In this paper, we studied planar collisions of balls and cylinders with an emphasis on the coefficient of restitution (COR). We conducted a set of experiments using three types of materials: steel, wood, and rubber. Then, we estimated the kinematic COR for all collision pairs. We discovered unusual variations among the ball–ball (B–B) and ball–cylinder (B–C) CORs. We proposed a discretization method to investigate the cause of the variations in the COR. Three types of local contact models were used for the simulation: rigid body, bimodal linear, and bimodal Hertz models. Based on simulation results, we discovered that the bimodal Hertz model produced collision outcomes that had the greatest agreement with the experimental results. In addition, our simulations showed that softer materials need to be segmented more than harder ones. Softer materials are materials with smaller collision stiffness values than harder ones. Moreover, we obtained a relationship between the collision stiffness ratio and the number of segments of softer materials to produce physically accurate simulations of B–C CORs. We validated this relationship and the proposed method by conducting two additional sets of experiments.
Inertially Actuated Jumping Robots (IAJR) provide a promising new means of locomotion. The difficulty of IAJR is found in the hybrid nature of the ground contact/flying dynamics. Recent research studies in our Systems Lab have provided a family tree of inertially actuated locomotion systems. The proposed Tapping Robot is the most prompt member of this tree. In this paper, a feedback linearization controller is introduced to provide controllability given the 3-dimensional motion complexity. The research objective is to create a general controller that can regulate the locomotion of Inertially Actuated Jumping Robots. The expected results can specify a desired speed and/or jump height, and the controller ensures the desired values are achieved. The controller can achieve the greatest response for the Basketball Robot at a maximum jump height of 0.25 m, which is greater than the former performance with approximately 0.18 m. The design paradigm used on the Basketball Robot was extended to the Tapping Robot. The Tapping Robot achieved a stable average forward velocity of 0.0773 m/s in simulation and 0.157 m/s in experimental results, which is faster than the forward velocity of former robot, Pony III, with 0.045 m/s.