In this paper, we propose perceptual adversarial networks (PANs) for image-to-image transformations. Different from existing application driven algorithms, PAN provides a generic framework of learning to map from input images to desired images (Fig. 1), such as a rainy image to its de-rained counterpart, object edges to photos, and semantic labels to a scenes image. The proposed PAN consists of two feed-forward convolutional neural networks: the image transformation network T and the discriminative network D. Besides the generative adversarial loss widely used in GANs, we propose the perceptual adversarial loss, which undergoes an adversarial training process between the image transformation network T and the hidden layers of the discriminative network D. The hidden layers and the output of the discriminative network D are upgraded to constantly and automatically discover the discrepancy between the transformed image and the corresponding ground truth, while the image transformation network T is trained to minimize the discrepancy explored by the discriminative network D. Through integrating the generative adversarial loss and the perceptual adversarial loss, D and T can be trained alternately to solve image-to-image transformation tasks. Experiments evaluated on several image-to-image transformation tasks (e.g., image deraining and image inpainting) demonstrate the effectiveness of the proposed PAN and its advantages over many existing works.
Generative adversarial networks (GAN) have been effective for learning generative models for real-world data. However, accompanied with the generative tasks becoming more and more challenging, existing GANs (GAN and its variants) tend to suffer from different training problems such as instability and mode collapse. In this paper, we propose a novel GAN framework called evolutionary generative adversarial networks (E-GAN) for stable GAN training and improved generative performance. Unlike existing GANs, which employ a pre-defined adversarial objective function alternately training a generator and a discriminator, we evolve a population of generators to play the adversarial game with the discriminator. Different adversarial training objectives are employed as mutation operations and each individual (i.e., generator candidature) are updated based on these mutations. Then, we devise an evaluation mechanism to measure the quality and diversity of generated samples, such that only well-performing generator(s) are preserved and used for further training. In this way, E-GAN overcomes the limitations of an individual adversarial training objective and always preserves the well-performing offspring, contributing to progress in and the success of GANs. Experiments on several datasets demonstrate that E-GAN achieves convincing generative performance and reduces the training problems inherent in existing GANs.
11 April 2025 in Proceedings of the AAAI Conference on Artificial Intelligence
Prior efforts in light-weight model development mainly centered on CNN and Transformer-based designs yet faced persistent challenges. CNNs adept at local feature extraction compromise resolution while Transformers offer global reach but escalate computational demands O(N^2). This ongoing trade-off between accuracy and efficiency remains a significant hurdle. Recently, state space models (SSMs), such as Mamba, have shown outstanding performance and competitiveness in various tasks such as language modeling and computer vision, while reducing the time complexity of global information extraction to O(N). Inspired by this, this work proposes to explore the potential of visual state space models in light-weight model design and introduce a novel efficient model variant dubbed EfficientVMamba. Concretely, our EfficientVMamba integrates a atrous-based selective scan approach by efficient skip sampling, constituting building blocks designed to harness both global and local representational features. Additionally, we investigate the integration between SSM blocks and convolutions, and introduce an efficient visual state space block combined with an additional convolution branch, which further elevate the model performance. Experimental results show that, EfficientVMamba scales down the computational complexity while yields competitive results across a variety of vision tasks. For example, our EfficientVMamba-S with 1.3G FLOPs improves Vim-Ti with 1.5G FLOPs by a large margin of 5.6% accuracy on ImageNet.
17 September 2019 in IEEE Transactions on Neural Networks and Learning Systems
Body joints, directly obtained from a pose estimation model, have proven effective for action recognition. Existing works focus on analyzing the dynamics of human joints. However, except joints, humans also explore motions of limbs for understanding actions. Given this observation, we investigate the dynamics of human limbs for skeleton-based action recognition. Specifically, we represent an edge in a graph of a human skeleton by integrating its spatial neighboring edges (for encoding the cooperation between different limbs) and its temporal neighboring edges (for achieving the consistency of movements in an action). Based on this new edge representation, we devise a graph edge convolutional neural network (CNN). Considering the complementarity between graph node convolution and edge convolution, we further construct two hybrid networks by introducing different shared intermediate layers to integrate graph node and edge CNNs. Our contributions are twofold, graph edge convolution and hybrid networks for integrating the proposed edge convolution and the conventional node convolution. Experimental results on the Kinetics and NTU-RGB+D data sets demonstrate that our graph edge convolution is effective at capturing the characteristics of actions and that our graph edge CNN significantly outperforms the existing state-of-the-art skeleton-based action recognition methods.