Reinforcement learning (RL), as an emerging interdisciplinary field formed by the integration of artificial intelligence and control science, is currently demonstrating a cross-disciplinary development trend led by artificial intelligence and has become a research hotspot in the field of optimal control. This paper systematically reviews the development context of RL, focusing on the intrinsic connection between single-agent reinforcement learning (SARL) and multi-agent reinforcement learning (MARL). Firstly, starting from the formation and development of RL, it elaborates on the similarities and differences between RL and other learning paradigms in machine learning, and briefly introduces the main branches of current RL. Then, with the basic knowledge and core ideas of SARL as the basic framework, and expanding to multi-agent system (MAS) collaborative control, it explores the coherence characteristics of the two in theoretical frameworks and algorithm design. On this basis, this paper reconfigures SARL algorithms into dynamic programming, value function decomposition and policy gradient (PG) type, and abstracts MARL algorithms into four paradigms: behavior analysis, centralized learning, communication learning and collaborative learning, thus establishing an algorithm mapping relationship from single-agent to multi-agent scenarios. This innovative framework provides a new perspective for understanding the evolutionary correlation of the two methods, and also discusses the challenges and solution ideas of MARL in solving large-scale MAS problems. This paper aims to provide a reference for researchers in this field, and to promote the development of cooperative control and optimization methods for MAS as well as the advancement of related application research.
Depth image-based rendering (DIBR), which is used to render virtual views with a color image and the corresponding depth map, is one of the key techniques in the 2D to 3D conversion process. Due to the absence of knowledge about the 3D structure of a scene and its corresponding texture, DIBR in the 2D to 3D conversion process, inevitably leads to holes in the resulting 3D image as a result of newly-exposed areas. In this paper, we proposed a structure-aided depth map preprocessing framework in the transformed domain, which is inspired by recently proposed domain transform for its low complexity and high efficiency. Firstly, our framework integrates hybrid constraints including scene structure, edge consistency and visual saliency information in the transformed domain to improve the performance of depth map preprocess in an implicit way. Then, adaptive smooth localization is cooperated and realized in the proposed framework to further reduce over-smoothness and enhance optimization in the non-hole regions. Different from the other similar methods, the proposed method can simultaneously achieve the effects of hole filling, edge correction and local smoothing for typical depth maps in a united framework. Thanks to these advantages, it can yield visually satisfactory results with less computational complexity for high quality 2D to 3D conversion. Numerical experimental results demonstrate the excellent performances of the proposed method.