The main purpose of anti-forensic computer techniques, in the broadest sense, is to hinder the investigation of a computer attack by eliminating traces and preventing the collection of data contained in a computer system. Nowadays, cyber-attacks are becoming more and more frequent and sophisticated, so it is necessary to understand the techniques used by hackers to be able to carry out a correct forensic analysis leading to the identification of the perpetrators. Despite its importance, this is a poorly represented area in the scientific literature. The disparity of the existing works, together with the small number of articles, makes it challenging to find one’s way around the vast world of computer forensics. This article presents a comprehensive review of the existing scientific literature on anti-forensic techniques, mainly DFIR (digital forensics incident response), organizing the studies according to their subject matter and orientation. It also presents key ideas that contribute to the understanding of this field of forensic science and details the shortcomings identified after reviewing the state of the art.
8 December 2017 in Journal of Ambient Intelligence and Humanized Computing
Thanks to the numerous attempts that are being made to develop autonomous robots, increasingly intelligent and cognitive skills are allowed. This paper proposes an automatic presentation generator for a robot guide, which is considered one more cognitive skill. The presentations are made up of groups of paragraphs. The selection of the best paragraphs is based on a semantic understanding of the characteristics of the paragraphs, on the restrictions defined for the presentation and by the quality criteria appropriate for a public presentation. This work is part of the ROBONAUTA project of the Intelligent Control Research Group at the Universidad Politécnica de Madrid to create "awareness" in a robot guide. The software developed in the project has been verified on the tour-guide robot Urbano. The most important aspect of this proposal is that the design uses learning as the means to optimize the quality of the presentations. To achieve this goal, the system has to perform the optimized decision making, in different phases. The modeling of the quality index of the presentation is made using fuzzy logic and it represents the beliefs of the robot about what is good, bad, or indifferent about a presentation. This fuzzy system is used to select the most appropriate group of paragraphs for a presentation. The beliefs of the robot continue to evolving in order to coincide with the opinions of the public. It uses a genetic algorithm for the evolution of the rules. With this tool, the tour guide-robot shows the presentation, which satisfies the objectives and restrictions, and automatically it identifies the best paragraphs in order to find the most suitable set of contents for every public profile.