Ricardo Imbert

Dr. Ricardo Imbert

orcid

Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 April 2024 in IEEE Transactions on Learning Technologies
Verified
Journal Article
Open access
JBJose Barambones
Jose Barambones
CMCristian Moral
Cristian Moral
AJAngélica Jiménez
Angélica Jiménez
RIRicardo Imbert
Ricardo Imbert
LMLoïc Martínez-Normand
Loïc Martínez-Normand
Elena Villalba MoraElena Villalba Mora
Elena Villalba Mora
Before interacting with real users, developers must be proficient in human–computer interaction (HCI) so as not to exhaust user patience and availability. For that, substantial training and practice are required, but it is costly to create a variety of high-quality HCI training materials. In this context, chat generative pretrained transformer (ChatGPT) and other chatbots based on large language models (LLMs) offer an opportunity to generate training materials of acceptable quality without foregoing specific human characteristics present in real-world scenarios. Personas is a user-centered design method that encompasses fictitious but believable user archetypes to help designers understand and empathize with their target audience during product design. We conducted an exploratory study on the Personas technique, addressing the validity and believability of interviews designed by HCI trainers and answered by ChatGPT-simulated users, which can be used as training material for persona creation. Specifically, we employed ChatGPT to respond to interviews designed by user experience (UX) experts. Two groups, HCI professors and professionals, then evaluated the validity of the generated materials considering quality, usefulness, UX, and ethics. The results show that both groups rated the interviews as believable and helpful for Personas training. However, some concerns about response repetition and low response variability suggested the need for further research on improved prompt design in order to generate more diverse and well-developed responses. The findings of this study provide insight into how HCI trainers can use ChatGPT to help their students master persona creation skills before working with real users in real-world scenarios for the first time.

25 February 2016 in Multimedia Tools and Applications
Verified
Journal Article
Closed access
PDF file
GLGraciela Lara López
Graciela Lara López
ANAdriana Peña Pérez Negrón
Adriana Peña Pérez Negrón
AJAngélica Jiménez
Angélica Jiménez
JRJaime Ramírez Rodríguez
Jaime Ramírez Rodríguez
RIRicardo Imbert
Ricardo Imbert

12 October 2022 in IEEE Transactions on Games
Verified
Journal Article
Closed access
JBJose Barambones
Jose Barambones
JBJuan Cano de Benito
Juan Cano de Benito
ISIsmael Sánchez-Rivero
Ismael Sánchez-Rivero
RIRicardo Imbert
Ricardo Imbert
FRFlorian Richoux
Florian Richoux
Context : Games are a well-established scenario to test AI and Multi-Agent Systems (MAS) proposals due to their popularity and defiance. However, there is no big picture of the application of this technology to games, the evolution of the kind of problem tackled, or the game scenarios in which agents have been experimented. Objective : To perform a systematic mapping to characterise the state of the art in the field of MAS applied to virtual games and to identify trends, strengths, and gaps for further research. Method: A Systematic Mapping Study has been conducted to find primary studies in the field. A search was performed on title, abstracts, and keywords, whilst classification, data extraction, and further analysis were performed according to specific criteria focused on MAS papers with experimentation and evidence in a game scenario. Results : 78 studies published between 1998 and 2021 were found. Studies have been classified according to the MAS problem faced and the agent reasoning strategy. We detect that Machine Learning is the most common AI technique for MAS in games, considering both reinforcement learning and evolutionary techniques. MAS are used in a variety of gaming genres, especially in Real-Time Strategy (RTS), Sports and Simulation. Conclusions : RTS and Sports games are well-suited for concrete MAS problems such as multi-agent planning and task allocation. Expanding evidence and experimentation on other aspects related to scalability and usability issues is discussed. Those MAS problems and experiments that remain slightly modelled on games or are not thoroughly studied yet have been also identified.

3 January 2023 in International Journal of Human–Computer Interaction
Verified
Journal Article
Closed access
TDTaygun Bulut Durmaz
Taygun Bulut Durmaz
JFJosé L. Fuertes
José L. Fuertes
RIRicardo Imbert
Ricardo Imbert
Motivation is fundamental for user engagement in applications. In particular, in educational software systems, gamification is widely used to try to increase student performance and well-being, as it comprises motivational benefits. However, the effectiveness of gamification has sometimes been under question, since a variety of research experiments with the same gamification elements result in conflicting outcomes. Advancement in motivational psychology allows us to relate how perceptions are predictors of well-being and performance. With this purpose, relevant studies have been researched directing the user toward the desired outcomes, and a usability checklist has been developed to assess Motivational Information Systems. We then carried out an experiment from the perception questionnaires and the performance of the students to evaluate a particular gamification system in an educational context. The observed results from the field study have validated the applicability of the checklist, as the predictions were consistent with the literature.

1 January 2005 in Lecture Notes in Computer Science
Verified
Book Chapter
Closed access
PDF file
RIRicardo Imbert
Ricardo Imbert
AJAngélica Jiménez
Angélica Jiménez

1 January 2005 in Lecture Notes in Computer Science
Verified
Book Chapter
Closed access
PDF file
AJAngélica Jiménez
Angélica Jiménez
JRJaime Ramírez
Jaime Ramírez
RIRicardo Imbert
Ricardo Imbert
GMGonzalo Méndez
Gonzalo Méndez