This study explores the use of a brain-computer interface (BCI) based on motor imagery (MI) for the control of a lower limb exoskeleton to aid in motor recovery after a neural injury. The BCI was evaluated in ten able-bodied subjects and two patients with spinal cord injuries. Five able-bodied subjects underwent a virtual reality (VR) training session to accelerate training with the BCI. Results from this group were compared with a control group of five able-bodied subjects, and it was found that the employment of shorter training by VR did not reduce the effectiveness of the BCI and even improved it in some cases. Patients gave positive feedback about the system and were able to handle experimental sessions without reaching high levels of physical and mental exertion. These results are promising for the inclusion of BCI in rehabilitation programs, and future research should investigate the potential of the MI-based BCI system.
Motor imagery (MI) is one of the most common paradigms used in brain-computer interfaces (BCIs). This mental process is defined as the imagination of movement without any motion. In some lower-limb exoskeletons controlled by BCIs, users have to perform MI continuously in order to move the exoskeleton. This makes it difficult to design a closed-loop control BCI, as it cannot be assured that the analyzed activity is not related to motion instead of imagery. A possible solution would be the employment of virtual reality (VR). During VR training phase, subjects could focus on MI avoiding any distraction. This could help the subject to create a robust model of the BCI classifier that would be used later to control the exoskeleton. This paper analyzes if gait MI can be improved when VR feedback is provided to subjects instead of visual feedback by a screen. Additionally, both types of visual feedback are analyzed while subjects are seated or standing up. From the analysis, visual feedback by VR was related to higher performances in the majority of cases, not being relevant the differences between standing and being seated. The paper also presents a case of study for the closed-loop control of the BCI in a virtual reality environment. Subjects had to perform gait MI or to be in a relaxation state and based on the output of the BCI, the immersive first person view remained static or started to move. Experiments showed an accuracy of issued commands of 91.0± 6.7, being a very satisfactory result.
Lower-limb robotic exoskeletons are wearable devices that can be beneficial for people with lower-extremity motor impairment because they can be valuable in rehabilitation or assistance. These devices can be controlled mentally by means of brain–machine interfaces (BMI). The aim of the present study was the design of a BMI based on motor imagery (MI) to control the gait of a lower-limb exoskeleton. The evaluation is carried out with able-bodied subjects as a preliminary study since potential users are people with motor limitations. The proposed control works as a state machine, i.e., the decoding algorithm is different to start (standing still) and to stop (walking). The BMI combines two different paradigms for reducing the false triggering rate (when the BMI identifies irrelevant brain tasks as MI), one based on motor imagery and another one based on the attention to the gait of the user. Research was divided into two parts. First, during the training phase, results showed an average accuracy of 68.44 ± 8.46% for the MI paradigm and 65.45 ± 5.53% for the attention paradigm. Then, during the test phase, the exoskeleton was controlled by the BMI and the average performance was 64.50 ± 10.66%, with very few false positives. Participants completed various sessions and there was a significant improvement over time. These results indicate that, after several sessions, the developed system may be employed for controlling a lower-limb exoskeleton, which could benefit people with motor impairment as an assistance device and/or as a therapeutic approach with very limited false activations.
5 April 2024 in Journal of NeuroEngineering and Rehabilitation
Background: This research focused on the development of a motor imagery (MI) based brain–machine interface (BMI) using deep learning algorithms to control a lower-limb robotic exoskeleton. The study aimed to overcome the limitations of traditional BMI approaches by leveraging the advantages of deep learning, such as automated feature extraction and transfer learning. The experimental protocol to evaluate the BMI was designed as asynchronous, allowing subjects to perform mental tasks at their own will. Methods: A total of five healthy able-bodied subjects were enrolled in this study to participate in a series of experimental sessions. The brain signals from two of these sessions were used to develop a generic deep learning model through transfer learning. Subsequently, this model was fine-tuned during the remaining sessions and subjected to evaluation. Three distinct deep learning approaches were compared: one that did not undergo fine-tuning, another that fine-tuned all layers of the model, and a third one that fine-tuned only the last three layers. The evaluation phase involved the exclusive closed-loop control of the exoskeleton device by the participants’ neural activity using the second deep learning approach for the decoding. Results: The three deep learning approaches were assessed in comparison to an approach based on spatial features that was trained for each subject and experimental session, demonstrating their superior performance. Interestingly, the deep learning approach without fine-tuning achieved comparable performance to the features-based approach, indicating that a generic model trained on data from different individuals and previous sessions can yield similar efficacy. Among the three deep learning approaches compared, fine-tuning all layer weights demonstrated the highest performance. Conclusion: This research represents an initial stride toward future calibration-free methods. Despite the efforts to diminish calibration time by leveraging data from other subjects, complete elimination proved unattainable. The study’s discoveries hold notable significance for advancing calibration-free approaches, offering the promise of minimizing the need for training trials. Furthermore, the experimental evaluation protocol employed in this study aimed to replicate real-life scenarios, granting participants a higher degree of autonomy in decision-making regarding actions such as walking or stopping gait.
Brain–Computer Interfaces (BCI) are systems that allow external devices to be controlled by means of brain activity. There are different such technologies, and electroencephalography (EEG) is an example. One of the most common EEG control methods is based on detecting changes in sensorimotor rhythms (SMRs) during motor imagery (MI). The aim of this study was to assess the laterality of cortical function when performing MI of the lower limb. Brain signals from five subjects were analyzed in two conditions, during exoskeleton-assisted gait and while static. Three different EEG electrode configurations were evaluated: covering both hemispheres, covering the non-dominant hemisphere and covering the dominant hemisphere. In addition, the evolution of performance and laterality with practice was assessed. Although sightly superior results were achieved with information from all electrodes, differences between electrode configurations were not statistically significant. Regarding the evolution during the experimental sessions, the performance of the BCI generally evolved positively the higher the experience was.
This article presents an exhaustive analysis of the works present in the literature pertaining to transcranial direct current stimulation(tDCS) applications. The aim of this work is to analyze the specific characteristics of lower-limb stimulation, identifying the strengths and weaknesses of these works and framing them with the current knowledge of tDCS. The ultimate goal of this work is to propose areas of improvement to create more effective stimulation therapies with less variability.