Aikaterini (Katerina) Konstantina Kontopanagou Kontopanagou

Dr. Aikaterini (Katerina) Konstantina Kontopanagou Kontopanagou

Department of Archives, Library Science and museum Studies, Ionian University, Corfu, Greece
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Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 October 2024 in Technologies
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Journal Article
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Vasileios KomianosVasileios Komianos
Vasileios Komianos
Athanasios TsipisAthanasios Tsipis
Athanasios Tsipis
Aikaterini (Katerina) Konstantina Kontopanagou KontopanagouAikaterini (Katerina) Konstantina Kontopanagou Kontopanagou
Aikaterini (Katerina) Konstantina Kontopanagou Kontopanagou
In recent years, cultural projects utilizing digital applications and immersive technologies (VR, AR, MR) have grown significantly, enhancing cultural heritage experiences. Research emphasizes the importance of usability, user experience, and accessibility, yet holistic approaches remain underexplored and many projects fail to reach their audience. This article aims to bridge this gap by presenting a complete workflow including systematic requirements analysis, design guidelines, and development solutions based on knowledge extracted from previous relevant projects. The article focuses on virtual museums covering key challenges including compatibility, accessibility, usability, navigation, interaction, computational performance and graphics quality, and provides a design schema for integrating virtual museums into such projects. Following this approach, a number of applications are presented. Their performance with respect to the aforementioned key challenges is evaluated. Users are invited to assess them, providing positive results. To assess the virtual museum’s ability to attract a broader audience beyond the usual target group, a group of underserved minorities are also invited to use and evaluate it, generating encouraging outcomes. Concluding, results show that the presented workflow succeeds in yielding high-quality applications for cultural heritage communication and attraction of wider audiences, and outlines directions for further improvements in digitized heritage applications.

9 August 2021 in Technologies
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Journal Article
Open access
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Aikaterini (Katerina) Konstantina Kontopanagou KontopanagouAikaterini (Katerina) Konstantina Kontopanagou Kontopanagou
Aikaterini (Katerina) Konstantina Kontopanagou Kontopanagou
Athanasios TsipisAthanasios Tsipis
Athanasios Tsipis
Vasileios KomianosVasileios Komianos
Vasileios Komianos
The unique art that was developed in Byzantine times is widely accepted as a precursor to the Renaissance and is still evident in monuments either from or influenced by the Byzantium. Visiting such a site is a unique experience due to the lavishly painted interior for both tourists and scholars. Taking advantage of the emerging 5G technologies, cloud/fog computing, and Augmented/Mixed Reality mechanisms, a common smart device (e.g., smartphone, tablet) could be employed to give a better experience to the end-users. The proposed framework is intended to provide visitors with interpretative information regarding the visited monuments and their paintings. Under the framework introduced in this paper, camera input is uploaded to a cloud/fog computing infrastructure where appropriate algorithms and services provide monument and painting recognition and the mobile application retrieves and projects the related information. In addition, the designed immersive user interfaces assist visitors in contributing in cases of monuments and paintings for which no available information exists. This paper presents the state of the art in approaches for immersive experiences in Digital Culture, reviews the current image recognition approaches and their suitability for Byzantine paintings, proposes interaction techniques appropriately designed for observation and interaction of paintings, and discusses the overall framework architecture that is needed to support the described functionality while stressing the challenging issues of the above aspects thus paving the road for future work and providing guidelines for a test-bed implementation.

6 March 2024 in Global Journal of Archaeology & Anthropology
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Aikaterini (Katerina) Konstantina Kontopanagou KontopanagouAikaterini (Katerina) Konstantina Kontopanagou Kontopanagou
Aikaterini (Katerina) Konstantina Kontopanagou Kontopanagou
ATAthanasios Tsipis
Athanasios Tsipis
VKVasileios Komianos
Vasileios Komianos
Fostering cultural awareness and user engagement in museums and monuments is fundamental for the successful promotion and valorization of Cultural Heritage. The current work aims at a brief discussion about the possibilities and benefits brought forth by the adoption of immersive technologies such as Virtual, Augmented and Mixed Reality, often jointly termed as Extended Reality (XR), in boosting user engagement and providing meaningful and long-lasting cultural experiences that ensure inclusivity and accessibility to all.

8 April 2024 in Turkish Historical Review
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KMKonstantinos Moustakas
Konstantinos Moustakas
Aikaterini (Katerina) Konstantina Kontopanagou KontopanagouAikaterini (Katerina) Konstantina Kontopanagou Kontopanagou
Aikaterini (Katerina) Konstantina Kontopanagou Kontopanagou
PKPetros Kastrinakis
Petros Kastrinakis
By the 15th century, the transformation of Anatolia into a region with a large Muslim majority had been completed. By then the Christian population in most of Anatolia was either small—in absolute numbers as well as in comparison to Muslims—or non-existent. This general picture has long been known to scholarship, yet no effort has been made to date to provide a systematic overall perspective of the Christian presence in Ottoman Anatolia. This article offers a preliminary overview of the location and relative strength or weakness of that presence in the different parts of Anatolia, based on data from Ottoman fiscal registers that reflect the situation in the 1520s.