Phubbing, or using a phone to snub another person, has been investigated through social and personality frameworks. Phubbing involves attending to and performing competing tasks, implying the involvement of attentional abilities. Yet, past research has not yet used a cognitive framework to establish a link between phubbing and attention. Using self-report data from a large online sample, we explored the associations between phubbing and everyday attentional failures. Phubbing was associated with difficulties in attentional shifting and distractibility, frequent attentional lapses, spontaneous and deliberate mind wandering, and attention-related cognitive errors. When examining these attention variables alongside several psychosocial and personality variables, attention-related cognitive errors acted as the biggest predictor of phubbing behavior. Phubbing was also positively correlated with media multitasking, which is a conceptually similar yet distinct technology use behavior. The results suggest that perceived everyday attentional failures are strongly associated with, and to an extent can predict, phubbing behavior, even more so than some social and personality variables. Technology has incorporated itself as a necessity, or at the very least a favored convenience, in most people’s lives. Characterizing technology multitasking behaviors from a variety of frameworks can help us better understand who is engaging in these behaviors and why.
Cranial electrotherapy stimulation (CES) delivers low-intensity electrical currents to the brain to treat anxiety, depression, and pain. Though CES is considered safe and cost-effective, little is known about side effects emerging across different contexts. Our objective was to investigate how varying physical and cognitive demands impact the frequency and intensity of CES vestibular sensations in a sample of healthy young adults. We used a 2 (stimulation: sham, active) × 2 (physical demand: static sway, dynamic sit-to-stand) × 2 (cognitive demand: single-task remain silent, dual-task count backward) repeated measures design. Vestibular sensations were measured with surveys and wearable sensors capturing balance changes. Active stimulation did not influence reported vestibular sensations. Instead, high physical demand predicted more sensation reports. High cognitive demand, but not active stimulation, predicted postural sway unsteadiness. Significant effects of active stimulation on balance were observed only during the dynamic sit-to-stand transitions. In summary, CES induces vestibular sensations only for a specific outcome under certain circumstances. Our findings imply that consumers can safely maximize the benefits of CES while ensuring they are taking steps to minimize any potential side effects by considering their context and circumstances.
Transcranial direct current stimulation (tDCS) has emerged as a promising tool for cognitive enhancement, especially within simulated virtual environments that provide realistic yet controlled methods for studying human behavior. This mini review synthesizes current research on the application of tDCS to improve performance in interactive driving and flight simulators. The existing literature indicates that tDCS can enhance acute performance for specific tasks, such as maintaining a safe distance from another car or executing a successful plane landing. However, the effects of tDCS may be context-dependent, indicating a need for a broader range of simulated scenarios. Various factors, including participant expertise, task difficulty, and the targeted brain region, can also influence tDCS outcomes. To further strengthen the rigor of this research area, it is essential to address and minimize different forms of research bias to achieve true generalizability. This comprehensive analysis aims to bridge the gap between theoretical understanding and practical application of neurotechnology to study the relationship between the brain and behavior, ultimately providing insights into the effectiveness of tDCS in transportation settings.