The performance of two different table tennis balls (i.e. a seamless poly ball and a seamed celluloid ball) is compared both experimentally and numerically. No significant difference is found in the coefficients of restitution of the two balls in free-fall impact tests onto a flat rubber surface. However, the celluloid ball has a faster rotational speed on serving, while the poly ball has a greater rebound angle. However, on serving, the celluloid ball has a faster spinning speed than the poly ball, while the poly ball has a greater rebound angle. In addition, for a given spin rotation speed and serving speed, the celluloid ball has a faster sink velocity than the seamless poly ball. To evaluate the spinning speeds of the two balls, an observation mark was made on the surface of each ball and the ball was then fired by a serving machine at a pre-determined initial speed. The figures describe the rebound angle measured methods.
This study proposes an integrated agility assessment system that combines Millimeter-Wave (MMW) radar, Ultra-Wideband (UWB) ranging, and Mixed Reality (MR) technologies to quantitatively evaluate athlete performance with high accuracy. The system utilizes the fine motion-tracking capability of MMW radar and the immersive real-time visualization provided by MR to ensure reliable operation under low-light conditions and multi-object occlusion, thereby enabling precise measurement of mobility, reaction time, and movement distance.To address the challenge of player identification during doubles testing, a one-to-one UWB configuration was adopted, in which each base station was paired with a wearable tag to distinguish individual athletes. UWB identification was not required during single-player tests. The experimental protocol included three specialized agility assessments—Table Tennis Agility Test I (TTAT I), Table Tennis Doubles Agility Test II (TTAT II), and the Agility T-Test (ATT)—conducted with more than 80 table tennis players of different technical levels (80% male and 20% female). Each athlete completed two sets of two trials to ensure measurement consistency and data stability.Experimental results demonstrated that the proposed system effectively captured displacement trajectories, movement speed, and reaction time. The MMW radar achieved an average measurement error of less than 10%, and the overall classification model attained an accuracy of 91%, confirming the reliability and robustness of the integrated sensing pipeline. Beyond local storage and MR-based live visualization, the system also supports cloud-based data uploading for graphical analysis and enables MR content to be mirrored on connected computer displays. This feature allows coaches to monitor performance in real time and provide immediate feedback.By integrating the environmental adaptability of MMW radar, the real-time visualization capability of MR, UWB-assisted athlete identification, and cloud-based data management, the proposed system demonstrates strong potential for professional sports training, technical diagnostics, and tactical optimization. It delivers timely and accurate performance metrics and contributes to the advancement of data-driven sports science applications.
1 September 2013 in Transactions of the Canadian Society for Mechanical Engineering
This study analyzes the flatness of the commercial rackets measured by the modified S500 rubber thickness gauge mounted on a moving stage. A least square fitting method was used to calculate the racket flatness of these rackets. The experimental results showed the average flatness of all samples is 0.03 mm and the triple standard deviation is ±0.03 mm. The flatness of the rackets will lead to an in accurate examination of the rubber thickness before a match.
This study proposes an integrated agility assessment system that combines Millimeter-Wave (MMW) radar, Ultra-Wideband (UWB) ranging, and Mixed Reality (MR) technologies to quantitatively evaluate athlete performance with high accuracy. The system utilizes the fine motion-tracking capability of MMW radar and the immersive real-time visualization provided by MR to ensure reliable operation under low-light conditions and multi-object occlusion, thereby enabling precise measurement of mobility, reaction time, and movement distance. To address the challenge of player identification during doubles testing, a one-to-one UWB configuration was adopted, in which each base station was paired with a wearable tag to distinguish individual athletes. UWB identification was not required during single-player tests. The experimental protocol included three specialized agility assessments—Table Tennis Agility Test I (TTAT I), Table Tennis Doubles Agility Test II (TTAT II), and the Agility T-Test (ATT)—conducted with more than 80 table tennis players of different technical levels (80% male and 20% female). Each athlete completed two sets of two trials to ensure measurement consistency and data stability. Experimental results demonstrated that the proposed system effectively captured displacement trajectories, movement speed, and reaction time. The MMW radar achieved an average measurement error of less than 10%, and the overall classification model attained an accuracy of 91%, confirming the reliability and robustness of the integrated sensing pipeline. Beyond local storage and MR-based live visualization, the system also supports cloud-based data uploading for graphical analysis and enables MR content to be mirrored on connected computer displays. This feature allows coaches to monitor performance in real time and provide immediate feedback. By integrating the environmental adaptability of MMW radar, the real-time visualization capability of MR, UWB-assisted athlete identification, and cloud-based data management, the proposed system demonstrates strong potential for professional sports training, technical diagnostics, and tactical optimization. It delivers timely and accurate performance metrics and contributes to the advancement of data-driven sports science applications.
Fatigue during table tennis training can impair performance and increase the risk of injury. This study proposes a real-time fatigue recognition system that integrates an embedded edge-AI racket with a camera for synchronized multimodal data acquisition. On the racket side, a neural network was deployed on an edge-AI microcontroller unit (MCU) to enable on-device inference, while the test data were transmitted to a computer for multimodal feature fusion. Given the continuous nature of fatigue development, the data were divided into three stages: non-fatigue, transition, and fatigue to facilitate progressive evaluation. In the binary classification task, which distinguished between the two extreme states, the multimodal hybrid model achieved an accuracy of 99%. When the transition stage was incorporated into a three-class classification task, performance declined because of the ambiguous boundaries between fatigue states. However, the use of multimodal decision-fusion strategies, such as weighted soft voting, maintained an accuracy of 96%. Overall, the results demonstrate the feasibility of deep learning for real-time fatigue recognition during table tennis training and provide a practical monitoring tool to help players track their physiological states and reduce injury risk.