Angelo Luigi Camillo Ciribini

Angelo Luigi Camillo Ciribini

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Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 January 2021 in Sustainability
Verified
Journal Article
Open access
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Lavinia C. TagliabueLavinia C. Tagliabue
Lavinia C. Tagliabue
FULVIO RE CECCONIFULVIO RE CECCONI
FULVIO RE CECCONI
SMSebastiano Maltese
Sebastiano Maltese
Stefano RinaldiStefano Rinaldi
Stefano Rinaldi
Angelo Luigi Camillo CiribiniAngelo Luigi Camillo Ciribini
Angelo Luigi Camillo Ciribini
Alessandra FlamminiAlessandra Flammini
Alessandra Flammini
The EU Green Deal, beginning in 2019, promoted a roadmap for operating the transition to a sustainable EU economy by turning climate issues and environmental challenges into opportunities in all policy areas and making the transition fair and inclusive for all. Focusing on the built environment, the voluntary adoption of rating systems for sustainability assessment is growing, with an increasing market value, and is perceived as a social responsibility both by public administration and by private companies. This paper proposes a framework for shifting from a static sustainability assessment to a digital twin (DT)-based and Internet of Things (IoT)-enabled dynamic approach. This new approach allows for a real-time evaluation and control of a wide range of sustainability criteria with a user-centered point of view. A pilot building, namely, the eLUX lab cognitive building in the University of Brescia, was used to test the framework with some sample applications. The educational building accommodates the daily activities of the engineering students by constantly interacting with the sensorized asset monitoring indoor comfort and air quality conditions as well as the energy behavior of the building in order to optimize the trade-off with renewable energy production. The framework is the cornerstone of a methodology exploiting the digital twin approach to support the decision processes related to sustainability through the whole building’s life cycle.

1 April 2020 in Journal of Information Technology in Construction
Verified
Journal Article
Open access
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Silvia Mastrolembo VenturaSilvia Mastrolembo Ventura
Silvia Mastrolembo Ventura
FCFadi Castronovo
Fadi Castronovo
Angelo Luigi Camillo CiribiniAngelo Luigi Camillo Ciribini
Angelo Luigi Camillo Ciribini
Research and applications related to Virtual Reality (VR) in the Architecture, Engineering, Construction and Facility Management (AEC/FM) industry are steadily increasing, being considered as one of the current trends in digital innovation. A convergence is currently on-going between Building Information Modelling (BIM), VR implementation and the soft landings principles, which highlight the need for a smooth transition from design to operation through the early involvement of clients and end-users. In particular, immersive virtual environments could allow stakeholders to experience the full-scale representation of a virtual facility prototype in an intuitive and engaging manner through immersion and sense of presence, promoting feedback collection during usability-focused design review meetings. On the other hand, despite the renewed interest in immersive VR, both technological and procedural challenges to its effective implementation still exist. The latter are within the scope of this study, which aims to address them in a systematic way as a comprehensive guideline for clients and design teams. This study describes the development of a VR-aided usability-focused design review session protocol for implementing immersive VR when clients and end-users are involved in design review meetings. It is the result of an inductive approach associated with qualitative research methods for data collection and data analysis. A case study has been selected as a main research method for facing the first step into the research problem. A further iteration of data collection and analysis was adopted to guarantee the validity of the research, including talks with experts and literature comparison. Finally, the session protocol has been developed in the form of a process map representing all the necessary phases and activities to consider for the effective adoption of immersive VR to evaluate design intents with clients and end-users. As a comprehensive summary, the session protocol fills a gap in the research on the adoption of virtual reality in the AEC industry, which was lacking a prescriptive and structured process to drive the effective use of this technology in collaborative meetings and decision-making processes.

30 September 2023 in Buildings
Verified
Journal Article
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Giorgio Paolo Maria GV VassenaGiorgio Paolo Maria GV Vassena
Giorgio Paolo Maria GV Vassena
LPLuca Perfetti
Luca Perfetti
SCSara Comai
Sara Comai
Silvia Mastrolembo VenturaSilvia Mastrolembo Ventura
Silvia Mastrolembo Ventura
Angelo Luigi Camillo CiribiniAngelo Luigi Camillo Ciribini
Angelo Luigi Camillo Ciribini
In the architecture, engineering and construction industry, site management during construction is a key phase. Scheduling activities and monitoring their progress allow any deviations from the schedule to be identified so that timely action can be taken. Until now, the monitoring phase has mainly been characterised by inspections in which the construction site manager manually collects data and produces a summary report. This proves to be a time-consuming process and is prone to errors. The authors propose an innovative construction progress monitoring method that combines BIM-based construction scheduling (4D BIM) with periodic geometric surveying using an indoor mobile mapping system (iMMS). Ten surveys were carried out on a real case study, producing point clouds to be compared with the 4D BIM, thereby comparing the as-built with the as-planned. The comparison was carried out using Sitemotion exploiting a custom class, the work breakdown structure (WBS), added to the BIM to associate each element with its scheduled construction date. The results show how the proposed method can effectively support the evaluation of construction progress, allowing the monitoring to be performed digitally and linked to the BIM. The paper details the proposed methodology, highlighting the problems encountered and suggesting adjustments for future implementation.

23 March 2020 in Applied Sciences
Verified
Journal Article
Open access
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Lavinia C. TagliabueLavinia C. Tagliabue
Lavinia C. Tagliabue
FULVIO RE CECCONIFULVIO RE CECCONI
FULVIO RE CECCONI
Nicola MorettiNicola Moretti
Nicola Moretti
Stefano RinaldiStefano Rinaldi
Stefano Rinaldi
Paolo BellagentePaolo Bellagente
Paolo Bellagente
Angelo Luigi Camillo CiribiniAngelo Luigi Camillo Ciribini
Angelo Luigi Camillo Ciribini
The current perspective about urban development expects 70% of energy consumption will be concentrated in the cities in 2050. In addition, a growing density of people in the urban context leads to the need for increased security and safety for citizens, which imply a better lighting infrastructure. Smart solutions are required to optimize the corresponding energy effort. In developing countries, the cities’ lighting is limited and the lighting world map is strongly significant about the urban density of the different areas. Nevertheless, in territories where the illumination level is particularly high, such as urban contexts, the conditions are not homogenous at the microscale level and the perceived security is affected by artificial urban lighting. As an example, 27.2% of the families living in the city of Milan, ombardy Region, Italy, consider critical the conditions of lighting in the city during the night, although the region has diffused infrastructure. The paper aims to provide a local illuminance geographic information system (GIS) mapping at the neighborhood level that can be extended to the urban context. Such an approach could unveil the need to increase lighting to enhance the perceived safety and security for the citizens and promote a higher quality of life in the smart city. Lighting mapping can be matched with car accident mapping of cities and could be extended to perceived security among pedestrians in urban roads and green areas, also related to degradation signs of the built environment. In addition, such an approach could open new scenarios to the adaptive street lighting control used to reduce the energy consumption in a smart city: the perceived security of an area could be used as an additional index to be considered during the modulation of the level of the luminosity of street lighting. An example of a measurement set-up is described and tested at the district level to define how to implement an extensive monitoring campaign based on an extended research schema.

26 July 2022 in Journal of Information Technology in Construction
Verified
Journal Article
Open access
PDF file
Silvia Mastrolembo VenturaSilvia Mastrolembo Ventura
Silvia Mastrolembo Ventura
FCFadi Castronovo
Fadi Castronovo
DNDragana Nikolić
Dragana Nikolić
Angelo Luigi Camillo CiribiniAngelo Luigi Camillo Ciribini
Angelo Luigi Camillo Ciribini
In construction education many research initiatives have explored the adoption of innovative and interactive learning experiences for improving the visual, analytical and problem-solving skills of students. Virtual reality (VR), in particular, has been increasingly viewed as a promising way for students to dynamically interact with information, to test concepts in a visual and intuitive manner and, through real-time feedback, to begin to construct their knowledge and spatial skills. However, with the proliferation of consumer market VR devices and headsets, the question of their appropriateness and specific benefits for construction education becomes even more important and educational VR applications still fall short of offering straightforward VR solutions to consistently realize the said benefits. This also reveals a host of conceptual and empirical challenges in how VR for construction education is conceptualized and justified. This study proposes an extensive review of the literature to identify and discuss contextual factors and trends in VR implementation for construction education in relation to three main foundations: (1) educational theoretical foundations, (2) methodological foundations and (3) technological foundations. A content analysis-based approach is adopted to identify and discuss key research themes. Results from the literature review have provided an insight into the current efforts of the implementation of virtual reality into pedagogy. It has provided a timeline of how such implementation has changed throughout the last twenty years. In addition, this study provides a unique perspective of the methodologies deployed in this research topic as well as an overview of the technological configurations adopted for VR use cases in the construction education domain. Based on these achievements, this study aims to pave the way for new research opportunities in the application of VR in construction education.

20 April 2020 in Electronics
Verified
Journal Article
Open access
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Stefano RinaldiStefano Rinaldi
Stefano Rinaldi
Paolo BellagentePaolo Bellagente
Paolo Bellagente
Angelo Luigi Camillo CiribiniAngelo Luigi Camillo Ciribini
Angelo Luigi Camillo Ciribini
Lavinia C. TagliabueLavinia C. Tagliabue
Lavinia C. Tagliabue
Tiziana PoliTiziana Poli
Tiziana Poli
Sonia Lupica SpagnoloSonia Lupica Spagnolo
Sonia Lupica Spagnolo
In the last few years, the technology re-evolution has deeply transformed several aspects of everyday life. For sure, one technology with a strong impact is the so-called Internet of Things (IoT). The IoT paradigm made it possible to break down the data barrier between the vertical domains on which the traditional information and communication technology (ICT) world was organized. Recently, the designers of home automation systems have begun looking to the IoT paradigm to ease the deployment of systems that are able to collect data from different plants. Such a situation has driven further evolution from the traditional automation system, where logic is defined by the programmer or by the user, to a cognitive system that is able to learn from the user’ habits regarding what should be the best configuration of plants. Several countries are funding renovations of public and private buildings for improving energy efficiency. Generally, such renovations are only focusing on the structure of the building and of its energy performance (e.g., the thermal envelope, window units, air-conditioning plants, and renewable generators) and largely ignoring the use of intelligent devices. On the contrary, scientific literature and practice have demonstrated that the wider use of IoT sensors, as well as distributed and remote intelligence, is fundamental to optimize energy consumption. This research work aimed to identify issues due the application of cognitive solutions during the renovation phase of buildings. In particular, the paper presents a cognitive architecture to support the operation and management phases of buildings, thanks to the massive digitalization of the entire supply chain of the construction sector from the single building element to the entire construction process. Such an architecture is capable of combining data from the IoT sensors and actuators of smart objects installed during the renovation phase, as well as legacy building automation systems. As an indication of the capability of the proposed solution, an intelligent window device was developed and validated. Within the Energy, Life Styled, and Seismic Innovation for Regenerated Buildings (ELISIR) project, window units are equipped with sensors to monitor indoor and outdoor condition behaviours of users. In addition, windows are able to react to changes in the environment by means of actuators that enable motorized opening and shading. Thanks to the cognitive layer designed in the project, the window is able to automatically define the best rules for opening and shading by using the local controller to satisfy user’s habits and energy efficiency targets. The cognitive layer defines the appropriate rules for opening and shading using the decision tree algorithm applied to the data generated by the sensors in order to infer users’ preferences. For this research, two prototypes of the window units were installed in two offices of Politecnico di Milano, Italy. The accuracy of this algorithm to classify the users’ behaviour and preferences was found to be around 90%, considering an observation interval of two months.