Gaussian Modified Pell sequence is defined in this study. Some properties involving this sequence, including the Binet-style formula and the generating function are also presented.
12 May 2014 in JP Journal of Algebra, Number Theory and Applications
The role of information and communication technologies (ICT) in education is well recognised – learning environments where the ICT features included are being proposed for many years now. The Web Geometry Laboratory (WGL) innovates in proposing a blended learning, collaborative and adaptive learning Web-environment for geometry. It integrates a well-known dynamic geometry system providing an adaptive environment where face-to-face activities can be combined with computer-mediated activities, in a collaborative or stand-alone, synchronous or asynchronous, classroom or homework way. The WGL collaborative environment allows each student to capitalise on one another's resources and skills. Its adaptive module gives to each teacher the ability to assess the geometric level of each student, allowing the teacher to build the individual profile and/or learning paths. In this paper we begin describing what are the goals that support the development of such an environment, the goals that support our beliefs in the usefulness of such an environment for the teaching and learning of geometry, after which we describe the environment and the case studies already conducted.
18 August 2015 in International Journal of Mathematical Education in Science and Technology
This article is based on an experiment using the game ‘Caminhando e Calculando’ (Moving and Calculating) in order to analyse the potential of the game as an educational resource for the teaching and learning of mathematics in Portuguese middle schools, where most students are 10 or 11 years old. Students' data obtained during the games will be used to analyse the different options used for solving the game, identifying its potential and its weaknesses. We start with a theoretical analysis of games as an inherent element of human culture. Combining our innate desire for fun with the different types of teaching and learning styles allows for fun and knowledge to be combined into more efficient and meaningful types of knowledge. Playing games are a primordial aspect of what it means to be a child and they develop within a motivating environment; therefore, not to take advantage of games as a learning resource would be to neglect an important asset. With regard to mathematics, emphasis will be given to the advantages that this teaching and learning tool provides for certain mathematical processes, such as problem-solving.