This study aims to investigate how a teacher’s creative teaching is affected by the teacher’s imagination and his or her school principal’s visionary leadership, and how the contextual moderating effects are at play among the cross-hierarchical factors. The research framework is divided into two levels: the individual level on how “teacher’s imagination” affects “teacher’s creative teaching” and the group level on the impact of “the principal’s visionary leadership.” From the teachers of 65 primary schools in southern Taiwan invited to participate in the survey study, 861 valid data were returned. The cross-level moderating effects were further examined via hierarchical linear modeling (HLM). The result shows that the “teacher’s imagination” will impact the “creative teaching” positively. The “vision practice” will affect “autonomous learning and challenge-presenting” positively as well. Moreover, the “vision feedback” plays a positive moderator role in how “creative imagination” contributes to “interactive discussion and open-mindedness.” The implication of the study is to discover the predictive model which inspired the students’ creativity potential by cross-hierarchical perspective.
In the modern era, talent cultivation plays an essential role in the transition process to sustainable development. The emerging direction of talent cultivation is intended to achieve global competence in computational thinking and digital literacy; however, there is still a gap in Taiwan. Scholars and educators have identified the contents of digital literacy, which include statistical concepts, data analysis skills, and critical thinking. To fill this gap, this study proposed an innovative educational teaching method that integrates data visualization techniques and critical thinking training to improve students’ decision-making literacy. An experiment on the curriculum with a one-group pre-test and post-test design was conducted for 79 participants. The data consisted of a geographical data map, visualized data diagrams, and a statistical test; the scores for critical thinking, academic self-confidence, and academic performance were separated into high, middle, and low achievement groups. For data analysis, the bootstrapping method (resampled 1000 times), paired sample t-test, and ANCOVA were applied for data analysis to compare the difference between each independent group. The results showed that the post-test scores (statistic test M = 9.59, infographic test M = 6.09, map test M = 5.02) were higher than the pre-test scores (statistic test M = 7.15, infographic test M = 3.46, map test M = 3.13). The most significant implication is the innovative teaching approach based on integrated data visualization and critical thinking. It plays a very significant role in enhancing decision-making abilities.
1 March 2022 in Journal of Organizational and End User Computing
Decision-making trial and evaluation laboratory (DEMATEL) can visualize the structure of complex causal relationships, so it is widely used in decision making. One of the important steps in DEMATEL is normalization, and it has received much attention in recent years. Maximum entropy (MaxEnt) is a universal principle, and it is an effective tool for determining the amount of information existed in evidence. In this paper, the authors propose MaxEnt-based DEMATEL. The greatest contribution in this paper is the use of MaxEnt principle to determine the normalized direct influence matrix, which allows to obtain the normalized matrix with minimal information loss. The authors illustrate emergency management to show the superiority of the proposed method.
This study constructs an innovative course for accounting teaching based on a student-centered strategy. The curriculum is designed through the effective teaching module (BOPPPS) to assist students to understand accounting knowledge. A game-based mobile learning environment is created by developing an accounting mobile game and combining it with a mobile learning system (TronClass). The private technology university students had been selected by purposive sampling. A total of 81 accounting majored students, among them, 41 students are in the experimental group, and the rest were in the control group. The quasi-experimental design was to be applied in curriculum development. Meanwhile, quantitative data were collected by questionnaires and the qualitative data were collected through interviews. The result shows that game-based mobile learning can be beneficial to teaching effectiveness. And the regression model supports that information quality and service quality have positive predictive power on use intention. In addition, use intention and user satisfaction impacted learning engagement positively. Further, user satisfaction has a mediating effect. Finally, some suggestions are put forward to provide references for accounting educators and researchers.
This study aimed to verify the relationship among children’s creative self-efficacy, parenting style, parent–child relationship, and after-school program. Judgmental sampling was used for subject selection from Taiwan. There are 550 valid participants composed of elementary school to junior high school students; their data were put into the statistical process. The multiple regression analysis was applied in this study. The survey tool was developed based on literature review and related articles. Research result supported the idea that the after-school program was the most significant variable that affected the student’s creative self-efficacy. The “punitive discipline” and “autonomy support” of parenting style can affect positive parent–child relationships as well as students’ creative self-efficacy. Evidence supported the notion that “negative parent–child relationships” will not motivate students’ creative self-efficacy. Besides, the after-school program plays an important role in the students’ creative self-efficacy independently.