-light-temperature dataset has been compiled, which consists of 5,836 samples of nine classes, including one positive class and eight negative classes of typical in-process defects. A multi-sensor data fusion network based on a convolution neural network for in-process defect detection, called IDDNet, has also been proposed. Experimental results have demonstrated that IDDNet can achieve better multi-classification results than the support vector machine, with an overall accuracy of 97.57%. In particular, considering this monitoring process as a binary classification problem, IDDNet can achieve a 99.42% accuracy. Moreover, IDDNet can reach an average speed of 0.79ms per sample on a single GTX 1080ti graphics card, which meets the real-time requirement for industrial production. The proposed LWPM system has been successfully verified in real applications of sheet metal laser welding.