Michael Barz

Dr. Michael Barz

Interactive Machine Learning, German Research Centre for Artificial Intelligence, Kaiserslautern, Rhineland-Palatinate, Germany
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Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 March 2021 in Sensors
Verified
Journal Article
Open access
PDF file
SKSebastian Kapp
Sebastian Kapp
MBMichael Barz
Michael Barz
SMSergey Mukhametov
Sergey Mukhametov
DSDaniel Sonntag
Daniel Sonntag
Jochen KuhnJochen Kuhn
Jochen Kuhn
Currently an increasing number of head mounted displays (HMD) for virtual and augmented reality (VR/AR) are equipped with integrated eye trackers. Use cases of these integrated eye trackers include rendering optimization and gaze-based user interaction. In addition, visual attention in VR and AR is interesting for applied research based on eye tracking in cognitive or educational sciences for example. While some research toolkits for VR already exist, only a few target AR scenarios. In this work, we present an open-source eye tracking toolkit for reliable gaze data acquisition in AR based on Unity 3D and the Microsoft HoloLens 2, as well as an R package for seamless data analysis. Furthermore, we evaluate the spatial accuracy and precision of the integrated eye tracker for fixation targets with different distances and angles to the user (n=21). On average, we found that gaze estimates are reported with an angular accuracy of 0.83 degrees and a precision of 0.27 degrees while the user is resting, which is on par with state-of-the-art mobile eye trackers.

5 October 2021 in Sensors
Verified
Journal Article
Open access
PDF file
LLLuisa Lauer
Luisa Lauer
KAKristin Altmeyer
Kristin Altmeyer
SMSarah Malone
Sarah Malone
MBMichael Barz
Michael Barz
RBRoland B. Brünken
Roland B. Brünken
MPMarkus Peschel
Markus Peschel
Augmenting reality via head-mounted displays (HMD-AR) is an emerging technology in education. The interactivity provided by HMD-AR devices is particularly promising for learning, but presents a challenge to human activity recognition, especially with children. Recent technological advances regarding speech and gesture recognition concerning Microsoft’s HoloLens 2 may address this prevailing issue. In a within-subjects study with 47 elementary school children (2nd to 6th grade), we examined the usability of the HoloLens 2 using a standardized tutorial on multimodal interaction in AR. The overall system usability was rated “good”. However, several behavioral metrics indicated that specific interaction modes differed in their efficiency. The results are of major importance for the development of learning applications in HMD-AR as they partially deviate from previous findings. In particular, the well-functioning recognition of children’s voice commands that we observed represents a novelty. Furthermore, we found different interaction preferences in HMD-AR among the children. We also found the use of HMD-AR to have a positive effect on children’s activity-related achievement emotions. Overall, our findings can serve as a basis for determining general requirements, possibilities, and limitations of the implementation of educational HMD-AR environments in elementary school classrooms.

14 June 2018
Verified
Conference Paper
Open access
MBMichael Barz
Michael Barz
FDFlorian Daiber
Florian Daiber
DSDaniel Sonntag
Daniel Sonntag
ABAndreas Bulling
Andreas Bulling

8 July 2020 in KI - Künstliche Intelligenz
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Journal Article
Open access
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RBRajarshi Biswas
Rajarshi Biswas
MBMichael Barz
Michael Barz
DSDaniel Sonntag
Daniel Sonntag
Image captioning is a challenging multimodal task. Significant improvements could be obtained by deep learning. Yet, captions generated by humans are still considered better, which makes it an interesting application for interactive machine learning and explainable artificial intelligence methods. In this work, we aim at improving the performance and explainability of the state-of-the-art method Show, Attend and Tell by augmenting their attention mechanism using additional bottom-up features. We compute visual attention on the joint embedding space formed by the union of high-level features and the low-level features obtained from the object specific salient regions of the input image. We embed the content of bounding boxes from a pre-trained Mask R-CNN model. This delivers state-of-the-art performance, while it provides explanatory features. Further, we discuss how interactive model improvement can be realized through re-ranking caption candidates using beam search decoders and explanatory features. We show that interactive re-ranking of beam search candidates has the potential to outperform the state-of-the-art in image captioning.

16 June 2021 in Sensors
Verified
Journal Article
Open access
PDF file
MBMichael Barz
Michael Barz
DSDaniel Sonntag
Daniel Sonntag
Processing visual stimuli in a scene is essential for the human brain to make situation-aware decisions. These stimuli, which are prevalent subjects of diagnostic eye tracking studies, are commonly encoded as rectangular areas of interest (AOIs) per frame. Because it is a tedious manual annotation task, the automatic detection and annotation of visual attention to AOIs can accelerate and objectify eye tracking research, in particular for mobile eye tracking with egocentric video feeds. In this work, we implement two methods to automatically detect visual attention to AOIs using pre-trained deep learning models for image classification and object detection. Furthermore, we develop an evaluation framework based on the VISUS dataset and well-known performance metrics from the field of activity recognition. We systematically evaluate our methods within this framework, discuss potentials and limitations, and propose ways to improve the performance of future automatic visual attention detection methods.

5 June 2024 in Frontiers in Artificial Intelligence
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Journal Article
Open access
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ASAbdulrahman Mohamed Selim
Abdulrahman Mohamed Selim
MBMichael Barz
Michael Barz
OBOmair Shahzad Bhatti
Omair Shahzad Bhatti
HAHasan Md Tusfiqur Alam
Hasan Md Tusfiqur Alam
DSDaniel Sonntag
Daniel Sonntag
The scanpath is an important concept in eye tracking. It refers to a person's eye movements over a period of time, commonly represented as a series of alternating fixations and saccades. Machine learning has been increasingly used for the automatic interpretation of scanpaths over the past few years, particularly in research on passive gaze-based interaction, i.e., interfaces that implicitly observe and interpret human eye movements, with the goal of improving the interaction. This literature review investigates research on machine learning applications in scanpath analysis for passive gaze-based interaction between 2012 and 2022, starting from 2,425 publications and focussing on 77 publications. We provide insights on research domains and common learning tasks in passive gaze-based interaction and present common machine learning practices from data collection and preparation to model selection and evaluation. We discuss commonly followed practices and identify gaps and challenges, especially concerning emerging machine learning topics, to guide future research in the field.