Daehyeon Lee

Dr. Daehyeon Lee


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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21 April 2020 in Healthcare
Verified
Journal Article
Open access
PDF file
YLYoungkeun Lee
Youngkeun Lee
YKYadav Sunil Kumar
Yadav Sunil Kumar
DLDaehyeon Lee
Daehyeon Lee
JKJihee Kim
Jihee Kim
JKJunggwon Kim
Junggwon Kim
Soonchul KwonSoonchul Kwon
Soonchul Kwon
Saccadic eye movement is an important ability in our daily life and is especially important in driving and sports. Traditionally, the Developmental Eye Movement (DEM) test and the King–Devick (K-D) test have been used to measure saccadic eye movement, but these only involve measurements with “adjusted time”. Therefore, a different approach is required to obtain the eye movement speed and reaction rate in detail, as some are rapid eye movements, while others are slow actions, and vice versa. This study proposed an extended method that can acquire the “rest time” and “transfer time”, as well as the “adjusted time”, by implementing a virtual reality-based DEM test, using a FOVE virtual reality (VR) head-mounted display (HMD), equipped with an eye-tracking module. This approach was tested in 30 subjects with normal vision and no ophthalmologic disease by using a 2-diopter (50-cm) distance. This allowed for measurements of the “adjusted time” and the “rest time” for focusing on each target number character, the “transfer time” for moving to the next target number character, and recording of the gaze-tracking log. The results of this experiment showed that it was possible to analyze more parameters of the saccadic eye movement with the proposed method than with the traditional methods.

26 August 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
DLDaehyeon Lee
Daehyeon Lee
WSWOOSUNG SHIM
WOOSUNG SHIM
MLMunyong Lee
Munyong Lee
SLSeungHyun LEE
SeungHyun LEE
KJKye-Dong Jung
Kye-Dong Jung
Soonchul KwonSoonchul Kwon
Soonchul Kwon
Recently, the development of 3D graphics technology has led to various technologies being combined with reality, where a new reality is defined or studied; they are typically named by combining the name of the technology with “reality”. Representative “reality” includes Augmented Reality, Virtual Reality, Mixed Reality, and eXtended Reality (XR). In particular, research on XR in the web environment is actively being conducted. The Web eXtended Reality Device Application Programming Interface (WebXR Device API), released in 2018, allows instant deployment of XR services to any XR platform requiring only an active web browser. However, the currently released tentative version has poor stability. Therefore, in this study, the performance evaluation of WebXR Device API is performed using three experiments. A camera trajectory experiment is analyzed using ground truth, we checked the standard deviation between the ground truth and WebXR for the X, Y, and Z axes. The difference image experiment is conducted for the front, left, and right directions, which resulted in a visible difference image for each image of ground truth and WebXR, small mean absolute error, and high match rate. In the experiment for measuring the 3D rendering speed, a frame rate similar to that of real-time is obtained.