Luis Manuel Sánchez Ruiz

Prof. Luis Manuel Sánchez Ruiz

Universitat Politècnica de València, Spain
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Research Focus & Metrics

Academic Career Length

36Years (1991-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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14 May 2023 in Applied Sciences
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Luis Manuel Sánchez RuizLuis Manuel Sánchez Ruiz
Luis Manuel Sánchez Ruiz
SLSantiago Emmanuel Moll Lopez
Santiago Emmanuel Moll Lopez
ANAdolfo Nuñez-Pérez
Adolfo Nuñez-Pérez
JMJosé Antonio Moraño
José Antonio Moraño
EFErika Vega Fleitas
Erika Vega Fleitas
This research aims to explore the potential impact of the ChatGPT on b-learning methodologies in engineering education, specifically in mathematics. The study focuses on how the use of these artificial intelligence tools can affect the acquisition of critical thinking, problem-solving, and group work skills among students. The research also analyzes the students’ perception of the reliability, usefulness, and importance of these tools in academia. The study collected data through a survey of 110 students enrolled in a Mathematics I course in BEng Aerospace Engineering where a blended methodology, including flipped teaching, escape room gamification, problem-solving, and laboratory sessions and exams with a computer algebraic system were used. The data collected were analyzed using statistical methods and tests for significance. Results indicate students have quickly adopted ChatGPT tool, exhibiting high confidence in their responses (3.4/5) and general usage in the learning process (3.61/5), alongside a positive evaluation. However, concerns arose regarding the potential impact on developing lateral competencies essential for future engineers (2.8/5). The study concludes that the use of ChatGPT in blended learning methodologies poses new challenges for education in engineering, which requires the adaptation of teaching strategies and methodologies to ensure the development of essential skills for future engineers.

22 March 2021 in Sustainability
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Luis Manuel Sánchez RuizLuis Manuel Sánchez Ruiz
Luis Manuel Sánchez Ruiz
SLSantiago Emmanuel Moll Lopez
Santiago Emmanuel Moll Lopez
JMJosé Antonio Moraño
José Antonio Moraño
Nuria Llobregat-GómezNuria Llobregat-Gómez
Nuria Llobregat-Gómez
Innovative teaching methodologies begat blended learning, which seems to facilitate engineering students’ achievement of competencies required for the 21st century and has proven to be essential to keep quality standards as university education has suffered the COVID-19 pandemic. In this paper, we approach the use of b-learning and digital technologies before the pandemic started, and how it worked like a vaccine, enabling university education resilience and facilitating the sustainability of the students learning process. A questionnaire-based study is presented, in which the data came from Aerospace Engineering students following a Mathematics subject in a Technological University in Spain. ANOVA and ANCOVA analysis provided a significant difference in the appreciation of the adaptation based on the prior application of b-learning methodologies or more traditional methodologies. Results obtained indicated that the use of digital resources and educational platforms caused a noticeable change in the students’ way of learning, improving habits and digital skills.

18 September 2009 in Proceedings of the IEEE
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MSMonica Edwards Schachter
Monica Edwards Schachter
Luis Manuel Sánchez RuizLuis Manuel Sánchez Ruiz
Luis Manuel Sánchez Ruiz
CSCarlos Sanchez-Diaz
Carlos Sanchez-Diaz
The fact of placing competences and outcomes learning at the heart of the academic activity means overhauling the curricular architecture of higher education in Europe. Some universities have undergone important transformations moving toward a competence-based learning environment, while others maintain traditional curriculum packaged formats. In the realm of the European Higher Education Area, this paper examines the use of competence-based initiatives in curricular development for engineering degrees with special focus to the Spanish case. Although the concept of competence and competence-based learning has a long history in education and training research, these terms are still very diffuse and demand a clear conceptualization. In the first part of this paper, we provide a conceptual overview and a critical reflection of competences as implemented in a wide range of settings, including its origins, key concepts, and definitions. Next, we discuss the purposes, principles, pitfalls, and processes that enable defining a map of competences within engineering education. Lastly, we present a pilot project involving curriculum development and faculty enhancement within a competence-based learning initiative in electronic engineering.

1 April 1997 in Proceedings of the American Mathematical Society
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SSStephen Saxon
Stephen Saxon
Luis Manuel Sánchez RuizLuis Manuel Sánchez Ruiz
Luis Manuel Sánchez Ruiz
The 1971 articles in which Saxon-Levin and Valdivia independently proved their Theorem feature two conditions equivalent to dual local completeness. One became Ruess’ property (LC). The other is among new characterizations previously known only as necessary conditions.

17 September 2020 in Mathematics
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Lakshmi Narayan MishraLakshmi Narayan Mishra
Lakshmi Narayan Mishra
Luis Manuel Sánchez RuizLuis Manuel Sánchez Ruiz
Luis Manuel Sánchez Ruiz
PGPRAGATI GAUTAM
PRAGATI GAUTAM
Swapnil VermaSwapnil Verma
Swapnil Verma
The aim of this paper was to obtain common fixed point results by using an interpolative contraction condition given by Karapinar in the setting of complete metric space. Here in this paper, we have redefined the Reich–Rus–Ćirić type contraction and Hardy–Rogers type contraction in the framework of quasi-partial b-metric space and proved the corresponding common fixed point theorem by adopting the notion of interpolation. The results are further validated with the application based on them.

2 October 2022 in Information
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Luis Manuel Sánchez RuizLuis Manuel Sánchez Ruiz
Luis Manuel Sánchez Ruiz
Salvador López-AlfonsoSalvador López-Alfonso
Salvador López-Alfonso
SLSantiago Emmanuel Moll Lopez
Santiago Emmanuel Moll Lopez
JMJosé Antonio Moraño
José Antonio Moraño
EFErika Vega Fleitas
Erika Vega Fleitas
The introduction of game-based learning techniques has significantly swayed learning, motivation, and information processing in both traditional and digital learning environments. This paper studies the footprint that the implementation of ten short-duration digital escape rooms has had on the creation of an environment of positive emotions in the educational field. The digital escape rooms were created by employing the Genial.ly platform and RPG Maker MZ software. A feelings/satisfaction questionnaire has been conducted to study what emotions students have experienced, as well as the students’ opinions about essential elements of digital escape rooms, to study whether positive feelings predominate in the performance of these activities. Results show a high incidence of positive emotions, and a very favorable opinion on the tools employed and the positive feelings on the acquisition of knowledge and skills.