Kristina Host

Mrs. Kristina Host

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Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 June 2022 in Heliyon
Verified
Journal Article
Open access
KHKristina Host
Kristina Host
Marina Ivasic-KosMarina Ivasic-Kos
Marina Ivasic-Kos
Human Action Recognition (HAR) is a challenging task used in sports such as volleyball, basketball, soccer, and tennis to detect players and recognize their actions and teams' activities during training, matches, warm-ups, or competitions. HAR aims to detect the person performing the action on an unknown video sequence, determine the action's duration, and identify the action type. The main idea of HAR in sports is to monitor a player's performance, that is, to detect the player, track their movements, recognize the performed action, compare various actions, compare different kinds and skills of acting performances, or make automatic statistical analysis.

14 July 2021
Verified
Book Chapter
Open access
PDF file
Marina Ivasic-KosMarina Ivasic-Kos
Marina Ivasic-Kos
KHKristina Host
Kristina Host
Miran PobarMiran Pobar
Miran Pobar
This chapter deals with the application of deep learning methods in sports scenes for the purpose of detecting and tracking the athletes and recognizing their activities. The scenes recorded during handball games and training activities will be used as an example. Handball is a team sport played with the ball with well-defined goals and rules, with a given number of players who can participate in the game as well as their roles. Athletes move quickly throughout the field during the game, change position and roles from defensive to offensive, use different techniques and actions, and very often are partially or completely occluded by another athlete. If artificial lighting and cluttered background are additionally taken into account, it is clear that these are very challenging tasks for object detectors and trackers. The chapter will present the results of various experiments that include player and ball detection using state-of-the-art deep convolutional neural networks such as YOLO v3 or Mask R-CNN, player tracking using Deep Sort, key player determination using activity measures, and action recognition using LSTM. In the conclusion, open issues and challenges in applying deep learning methods in such a dynamic sports environment will be discussed.