Marta Mauri

Dr. Marta Mauri


Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
RCRebeca Soler Costa
Rebeca Soler Costa
PLPablo Lafarga
Pablo Lafarga
MMMarta Mauri
Marta Mauri
Antonio-José Moreno-GuerreroAntonio-José Moreno-Guerrero
Antonio-José Moreno-Guerrero
In this article, an analysis of the existing literature is carried out. It focused on the netiquette (country, date, objectives, methodological design, main variables, sample details, and measurement methods) included in the Web of Science and Scopus databases. This systematic review of the literature has been developed entirely according to the Preferred Reporting Items for Systematic Reviews (PRISMA). The initial search yielded 53 results, of which 18 exceeded the inclusion criteria and were analyzed in detail. These results show that this is a poorly defined line of research, both in theory and in practice. There is a need to update the theoretical framework and an analysis of the empirical proposals, whose samples are supported by students or similar. Knowing, understanding, and analyzing netiquette is a necessity in a society in which information and communication technologies (ICT) have changed the way of socializing and communicating. A new reality in which there is cyber-bullying, digital scams, fake news, and haters on social networks.

6 May 2020 in Sustainability
Verified
Journal Article
Open access
PDF file
RCRebeca Soler Costa
Rebeca Soler Costa
MMMarta Mauri
Marta Mauri
PLPablo Lafarga
Pablo Lafarga
Antonio-José Moreno-GuerreroAntonio-José Moreno-Guerrero
Antonio-José Moreno-Guerrero
Today, pedagogical proposals are increasingly moving away from purely traditional approaches, with a proliferation of active methodologies in the teaching–learning processes. This research aims to find out the effectiveness of the collaborative method in mobile learning, as opposed to traditional methodology, for university students in the learning of the didactic program. The research methodology is quantitative, applying a quasi-experimental design with a control group and experimental group. The results show that the collaborative learning teaching method associated with mobile learning mainly increases motivation, the relationships between teachers and students, the relationships between students and content, the relationships between students and students, autonomy in learning, pedagogical collaboration between students, problem-solving, and the sense of time in the training process. It is concluded that the collaborative learning method associated with mobile learning is more effective for learning didactic programming than the traditional method.

29 August 2023 in Sustainability
Verified
Journal Article
Open access
PDF file
SYSara González Yubero
Sara González Yubero
MMMarta Mauri
Marta Mauri
MMMaría Jesús Cardoso Moreno
María Jesús Cardoso Moreno
RMRAQUEL PALOMERA MARTIN
RAQUEL PALOMERA MARTIN
(1) Background. One of the most innovative gamification techniques emerging in the current educational context is the escape room, whose implementation aims to promote student motivation and learning. A review of the literature shows that many of the previous works lack a solid theoretical basis when it comes to explaining the motivational effects associated with student participation in this experience. Therefore, the aim of this study is to analyze the relationship between gamification and motivation and identify which dimensions of gamification experience—through an educational escape room—better predict students’ motivation, based on the framework of self-determination theory. (2) Methods. This research develops a quantitative and correlational methodology. A total of 135 first-year university students participated. (3) Results. The results of the regression models showed that creative thinking, activation, and dominance predicted intrinsic motivation toward knowledge, achievement, and stimulating experiences. Likewise, a higher level of negative affect was predictive of amotivation and external regulation motivation in students. (4) Conclusions. These findings provide new empirical evidence that could guide the design of educational experiences through escape rooms in the context of higher education.

5 October 2025 in Trends in Neuroscience and Education
Verified
Journal Article
Open access
SYSara González Yubero
Sara González Yubero
RMRAQUEL PALOMERA MARTIN
RAQUEL PALOMERA MARTIN
MMMarta Mauri
Marta Mauri
Carolina Falcón-LinaresCarolina Falcón-Linares
Carolina Falcón-Linares
The lack of motivation among university students has become a key challenge in the current European Higher Education Area, reflected in high dropout rates and low academic performance. The aim of this study is to analyze the direct and indirect relationships between emotional intelligence, resilient coping, and academic motivation in university students. These three variables are relevant as they facilitate adaptation to academic and social challenges, enhancing students' performance and overall well-being. Questionnaires assessing EI, resilient coping, and academic motivation were administered to 693 education students with an average age of 19.65 years (SD = 2.8). Descriptive analyses, Pearson correlation analyses, and mediation models using structural equations were performed. The results suggest that resilient coping is a partial mediator in the relationship between EI and academic motivation, indicating that students with higher emotional skills tend to employ more effective coping strategies, which reinforces their intrinsic motivation toward learning. On the other hand, resilient coping was a partial mediator in the relationship between emotional repair and academic amotivation. From a neuroscience perspective, emotional intelligence involves key processes such as self-regulation, attention, and executive control, which are fundamental for learning and academic performance. In this context, the findings of this study highlight the importance of integrating emotional intelligence development into curriculum design, not only to enhance well-being but also to promote resilient coping and strengthen academic motivation.

7 November 2023 in Societies
Verified
Journal Article
Open access
PDF file
Carolina Falcón-LinaresCarolina Falcón-Linares
Carolina Falcón-Linares
SYSara González Yubero
Sara González Yubero
MMMarta Mauri
Marta Mauri
MMMaría Jesús Cardoso Moreno
María Jesús Cardoso Moreno
It is important to study the impact of social media on mental health and well-being, as most young people use social media. Research has provided evidence of the link between social media and mental health, identifying vulnerability variables, risk factors, comorbidity, and predictors of deterioration or improvement. However, there is still very little qualitative insight into young people’s experiences and perceptions of social media and its impact on their subjective well-being. This study consists of a systematic review of the literature and a narrative synthesis of scientific articles published between 2013 and 2023 and indexed in the most important scientific databases in our field of knowledge. The SALSA protocol for systematic reviews of scientific literature was followed. We worked on a final sample of 25 articles, all of which were qualitative in methodology. From the content analysis, we extracted five thematic categories that describe and explore in depth the complex impact of social networks on adolescents’ well-being. The interactions between positive and negative effects, as well as the links with protective or vulnerability factors, are presented with the aim of constructing as complete a knowledge framework as possible. The paper concludes with useful implications for educational interventions.

22 March 2024 in Frontiers in Education
Verified
Journal Article
Open access
MMMarta Mauri
Marta Mauri
SYSara González Yubero
Sara González Yubero
CFCarolina Falcón-Linares
Carolina Falcón-Linares
MCMaría Jesús Cardoso-Moreno
María Jesús Cardoso-Moreno
Introduction: University education is looking for innovative ways to enrich the teaching-learning process.Methods: This study aims to describe and compare two gamified experiences: an educational Escape Room and a digital goose board game with Genially. The design of this research follows a quantitative correlational methodology. A total of 135 university students in the first year of the Bachelor’s Degree in Primary Education participated in the study.Results: Data were collected using the Gamified Game Experience Scale (GAMEX). The results of contrasting means for the game dimensions between both gamified experiences reveal a significant variability (p < 0.01) in favor of the Escape Room in fun, absorption, creative thinking, activation and mastery. On the other hand, the absence of negative affect was significant (p < 0.05) in favor of the digital board game.Discussion: It could be said that the educational Escape Room manifests itself as a powerful resource for learning. However, it can induce a high level of stress, generating discomfort, hostility and frustration in students, so its implementation is not free of negative effects. These findings provide additional empirical evidence that could guide the design of gamified experiences in the Higher Education environment.