Miguel Mira da Silva

Prof. Miguel Mira da Silva

Instituto Superior Técnico, Universidade de Lisboa
orcid

Research Focus & Metrics

Academic Career Length

33Years (1994-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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RFRafael Ferreira
Rafael Ferreira
Ruben PereiraRuben Pereira
Ruben Pereira
Isaías Scalabrin BianchiIsaías Scalabrin Bianchi
Isaías Scalabrin Bianchi
Miguel Mira da SilvaMiguel Mira da Silva
Miguel Mira da Silva
Facing one of the most challenging pandemics for organizational modus operandi (COVID-19), organizations are struggling for operational and strategic support. The adoption of remote work (RW) is increasing. For economic reasons, competitive advantage, or even as a pandemic response (business continuity plan), RW is a domain worth further investigation. However, the literature lacks insight regarding RW adoption. A design science research methodology was adopted, including a systematic literature review to elicit RW advantages, disadvantages, challenges and driving forces, as well as their relation. To evaluate and demonstrate findings, 129 qualitative interviews were performed with RW professionals. In the end, 57 decision factors were elicited, and 16 relations were validated. The authors concluded that cost-reduction and flexibility to promote work–life balance is the most positive outputs, while communication and technical problems, as well as management issues, are what most concerns professionals. Moreover, positive relations are more recognized among professionals over negative ones.

1 January 2012 in Procedia Computer Science
Verified
Journal Article
Open access
JFJoão Fernandes
João Fernandes
DDDiogo Duarte
Diogo Duarte
CRClaudia Ribeiro
Claudia Ribeiro
CFCarla Farinha
Carla Farinha
JPJoão Madeiras Pereira
João Madeiras Pereira
Miguel Mira da SilvaMiguel Mira da Silva
Miguel Mira da Silva
Requirements are the heart of Information Systems development because they determine how the system will operate. There- fore, requirements elicitation is a critical activity of the information systems development life cycle. Recognizing the im- portance of collaborative work and the huge difficulty of gathering stakeholders at the same time and place, researches have been proposing web collaborative tools to elicit requirements. In this article we present a game-based collaborative tool called iThink that aims at improving the participation in a requirement elicitation process. iThink takes advantage of the associa- tion between “gamification” concepts and the six hats of thinking method for collecting both new requirements and feedback about existing ones and for presenting the requirement elicitation process in a form of a collaborative game. Two case-studies, involving several stakeholders, are also presented with the purpose of evaluating the effectiveness and acceptance of this tool

1 October 2014 in Energy Policy
Verified
Journal Article
Closed access
PAPedro Antunes
Pedro Antunes
PCPaulo Carreira
Paulo Carreira
Miguel Mira da SilvaMiguel Mira da Silva
Miguel Mira da Silva

1 June 2022 in Engineering Management in Production and Services
Verified
Journal Article
Open access
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DCDiogo António da Silva Costa
Diogo António da Silva Costa
Henrique São MamedeHenrique São Mamede
Henrique São Mamede
Miguel Mira da SilvaMiguel Mira da Silva
Miguel Mira da Silva
Robotic process automation (RPA) is a recent technology that has recently become increasingly adopted by companies as a solution for employees to focus on higher complexity and more valuable tasks while delegating routine, monotonous and rule-based tasks to their digital colleagues. The increased interest, reflected in the increasing number of articles regarding approaches and test cases, has triggered the necessity for a summary that could extract the more generalisable ideas and concepts about these software robots. This paper used a Systematic Literature Review (SLR) approach to find and synthesise information from articles obtained on this subject. This research identified the most general implementation approaches of successful RPA adoption cases, observed benefits, challenges commonly faced by organisations, characteristics that make processes more suitable for RPA, and research gaps in the current literature. The findings presented in this paper have two purposes. The first is to provide a way for companies and organisations to become more familiar with good practices regarding the adoption of robotic process automation. The second is to foster further research on the subject by complementing the current knowledge and proposing new paths for research.

26 August 2021 in Journal of Medical Internet Research
Verified
Journal Article
Open access
LLLuis Velez Lapão
Luis Velez Lapão
MPMariana Peyroteo
Mariana Peyroteo
MMMelanie Maia
Melanie Maia
JSJorge Seixas
Jorge Seixas
João GregorioJoão Gregorio
João Gregorio
Jorge César CorreiaJorge César Correia
Jorge César Correia
Background: The COVID-19 pandemic is straining health systems and disrupting the delivery of health care services, in particular, for older adults and people with chronic conditions, who are particularly vulnerable to COVID-19 infection. Objective: The aim of this project was to support primary health care provision with a digital health platform that will allow primary care physicians and nurses to remotely manage the care of patients with chronic diseases or COVID-19 infections. Methods: For the rapid design and implementation of a digital platform to support primary health care services, we followed the Design Science implementation framework: (1) problem identification and motivation, (2) definition of the objectives aligned with goal-oriented care, (3) artefact design and development based on Scrum, (4) solution demonstration, (5) evaluation, and (6) communication. Results: The digital platform was developed for the specific objectives of the project and successfully piloted in 3 primary health care centers in the Lisbon Health Region. Health professionals (n=53) were able to remotely manage their first patients safely and thoroughly, with high degrees of satisfaction. Conclusions: Although still in the first steps of implementation, its positive uptake, by both health care providers and patients, is a promising result. There were several limitations including the low number of participating health care units. Further research is planned to deploy the platform to many more primary health care centers and evaluate the impact on patient’s health related outcomes.

11 August 2020 in Open Learning: The Journal of Open, Distance and e-Learning
Verified
Journal Article
Open access
MFMarta Jarnac de Freitas
Marta Jarnac de Freitas
Miguel Mira da SilvaMiguel Mira da Silva
Miguel Mira da Silva
One of the main problems of Massive Open Online Courses (MOOCs) is the low retention rate of students and a high no-show rate. Meanwhile gamification has been gaining notoriety in the last decade within the education field. This systematic literature review explores the impact gamification has had in MOOCs, how their success is being measured, what are the theories normally associated with these gamified learning environments, and what game design elements are used as well as their implementation and outcome. We’ve reviewed 22 papers dating from 2014 to July 2019. Our findings are positive in terms of the outcomes, with a general increase in participation and retention on gamified MOOCs.