This paper aims at underling difficulties regarding the establishment of citizen engagement processes. The specificity of citizen engagement processes lies in their evolution over time where objectives, constraints, and latitudes of a given project influence the relevance of the tools offered to citizens. Three categories of urban projects (trans-urban, major metropolitan, architectural design) have been described. These classes range from a local space with short deadlines to a regional space spread over several decades. Furthermore, the use of 3D platforms for a broad public is influenced by the users’ preferences, perception, and expertise. Throughout this study, major challenges that have been experienced during the design a 3D participatory platform are identified. They range from the issues of implementing adequate tools according to the project (temporal and spatial scalability), the participation forms (passive, consultative or interactive), to the difficulties of convincing the authorities to use new bottom-up methods. Finally, a conceptual framework for the creation of a 3D participatory platform has been introduced. It can be summarized by three major steps: (1) Meeting the needs of a decision maker, (2) Designing the participation tool in accordance with the context, (3) Translating collected raw data in order to respond to the initial request.
The gradual institutionalization of public participation increasingly compels local authorities to partially share their power over the transformation of urban areas. The smooth running of a participatory session is based on selecting the appropriate type of interaction, or medium, which supports the local authorities to reach and interact with a targeted public. However, local authorities often appear unfamiliar with the organization of interactive sessions with the population. This article introduces an evaluation framework that focuses on the access conditions of participants to the sessions of interaction. This novel perspective aspires to assist the local authorities in their decision to adopt a participatory medium (or method of interaction). Seven dimensions are investigated to this aim, namely accessibility, availability, adequacy, affordability, acceptability, awareness, and attractiveness (the last dimension is introduced in this article). In light of two real case scenarios that occurred in Western Switzerland, the use of the access framework is investigated for two potential purposes: (1) supporting the choice of a medium for an interactive session according to the urban project’s context and the targeted public; and (2) improving future participatory approaches by assessing the representativeness of participants attending a past session in comparison to the originally targeted public.
Data quality is the primary concern for researchers working on citizen science projects. The collected data by citizen science participants are heterogeneous and therefore must be validated. There are several validation approaches depending on the theme and objective of the citizen science project, but the most common approach is the expert review. While expert validation is essential in citizen science projects, considering it as the only validation approach can be very difficult and complicated for the experts. In addition, volunteers can get demotivated to contribute if they do not receive any feedback regarding their submissions. This project aims at introducing an automatic filtering mechanism for a biodiversity citizen science project. The goals of this project are to first use an available historical database of the local species to filter out the unusual ones, and second to use machine learning and image recognition techniques to verify if the observation image corresponds with the right species type. The submissions that does not successfully pass the automatic filtering will be flagged as unusual and goes through expert review. The objective is on the one hand to simplify validation task by the experts, and on the other hand to increase participants’ motivation by giving them real-time feedback on their submissions. Finally, the flagged observations will be classified as valid, valid but uncommon, and invalid, and the observation outliers (rare species) can be identified for each specific region.
Typical urban participatory approaches engage citizens through lengthy sessions far from the area under transformation by an urban project. Several issues result from these settings of involvement including the mobilization of similar individuals, overwhelming participatory codes, or a gap between the affected urban landscape and the location of the session. This study introduces a modern approach that leverages the use of 3D web applications to address some of the critical challenges of popular participatory sessions. The developed approach, named e-guerrilla 3D participation, is based on five dimensions: immediate participation, ease of use, flexibility, place-based engagement, and immersivity. A prototype complying with these five dimensions was implemented in this study. The prototype promotes an in situ engagement where all the users (without distinction) of a public area can explore a future urban project and get involved within minutes. A usability study conducted with 26 expert and non-expert participants investigated the prototype through a fictive scenario. The findings demonstrate a positive outcome in terms of participatory results that are identifiable with the prototype (highlighting the controversial elements of the projects) and encourage feedback collected during a survey and interview. The usability study suggests key aspects that should be considered to improve the design of participatory sessions and their interactive mediums (or tools), such as realism, affordance, incentive, and purpose. The promising participatory approach (and prototype), which was unpacked step-by-step in this study, does not replace typical practices but could help to complement them by reaching a non-selected and broader public; hence leading to the design of more inclusive participatory approaches.
1 January 2023 in International Journal of E-Planning Research
The opportunities provided by adopting digitally-generated visual tools in urban participatory planning are compelling. These visual tools can promote interactions between authorities and citizens and among citizens. However, the urban participatory practices of these tools are often described from an academic perspective, which leads to a lack of knowledge from the practitioner's outlook. This study investigates practices of 3D visual tools in applied urban projects. The applied projects were recovered from media coverage. The objective is to describe participatory projects and their adopted 3D tools with a contextual and technical lens. The findings demonstrate that 3D visuals are mostly adopted for communication with a realistic representation and limited interaction in the later stage of the project where negotiation margins are insufficient at a small and medium urban scale. A better understanding of applied practices can help to introduce guidelines that support practitioners in designing approaches that benefit from the full potential of 3D visual tools.