Andres Mitre

Prof. Andres Mitre

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Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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26 May 2022 in Universal Access in the Information Society
Verified
Journal Article
Closed access
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AMAndres Mitre
Andres Mitre
JMJaime Muñoz-Arteaga
Jaime Muñoz-Arteaga
Héctor Cardona-ReyesHéctor Cardona-Reyes
Héctor Cardona-Reyes

21 March 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
Héctor Cardona-ReyesHéctor Cardona-Reyes
Héctor Cardona-Reyes
JMJaime Muñoz-Arteaga
Jaime Muñoz-Arteaga
AMAndres Mitre
Andres Mitre
KVKlinge Orlando Villalba-Condori
Klinge Orlando Villalba-Condori
The video game and entertainment industry has been growing in recent years, particularly those related to Virtual Reality (VR). Therefore, video game creators are looking for ways to offer and improve realism in their applications in order to improve user satisfaction. In this sense, it is of great importance to have strategies to evaluate and improve the gaming experience in a group of people, without considering the fact that users have different preferences and, coupled with this, also seeks to achieve satisfaction in each user. In this work, we present a model to improve the user experience in a personal way through reinforcement learning (RL). Unlike other approaches, the proposed model adjusts parameters of the virtual environment in real-time based on user preferences, rather than physiological data or performance. The model design is based on the Model-Driven Architecture (MDA) approach and consists of three main phases: analysis phase, design phase, and implementation phase. As results, a simulation experiment is presented that shows the transitions between undesired satisfaction states to desired satisfaction states, considering an approach in a personal way.