Cheng Yao

Dr. Cheng Yao

Zhejiang University
orcid

Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
19 April 2023
Verified
Conference Paper
Open access
WXWenjie Xu
Wenjie Xu
JMJiayi Ma
Jiayi Ma
JYJiayu Yao
Jiayu Yao
WLWeijia Lin
Weijia Lin
CZChao Zhang
Chao Zhang
CYCheng Yao
Cheng Yao
The amount and quality of mathematical language in the family are positively associated with promoting children’s mathematical abilities. However, mathematical language in many families is poor. Through need-finding investigation, we developed MathKingdom, a voice-agent-based game that helps children aged 4–7 learn and use rich, accurate mathematical language (e.g., mathematical expressions related to measurement, sequence, patterns). The game has four flows, in which users can wake up, transform, decorate, and perform as their avatars, as well as practice basic mathematical vocabulary, mathematical single sentences, coherent mathematical statements, and free expression. We refined the system design through wizard-of-oz testing and then evaluated it with 18 families. The results showed that MathKingdom effectively engaged children, enhanced their mathematical language skills and mathematical abilities, and encouraged parent-child conversations about math.


17 October 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
SHSheng He
Sheng He
HZHao Zeng
Hao Zeng
mengru xuemengru xue
mengru xue
GHGuanghui Huang
Guanghui Huang
CYCheng Yao
Cheng Yao
FYFangtian Ying
Fangtian Ying
Haptics for stress regulation is well developed these years. Using vibrotactile to present biofeedback, guiding breathing or heartbeat regulation is a dominant technical approach. However, designing computer-mediated affective touch for stress regulation is also a promising way and has not been fully explored. In this paper, a haptic device was developed to test whether the computer-mediated affective stroking on the forearm could help to assist people in reducing stress. In our method, we used mid-air technology to generate subtle pressure force by blowing air and generating thermal feedback by using Peltier elements simultaneously. Firstly, we found intensity and velocity parameters to present comfort and pleasant stroking sensations. Afterward, an experiment was conducted to find out whether this approach could help people mediate their perceived and physiological stress. A total of 49 participants were randomly assigned to either a Stroking Group (SG) or a Control Group (CG). Results showed that participants from SG felt more relaxed than those from CG. The physiological stress index, RMSSD, increased and LF/HF decreased in SG although these changes were not statistically significant. Our exploration created subtle, non-invasive, noiseless haptic sensations. It could be a promising alternative for assisting people in stress regulation. Design implications and future applicable scenarios were discussed.

19 April 2023
Verified
Conference Paper
Open access
SFShuyue Feng
Shuyue Feng
CYCheng Yao
Cheng Yao
WLWeijia Lin
Weijia Lin
JYJiayu Yao
Jiayu Yao
CZChao Zhang
Chao Zhang
GWGuanyun Wang
Guanyun Wang
Laser cutting revolutionizes the creation of personal-fabricated prototypes. These objects can have transformable properties by adopting different materials and be interactive by integrating electronic circuits. However, circuits in laser-cut objects always have limited movements, which refrains laser cutting from achieving interactive prototypes with more complex movable functions like mechanisms. We propose MechCircuit, a design and fabrication pipeline for making mechanical-electronical objects with laser cutting. We leverage the neodymium magnet’s natures of magnetism and conductivity to integrate electronics and mechanical structure joints into prototypes. We conduct the evaluation to explore technological parameters and assess the practical feasibility of the fabrication pipeline. And we organized a user-observing workshop for non-expert users. Through the outcoming prototypes, the result demonstrates the feasibility of MechCircuit as a useful and inspiring prototyping method.

17 June 2024
Verified
Conference Paper
Open access
XCXueyan Cai
Xueyan Cai
KJKecheng Jin
Kecheng Jin
SSShang Shi
Shang Shi
SHShichao Huang
Shichao Huang
OHOuying Huang
Ouying Huang
CYCheng Yao
Cheng Yao
Picky eating behavior is common in preschoolers and has been linked to a lack of food literacy with support from certain research. Recent research has focused on interventions for children’s mealtime behaviors which can lead to distraction and neglect of food literacy learning. We propose FeastyMaze, a tangible and multi-sensory interactive puzzle game for young children to improve eating behavior. With the Five-color Diet Theory, our approach enables children to actively learn about food nutrition and balanced diets. To evaluate the effectiveness and acceptability of FeastyMaze, we conducted a user study with preschoolers (N = 12) who exhibited picky eating behaviors. The results showed that it effectively increased children’s familiarity and understanding of food knowledge, built positive attitudes towards previously disliked foods, and had the potential to improve their eating behavior.

4 November 2020
Verified
Book Chapter
Closed access
PDF file
LLLijuan Liu
Lijuan Liu
CYCheng Yao
Cheng Yao
YLYizhou Liu
Yizhou Liu
PWPinhao Wang
Pinhao Wang
YCYang Chen
Yang Chen
FYFangtian Ying
Fangtian Ying