Free-hand sketches are highly illustrative, and have been widely used by humans to depict objects or stories from ancient times to the present. The recent prevalence of touchscreen devices has made sketch creation a much easier task than ever and consequently made sketch-oriented applications increasingly popular. The progress of deep learning has immensely benefited free-hand sketch research and applications. This paper presents a comprehensive survey of the deep learning techniques oriented at free-hand sketch data, and the applications that they enable. The main contents of this survey include: (i) A discussion of the intrinsic traits and unique challenges of free-hand sketch, to highlight the essential differences between sketch data and other data modalities, e.g., natural photos. (ii) A review of the developments of free-hand sketch research in the deep learning era, by surveying existing datasets, research topics, and the state-of-the-art methods through a detailed taxonomy and experimental evaluation. (iii) Promotion of future work via a discussion of bottlenecks, open problems, and potential research directions for the community.
7 August 2015 in IEEE Transactions on Image Processing
In multimedia applications, the text and image components in a web document form a pairwise constraint that potentially indicates the same semantic concept. This paper studies cross-modal learning via the pairwise constraint and aims to find the common structure hidden in different modalities. We first propose a compound regularization framework to address the pairwise constraint, which can be used as a general platform for developing cross-modal algorithms. For unsupervised learning, we propose a multi-modal subspace clustering method to learn a common structure for different modalities. For supervised learning, to reduce the semantic gap and the outliers in pairwise constraints, we propose a cross-modal matching method based on compound ℓ 21 regularization. Extensive experiments demonstrate the benefits of joint text and image modeling with semantically induced pairwise constraints, and they show that the proposed cross-modal methods can further reduce the semantic gap between different modalities and improve the clustering/matching accuracy.
7 March 2018 in IEEE Transactions on Neural Networks and Learning Systems
Multiview clustering, which aims at using multiple distinct feature sets to boost clustering performance, has a wide range of applications. A subspace-based approach, a type of widely used methods, learns unified embedding from multiple sources of information and gives a relatively good performance. However, these methods usually ignore data similarity rankings; for example, example A may be more similar to B than C, and such similarity triplets may be more effective in revealing the data cluster structure. Motivated by recent embedding methods for modeling knowledge graph in natural-language processing, this paper proposes to mimic different views as different relations in a knowledge graph for unified and view-specific embedding learning. Moreover, in real applications, it happens so often that some views suffer from missing information, leading to incomplete multiview data. Under such a scenario, the performance of conventional multiview clustering degenerates notably, whereas the method we propose here can be naturally extended for incomplete multiview clustering, which enables full use of examples with incomplete feature sets for model promotion. Finally, we demonstrate through extensive experiments that our method performs better than the state-of-the-art clustering methods.
With the breakthrough of AlphaGo, deep reinforcement learning has become a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning difficult to apply in a wide range of areas. Many methods have been developed for sample efficient deep reinforcement learning, such as environment modelling, experience transfer, and distributed modifications, among which distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analysing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing the usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping that this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
15 July 2015 in IEEE Transactions on Image Processing
Subspace clustering has important and wide applications in computer vision and pattern recognition. It is a challenging task to learn low-dimensional subspace structures due to complex noise existing in high-dimensional data. Complex noise has much more complex statistical structures, and is neither Gaussian nor Laplacian noise. Recent subspace clustering methods usually assume a sparse representation of the errors incurred by noise and correct these errors iteratively. However, large corruptions incurred by complex noise cannot be well addressed by these methods. A novel optimization model for robust subspace clustering is proposed in this paper. Its objective function mainly includes two parts. The first part aims to achieve a sparse representation of each high-dimensional data point with other data points. The second part aims to maximize the correntropy between a given data point and its low-dimensional representation with other points. Correntropy is a robust measure so that the influence of large corruptions on subspace clustering can be greatly suppressed. An extension of pairwise link constraints is also proposed as prior information to deal with complex noise. Half-quadratic minimization is provided as an efficient solution to the proposed robust subspace clustering formulations. Experimental results on three commonly used data sets show that our method outperforms state-of-the-art subspace clustering methods.
With the breakthrough of AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all over the world. As a recognized standard for testing artificial intelligence, various human-computer gaming AI systems (AIs) have been developed, such as Libratus, OpenAI Five, and AlphaStar, which beat professional human players. The rapid development of human-computer gaming AIs indicates a big step for decision-making intelligence, and it seems that current techniques can handle very complex human-computer games. So, one natural question arises: What are the possible challenges of current techniques in human-computer gaming and what are the future trends? To answer the above question, in this paper, we survey recent successful game AIs, covering board game AIs, card game AIs, first-person shooting game AIs, and real-time strategy game AIs. Through this survey, we 1) compare the main difficulties among different kinds of games and the corresponding techniques utilized for achieving professional human-level AIs; 2) summarize the mainstream frameworks and techniques that can be properly relied on for developing AIs for complex human-computer games; 3) raise the challenges or drawbacks of current techniques in the successful AIs; and 4) try to point out future trends in human-computer gaming AIs. Finally, we hope that this brief review can provide an introduction for beginners and inspire insight for researchers in the field of AI in human-computer gaming.