Damon Daylamani-Zad

Dr. Damon Daylamani-Zad


Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 March 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
Maged SolimanMaged Soliman
Maged Soliman
Apostolos PesyridisApostolos Pesyridis
Apostolos Pesyridis
DDDamon Daylamani-Zad
Damon Daylamani-Zad
MGMohammed Ghazi Gronfula
Mohammed Ghazi Gronfula
MKMiltiadis Kourmpetis
Miltiadis Kourmpetis
The advancement of VR technology through the increase in its processing power and decrease in its cost and form factor induced the research and market interest away from the gaming industry and towards education and training. In this paper, we argue and present evidence from vast research that VR is an excellent tool in engineering education. Through our review, we deduced that VR has positive cognitive and pedagogical benefits in engineering education, which ultimately improves the students’ understanding of the subjects, performance and grades, and education experience. In addition, the benefits extend to the university/institution in terms of reduced liability, infrastructure, and cost through the use of VR as a replacement to physical laboratories. There are added benefits of equal educational experience for the students with special needs as well as distance learning students who have no access to physical labs. Furthermore, recent reviews identified that VR applications for education currently lack learning theories and objectives integration in their design. Hence, we have selected the constructivist and variation learning theories as they are currently successfully implemented in engineering education, and strong evidence shows suitability of implementation in VR for education.

15 January 2025 in Educational Technology Research and Development
Verified
Journal Article
Open access
PDF file
HYHabeeb Yusuf
Habeeb Yusuf
AMArthur Money
Arthur Money
DDDamon Daylamani-Zad
Damon Daylamani-Zad
The ever-changing global educational landscape, coupled with the advancement of Web3, is seeing rapid changes in the ways pedagogical artificially intelligent conversational agents are being developed and used to advance teaching and learning in higher education. Given the rapidly evolving research landscape, there is a need to establish what the current state of the art is in terms of the pedagogical applications and technological functions of these conversational agents and to identify the key existing research gaps, and future research directions, in the field. A literature survey of the state of the art of pedagogical AI conversational agents in higher education was conducted. The resulting literature sample (n = 92) was analysed using thematic template analysis, the results of which were used to develop a conceptual framework of pedagogical conversational agents in higher education. Furthermore, a survey of the state of the art was then presented as a function of the framework. The conceptual framework proposes that pedagogical AI conversational agents can primarily be considered in terms of their pedagogical applications and their pedagogical purposes, which include pastoral, instructional and cognitive, and are further considered in terms of mode of study and intent. The technological functions of the agents are also considered in terms of embodiment (embodied/disembodied) and functional type and features. This research proposes that there are numerous opportunities for future research, such as, the use of conversational agents for enhancing assessment, reflective practice and to support more effective administration and management practice. In terms of technological functions, future research would benefit from focusing on enhancing the level of personalisation and media richness of interaction that can be achieved by AI conversational agents.

7 January 2020 in Behaviour & Information Technology
Verified
Journal Article
Closed access
FSFotios Spyridonis
Fotios Spyridonis
DDDamon Daylamani-Zad
Damon Daylamani-Zad
Designers are often faced with the challenge of following web accessibility guidelines that are complex and ambiguous, and therefore hard to use. This is evidenced by the low percentage of public websites that comply fully with web accessibility standards worldwide. Lack of engagement among designers to follow established web accessibility guidelines is often accounted for this issue. In this paper, we address designers’ lack of engagement through a serious game called GATE which is based on the Web Content Accessibility Guidelines (WCAG). We followed a User-Centred approach by identifying user types of designers through an online survey. We then mapped these user types and the WCAG to relevant game mechanics. The resulting game was evaluated with designers for its perceived effectiveness, user engagement, and user satisfaction using a mixed methods approach. Our results demonstrate the potential of GATE which offers designers an innovative and engaging solution towards the wider adoption of web accessibility guidelines.

29 May 2021 in Multimedia Tools and Applications
Verified
Journal Article
Open access
PDF file
SDStella Doukianou
Stella Doukianou
DDDamon Daylamani-Zad
Damon Daylamani-Zad
KOKathy O’lOingsigh
Kathy O’lOingsigh
Presentations are the most successful and popular form of communication in business. However, the formats of presentations in business have not changed much for past few decades. The emergent and disruptive technologies such as Augmented Reality and Animated Infographics have provided potential for enhancing communications in businesses to increase engagement and therefore increasing the effectiveness of such communications. This paper focuses on the impact and effectiveness of using interactive AR in business presentations. The paper presents the design and development of our AR presentation application. Followed by a presentation of an empirical study into the usability and effectiveness of using Augmented Reality and Animated Infographics in business presentation and compares the results against the traditional slideware slides presentation approach. The results of the experiment with 94 participants are presented and analysed. The results demonstrate that the AR approach out performs the traditional methods in terms of usability, audience engagement and effectiveness of communication.

12 February 2022 in International Journal of Human-Computer Studies
Verified
Journal Article
Open access
DDDamon Daylamani-Zad
Damon Daylamani-Zad
FSFotios Spyridonis
Fotios Spyridonis
KAKamal Al-Khafaaji
Kamal Al-Khafaaji

8 April 2020
Verified
Book Chapter
Closed access
PDF file
SDStella Doukianou
Stella Doukianou
DDDamon Daylamani-Zad
Damon Daylamani-Zad
IPIoannis Paraskevopoulos
Ioannis Paraskevopoulos