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Myeong-Hyeon Heo; Ngho Kim; Jaewoon Lee. Evaluating User Experience of Augmented Reality-Based Automobile Maintenance Content -Mobile Device and HoloLens Comparison-. International Journal of Control and Automation 2018, 11, 187 -196.
AMA StyleMyeong-Hyeon Heo, Ngho Kim, Jaewoon Lee. Evaluating User Experience of Augmented Reality-Based Automobile Maintenance Content -Mobile Device and HoloLens Comparison-. International Journal of Control and Automation. 2018; 11 (4):187-196.
Chicago/Turabian StyleMyeong-Hyeon Heo; Ngho Kim; Jaewoon Lee. 2018. "Evaluating User Experience of Augmented Reality-Based Automobile Maintenance Content -Mobile Device and HoloLens Comparison-." International Journal of Control and Automation 11, no. 4: 187-196.
This paper aims to elicit insights about sustainable wearables by investigating recent advancements in wearable technology and their applications. Wearable technology has advanced considerably from a technical perspective, but it has stagnated due to barriers without penetrating wider society despite early positive expectations. This situation is the motivation behind the focus on studies by many research groups in recent years into wearable applications that can provide the best value from a human-oriented perspective. The expectation is that a new means to resolve the issue can be found from a viewpoint of sustainability; this is the main point of this paper. This paper first focuses on the trend of wearable technology like bodily status monitoring, multi-wearable device control, and smart networking between wearable sensors. Second, the development intention of such technology is investigated. Finally, this paper discusses about the applications of current wearable technology from the sustainable perspective, rather than detailed description of the component technologies employed in wearables. In this paper, the definition of sustainable wearables is discussed in the context of improving the quality of individual life, social impact, and social public interest; those wearable applications include the areas of wellness, healthcare, assistance for the visually impaired, disaster relief, and public safety. In the future, wearables will not be simple data trackers or fun accessories but will gain extended objectives and meanings that play a valuable role for individuals and societies. Successful and sustainable wearables will lead to positive changes for both individuals and societies overall.
Jaewoon Lee; Dongho Kim; Han-Young Ryoo; Byeong-Seok Shin. Sustainable Wearables: Wearable Technology for Enhancing the Quality of Human Life. Sustainability 2016, 8, 466 .
AMA StyleJaewoon Lee, Dongho Kim, Han-Young Ryoo, Byeong-Seok Shin. Sustainable Wearables: Wearable Technology for Enhancing the Quality of Human Life. Sustainability. 2016; 8 (5):466.
Chicago/Turabian StyleJaewoon Lee; Dongho Kim; Han-Young Ryoo; Byeong-Seok Shin. 2016. "Sustainable Wearables: Wearable Technology for Enhancing the Quality of Human Life." Sustainability 8, no. 5: 466.
Nowadays, LEGO may be regarded as the best toys that ever existed. It not only appeals to people of all ages, but also encourages creativity and innovation. The popularity of LEGO entails the introduction of a range of computer applications that simulate this toy. However, assembling by mouse and keyboard is not more interesting than playing a real LEGO toy. Recently, with the development of interactive virtual reality technology, many novel acquisition devices like Leap Motion and Kinect have been introduced which allow the user to control the device without touching the keyboard, the mouse, or the screen. In this paper, we present a VR application that simulates a real LEGO toy, and players can interact with this application via Leap Motion device. In other words, the player can use both hands to control the in-game objects including LEGO bricks, game camera, and even GUI. Also, we propose a set of gestures which enable the user to perform and memorize easily.
Van Thanh Tran; Jaewoon Lee; Dongho Kim; Young-Sik Jeong. Easy-to-use virtual brick manipulation techniques using hand gestures. The Journal of Supercomputing 2015, 72, 2752 -2766.
AMA StyleVan Thanh Tran, Jaewoon Lee, Dongho Kim, Young-Sik Jeong. Easy-to-use virtual brick manipulation techniques using hand gestures. The Journal of Supercomputing. 2015; 72 (7):2752-2766.
Chicago/Turabian StyleVan Thanh Tran; Jaewoon Lee; Dongho Kim; Young-Sik Jeong. 2015. "Easy-to-use virtual brick manipulation techniques using hand gestures." The Journal of Supercomputing 72, no. 7: 2752-2766.
This paper describes our efforts in developing real-time projection mapping system, effective technique available in the performance by combining costume and digital technology. Our system can project and align images on the surface of moving actor’s costume by applying augmented reality based on projection mapping, and the images can change frequently during the performance. Therefore, this result can not only describe a particular character effectively, but also offer visual experience to audiences. We explain our result obtained by rehearsing the scenes applying our techniques in the real stage set installed in a wide theater.
Jaewoon Lee; Yeonjin Kim; Myeong-Hyeon Heo; Ngho Kim; Byeong-Seok Shin. Real-Time Projection Mapping for Performance Arts. Lecture Notes in Electrical Engineering 2015, 330, 163 -169.
AMA StyleJaewoon Lee, Yeonjin Kim, Myeong-Hyeon Heo, Ngho Kim, Byeong-Seok Shin. Real-Time Projection Mapping for Performance Arts. Lecture Notes in Electrical Engineering. 2015; 330 ():163-169.
Chicago/Turabian StyleJaewoon Lee; Yeonjin Kim; Myeong-Hyeon Heo; Ngho Kim; Byeong-Seok Shin. 2015. "Real-Time Projection Mapping for Performance Arts." Lecture Notes in Electrical Engineering 330, no. : 163-169.
Design and Implementation of a Distributed Rendering Management System for Special Purpose Renderer Distributed Rendering;Distributed Environment;Render Farm;Rendering; This paper describes design and implementation of a distributed rendering management system using existing rendering module. Currently, most of 3D commercial software provide modeling, rendering and distributed environment in the whole package. So, the server and client should use the given renderer as is, without the required features. In this paper, we propose a distributed rendering management system that consist of rendering module and distributed rendering client-server. The rendering module can be executed independently and managed by the distributed rendering client. The server requests rendering for each connected client. After the execution, the server gathers rendering result from each client. After gathering, the server provides the rendering result to the user.
In Lee; Kyung-Kyu Kang; Yu-Gu Jung; Jae-Woon Lee; Dong-Ho Kim. Design and Implementation of a Distributed Rendering Management System for Special Purpose Renderer. The Journal of the Korea Contents Association 2012, 12, 60 -68.
AMA StyleIn Lee, Kyung-Kyu Kang, Yu-Gu Jung, Jae-Woon Lee, Dong-Ho Kim. Design and Implementation of a Distributed Rendering Management System for Special Purpose Renderer. The Journal of the Korea Contents Association. 2012; 12 (2):60-68.
Chicago/Turabian StyleIn Lee; Kyung-Kyu Kang; Yu-Gu Jung; Jae-Woon Lee; Dong-Ho Kim. 2012. "Design and Implementation of a Distributed Rendering Management System for Special Purpose Renderer." The Journal of the Korea Contents Association 12, no. 2: 60-68.