Susana Mata

Dr. Susana Mata


Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 January 2013 in Frontiers in Neuroanatomy
Verified
Journal Article
Open access
PDF file
JBJuan P. Brito
Juan P. Brito
SMSusana Mata
Susana Mata
Sofia BayonaSofia Bayona
Sofia Bayona
LPLuis Pastor
Luis Pastor
JDJavier DeFelipe
Javier DeFelipe
RBRuth Benavides-Piccione
Ruth Benavides-Piccione
This study presents a tool, Neuronize, for building realistic three-dimensional models of neuronal cells from the morphological information extracted through computer-aided tracing applications. Neuronize consists of a set of methods designed to build 3D neural meshes that approximate the cell membrane at different resolution levels, allowing a balance to be reached between the complexity and the quality of the final model. The main contribution of the present study is the proposal of a novel approach to build a realistic and accurate 3D shape of the soma from the incomplete information stored in the digitally traced neuron, which usually consists of a 2D cell body contour. This technique is based on the deformation of an initial shape driven by the position and thickness of the first order dendrites. The addition of a set of spines along the dendrites completes the model, building a final 3D neuronal cell suitable for its visualization in a wide range of 3D environments.

22 June 2017 in Frontiers in Neuroinformatics
Verified
Journal Article
Open access
JGJuan J. Garcia-Cantero
Juan J. Garcia-Cantero
JBJuan P. Brito
Juan P. Brito
SMSusana Mata
Susana Mata
Sofia BayonaSofia Bayona
Sofia Bayona
LPLuis Pastor
Luis Pastor
Gaining a better understanding of the human brain continues to be one of the greatest challenges for science, largely because of the overwhelming complexity of the brain and the difficulty of analyzing the features and behavior of dense neural networks. Regarding analysis, 3D visualization has proven to be a useful tool for the evaluation of complex systems. However, the large number of neurons in non-trivial circuits, together with their intricate geometry, make the visualization of a neuronal scenario an extremely challenging computational problem. Previous work in this area dealt with the generation of 3D polygonal meshes that approximated the cells’ overall anatomy, but did not attempt to deal with the extremely high storage and computational cost required to manage a complex scene. This paper presents NeuroTessMesh, a tool specifically designed to cope with many of the problems associated with the visualization of neural circuits that are comprised of large numbers of cells. Additionally, this method facilitates the recovery and visualization of the 3D geometry of cells included in databases such as NeuroMorpho, and provides the tools needed to approximate missing information such as the soma’s morphology. This method takes as its only input the available compact, yet incomplete, morphological tracings of the cells as acquired by neuroscientists. It uses a multiresolution approach that combines an initial, coarse mesh generation with subsequent on-the-fly adaptive mesh refinement stages using tessellation shaders. For the coarse mesh generation, a novel approach, based on the Finite Element Method, allows approximation of the 3D shape of the soma from its incomplete description. Subsequently, the adaptive refinement process performed in the graphic card generates meshes that provide good visual quality geometries at a reasonable computational cost, both in terms of memory and rendering time. All the described techniques have been integrated into NeuroTessMesh, available to the scientific community, to generate, visualize and save the adaptive resolution meshes.

14 February 2024 in Frontiers in Neuroanatomy
Verified
Journal Article
Open access
IVIvan Velasco
Ivan Velasco
JGJuan J. Garcia-Cantero
Juan J. Garcia-Cantero
JBJuan P. Brito
Juan P. Brito
SBSofia Bayona
Sofia Bayona
LPLuis Pastor
Luis Pastor
SMSusana Mata
Susana Mata
The digital extraction of detailed neuronal morphologies from microscopy data is an essential step in the study of neurons. Ever since Cajal’s work, the acquisition and analysis of neuron anatomy has yielded invaluable insight into the nervous system, which has led to our present understanding of many structural and functional aspects of the brain and the nervous system, well beyond the anatomical perspective. Obtaining detailed anatomical data, though, is not a simple task. Despite recent progress, acquiring neuron details still involves using labor-intensive, error prone methods that facilitate the introduction of inaccuracies and mistakes. In consequence, getting reliable morphological tracings usually needs the completion of post-processing steps that require user intervention to ensure the extracted data accuracy. Within this framework, this paper presents NeuroEditor, a new software tool for visualization, editing and correction of previously reconstructed neuronal tracings. This tool has been developed specifically for alleviating the burden associated with the acquisition of detailed morphologies. NeuroEditor offers a set of algorithms that can automatically detect the presence of potential errors in tracings. The tool facilitates users to explore an error with a simple mouse click so that it can be corrected manually or, where applicable, automatically. In some cases, this tool can also propose a set of actions to automatically correct a particular type of error. Additionally, this tool allows users to visualize and compare the original and modified tracings, also providing a 3D mesh that approximates the neuronal membrane. The approximation of this mesh is computed and recomputed on-the-fly, reflecting any instantaneous changes during the tracing process. Moreover, NeuroEditor can be easily extended by users, who can program their own algorithms in Python and run them within the tool. Last, this paper includes an example showing how users can easily define a customized workflow by applying a sequence of editing operations. The edited morphology can then be stored, together with the corresponding 3D mesh that approximates the neuronal membrane.

19 May 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
LPLuis Pastor
Luis Pastor
Sofia BayonaSofia Bayona
Sofia Bayona
JBJuan Pedro Brito
Juan Pedro Brito
MCMaría Cuevas
María Cuevas
IFIsabel Fernaud
Isabel Fernaud
AZAna Zdravkovic
Ana Zdravkovic
The complexity of the human brain makes its understanding one of the biggest challenges that science is currently confronting. Due to its complexity, the brain has been studied at many different levels and from many disciplines and points of view, using a diversity of techniques for getting meaningful data at each specific level and perspective, producing sometimes data that are difficult to integrate. In order to advance understanding of the brain, scientists need new tools that can speed up this analysis process and that can facilitate integrating research results from different disciplines and techniques. Visualization has proved to be useful in the analysis of complex data, and this paper focuses on the design of visualization solutions adapted to the specific problems posed by brain research. In this paper, we propose a unified framework that allows the integration of specific tools to work together in a coordinated manner in a multiview environment, displaying information at different levels of abstraction and combining schematic and realistic representations. The two use cases presented here illustrate the capability of this approach for providing a visual environment that supports the exploration of the brain at all its organizational levels.

27 July 2022 in Applied Sciences
Verified
Journal Article
Open access
PDF file
CRCristian Rodriguez
Cristian Rodriguez
PTPablo Toharia
Pablo Toharia
LPLuis Pastor
Luis Pastor
SMSusana Mata
Susana Mata
Advances in data generation and acquisition have resulted in a volume of available data of such magnitude that our ability to interpret and extract valuable knowledge from them has been surpassed. Our capacity to analyze data is hampered not only by their amount or their dimensionality, but also by their relationships and by the complexity of the systems they model. Compound graphs allow us to represent the existing relationships between nodes that are themselves hierarchically structured, so they are a natural substrate to support multiscale analysis of complex graphs. This paper presents Carbonic, a framework for interactive multiscale visual exploration and editing of compound graphs that incorporates several strategies for complexity management. It combines the representation of graphs at multiple levels of abstraction, with techniques for reducing the number of visible elements and for reducing visual cluttering. This results in a tool that allows both the exploration of existing graphs and the visual creation of compound graphs following a top-down approach that allows simultaneously observing the entities and their relationships at different scales. The results show the applicability of the developed framework to two use cases, demonstrating the usefulness of Carbonic for moving from information to knowledge.

1 September 2007 in 2007 5th International Symposium on Image and Signal Processing and Analysis
Verified
Conference Paper
Closed access
SMSusana Mata
Susana Mata
LPLuis Pastor
Luis Pastor
ARAngel Rodríguez
Angel Rodríguez
Multiresolution modelling has been widely accepted as a good approach in order to reach a compromise between quality and performance in the rendering of complex geometries. Adaptive simplification techniques that preserve visually outstanding features have also been explored. However, the presence of external factors, such as lights or movement, may also influence visual attention. The goal of this paper is to present a technique based on Distance Transforms that allows to classify the mesh's elements according to their proximity to the focus of attention, and to make use of this information for weighting the approximation error which will be tolerated during the mesh simplification process. The approach followed in this work precomputes the correspondence between image pixels and mesh's elements for a given set of points of view performing correspondence estimates for other points of view. The results achieved so far show the feasibility of the proposed approach.