Saul Delabrida

Prof. Saul Delabrida

orcid

Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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15 April 2020 in Sensors
Verified
Journal Article
Open access
PDF file
RCRegivaldo Carvalho
Regivaldo Carvalho
RNRichardson Nascimento
Richardson Nascimento
TDThiago D'Angelo
Thiago D'Angelo
SDSaul Delabrida
Saul Delabrida
ABAndrea Gomes Campos Bianchi
Andrea Gomes Campos Bianchi
LGLuis Guilherme Uzeda Garcia
Luis Guilherme Uzeda Garcia
Frequent and accurate inspections of industrial components and equipment are essential because failures can cause unscheduled downtimes, massive material, and financial losses or even endanger workers. In the mining industry, belt idlers or rollers are examples of such critical components. Although there are many precise laboratory techniques to assess the condition of a roller, companies still have trouble implementing a reliable and scalable procedure to inspect their field assets. This article enumerates and discusses the existing roller inspection techniques and presents a novel approach based on an Unmanned Aerial Vehicle (UAV) integrated with a thermal imaging camera. Our preliminary results indicate that using a signal processing technique, we are able to identify roller failures automatically. We also proposed and implemented a back-end platform that enables field and cloud connectivity with enterprise systems. Finally, we have also cataloged the anomalies detected during the extensive field tests in order to build a structured dataset that will allow for future experimentation.

14 February 2023 in Sensors
Verified
Journal Article
Open access
PDF file
JSJonathan Cristovão Ferreira da Silva
Jonathan Cristovão Ferreira da Silva
MSMateus C. Silva
Mateus C. Silva
ELEduardo Luz
Eduardo Luz
SDSaul Delabrida
Saul Delabrida
RORicardo Augusto Rabelo Oliveira
Ricardo Augusto Rabelo Oliveira
Deep Learning models have presented promising results when applied to Agriculture 4.0. Among other applications, these models can be used in disease detection and fruit counting. Deep Learning models usually have many layers in the architecture and millions of parameters. This aspect hinders the use of Deep Learning on mobile devices as they require a large amount of processing power for inference. In addition, the lack of high-quality Internet connectivity in the field impedes the usage of cloud computing, pushing the processing towards edge devices. This work describes the proposal of an edge AI application to detect and map diseases in citrus orchards. The proposed system has low computational demand, enabling the use of low-footprint models for both detection and classification tasks. We initially compared AI algorithms to detect fruits on trees. Specifically, we analyzed and compared YOLO and Faster R-CNN. Then, we studied lean AI models to perform the classification task. In this context, we tested and compared the performance of MobileNetV2, EfficientNetV2-B0, and NASNet-Mobile. In the detection task, YOLO and Faster R-CNN had similar AI performance metrics, but YOLO was significantly faster. In the image classification task, MobileNetMobileV2 and EfficientNetV2-B0 obtained an accuracy of 100%, while NASNet-Mobile had a 98% performance. As for the timing performance, MobileNetV2 and EfficientNetV2-B0 were the best candidates, while NASNet-Mobile was significantly worse. Furthermore, MobileNetV2 had a 10% better performance than EfficientNetV2-B0. Finally, we provide a method to evaluate the results from these algorithms towards describing the disease spread using statistical parametric models and a genetic algorithm to perform the parameters’ regression. With these results, we validated the proposed pipeline, enabling the usage of adequate AI models to develop a mobile edge AI solution.

1 December 2021 in Expert Systems with Applications
Verified
Journal Article
Closed access
DDDébora N. Diniz
Débora N. Diniz
RVRafael Ferreira Vitor
Rafael Ferreira Vitor
ABAndrea Gomes Campos Bianchi
Andrea Gomes Campos Bianchi
SDSaul Delabrida
Saul Delabrida
CCclaudia carneiro
claudia carneiro
Marcone Jamilson Freitas SouzaMarcone Jamilson Freitas Souza
Marcone Jamilson Freitas Souza


27 July 2021 in Sensors
Verified
Journal Article
Open access
PDF file
MSMateus C. Silva
Mateus C. Silva
JSJonathan Cristovão Ferreira da Silva
Jonathan Cristovão Ferreira da Silva
SDSaul Delabrida
Saul Delabrida
ABAndrea Gomes Campos Bianchi
Andrea Gomes Campos Bianchi
SRSérvio Pontes Ribeiro
Sérvio Pontes Ribeiro
RORicardo Augusto Rabelo Oliveira
Ricardo Augusto Rabelo Oliveira
Ecological environments research helps to assess the impacts on forests and managing forests. The usage of novel software and hardware technologies enforces the solution of tasks related to this problem. In addition, the lack of connectivity for large data throughput raises the demand for edge-computing-based solutions towards this goal. Therefore, in this work, we evaluate the opportunity of using a Wearable edge AI concept in a forest environment. For this matter, we propose a new approach to the hardware/software co-design process. We also address the possibility of creating wearable edge AI, where the wireless personal and body area networks are platforms for building applications using edge AI. Finally, we evaluate a case study to test the possibility of performing an edge AI task in a wearable-based environment. Thus, in this work, we evaluate the system to achieve the desired task, the hardware resource and performance, and the network latency associated with each part of the process. Through this work, we validated both the design pattern review and case study. In the case study, the developed algorithms could classify diseased leaves with a circa 90% accuracy with the proposed technique in the field. This results can be reviewed in the laboratory with more modern models that reached up to 96% global accuracy. The system could also perform the desired tasks with a quality factor of 0.95, considering the usage of three devices. Finally, it detected a disease epicenter with an offset of circa 0.5 m in a 6 m × 6 m × 12 m space. These results enforce the usage of the proposed methods in the targeted environment and the proposed changes in the co-design pattern.

18 October 2021
Verified
Conference Paper
Closed access
PDF file
NHNoemi Honorato
Noemi Honorato
ASAdilson Jorge dos Santos
Adilson Jorge dos Santos
SDSaul Delabrida
Saul Delabrida
AFAlan Robert Resende de Freitas
Alan Robert Resende de Freitas
WOWilk Oliveira
Wilk Oliveira
O autismo é uma síndrome cuja as causas não são completamente conhecidas. A doença é caracterizada por comunicação e socialização limitadas, atraso significativo de linguagem e deficiência intelectual. Tais limitações têm feito que ao longo dos últimos anos, diferentes estratégias tenham sido analisadas para diminuir os aspectos negativos da síndrome. Dentre as estratégias adotadas nos últimos anos, os jogos educativos têm ganhado destaque. Assim, no intuito de contribuir com o desenvolvimento cognitivo e aprendizagem de crianças autistas entre 4 a 6 anos, foi desenvolvido um jogo digital touchscreen, baseado no Método de Tratamento e Educação para Autistas e Crianças com Déficits Relacionados à Comunicação (TEACCH), que visa aprimorar a aprendizagem, comunicação, autonomia e independência das crianças. Dessa forma, o jogo busca auxiliar educadores na aplicação de conteúdos pedagógicos. Tais estímulos são feitos por meio de cores, números, reprodução de sons, palavras, reconhecimento de expressões faciais e apresentação de elementos do cotidiano. O jogo foi avaliado por profissionais da área de saúde mental (i.e., especialistas em Transtorno do Espectro do Autismo (TEA)). Os resultados indicam que jogo pode auxiliar os educadores contribuindo com i) o desenvolvimento das funções conativas, ii) funções executivas superiores, e iii) funções cognitivas das crianças.