Based on analysis of state-of-the-art research investigating target detection and recognition in turbid waters, and aiming to solve the problems encountered during target detection and the unique influences of turbidity areas, in this review, the main problem is divided into two areas: image degradation caused by the unique conditions of turbid water, and target recognition. Existing target recognition methods are divided into three modules: target detection based on deep learning methods, underwater image restoration and enhancement approaches, and underwater image processing methods based on polarization imaging technology and scattering. The relevant research results are analyzed in detail, and methods regarding image processing, target detection, and recognition in turbid water, and relevant datasets are summarized. The main scenarios in which underwater target detection and recognition technology are applied are listed, and the key problems that exist in the current technology are identified. Solutions and development directions are discussed. This work provides a reference for engineering tasks in underwater turbid areas and an outlook on the development of underwater intelligent sensing technology in the future.
The main focus of this paper is on extracting features with SOund Navigation And Ranging (SONAR) sensing for further underwater landmark-based Simultaneous Localization and Mapping (SLAM). According to the characteristics of sonar images, in this paper, an improved Otsu threshold segmentation method (TSM) has been developed for feature detection. In combination with a contour detection algorithm, the foreground objects, although presenting different feature shapes, are separated much faster and more precisely than by other segmentation methods. Tests have been made with side-scan sonar (SSS) and forward-looking sonar (FLS) images in comparison with other four TSMs, namely the traditional Otsu method, the local TSM, the iterative TSM and the maximum entropy TSM. For all the sonar images presented in this work, the computational time of the improved Otsu TSM is much lower than that of the maximum entropy TSM, which achieves the highest segmentation precision among the four above mentioned TSMs. As a result of the segmentations, the centroids of the main extracted regions have been computed to represent point landmarks which can be used for navigation, e.g., with the help of an Augmented Extended Kalman Filter (AEKF)-based SLAM algorithm. The AEKF-SLAM approach is a recursive and iterative estimation-update process, which besides a prediction and an update stage (as in classical Extended Kalman Filter (EKF)), includes an augmentation stage. During navigation, the robot localizes the centroids of different segments of features in sonar images, which are detected by our improved Otsu TSM, as point landmarks. Using them with the AEKF achieves more accurate and robust estimations of the robot pose and the landmark positions, than with those detected by the maximum entropy TSM. Together with the landmarks identified by the proposed segmentation algorithm, the AEKF-SLAM has achieved reliable detection of cycles in the map and consistent map update on loop closure, which is shown in simulated experiments.
In this work, we focus on key topics related to underwater Simultaneous Localization and Mapping (SLAM) applications. Moreover, a detailed review of major studies in the literature and our proposed solutions for addressing the problem are presented. The main goal of this paper is the enhancement of the accuracy and robustness of the SLAM-based navigation problem for underwater robotics with low computational costs. Therefore, we present a new method called AEKF-SLAM that employs an Augmented Extended Kalman Filter (AEKF)-based SLAM algorithm. The AEKF-based SLAM approach stores the robot poses and map landmarks in a single state vector, while estimating the state parameters via a recursive and iterative estimation-update process. Hereby, the prediction and update state (which exist as well in the conventional EKF) are complemented by a newly proposed augmentation stage. Applied to underwater robot navigation, the AEKF-SLAM has been compared with the classic and popular FastSLAM 2.0 algorithm. Concerning the dense loop mapping and line mapping experiments, it shows much better performances in map management with respect to landmark addition and removal, which avoid the long-term accumulation of errors and clutters in the created map. Additionally, the underwater robot achieves more precise and efficient self-localization and a mapping of the surrounding landmarks with much lower processing times. Altogether, the presented AEKF-SLAM method achieves reliably map revisiting, and consistent map upgrading on loop closure.
The opportunistic routing has great advantages on improving packet delivery probability (P sc ) between the source node and candidate forwarding set. For improving P sc and reducing energy consumption and network interference, in this paper, we propose an efficient and reliable transmission power control-based opportunistic routing (ERTO) for wireless ad hoc networks. In ERTO, the network interference and fading channel, which are critical to routing performance but not considered in previous works, are investigated during the prediction of P sc . The P sc , the expected energy consumption, and the relationship between transmission power and node degree are applied to optimize the transmission power and forwarding node degree jointly. For improving routing effectiveness and reducing computational complexity, we introduce multi-objective optimization and Pareto optimal into ERTO. During the routing process, nodes calculate the optimal transmission power and forwarding node degree according to the properties of Pareto optimal solution set. Based on these innovations, the energy consumption, the transmission delay, and the network throughput have been improved greatly in ERTO compared with previous work. For instance, when the number of nodes is 120, the network throughput of ERTO is 1.41, 1.42, and 2.63 times larger than that in EEOR, TCOR, and ExOR, respectively.
In the field of underwater vision, image matching between the main two sensors (sonar and optical camera) has always been a challenging problem. The independent imaging mechanism of the two determines the modalities of the image, and the local features of the images under various modalities are significantly different, which makes the general matching method based on the optical image invalid. In order to make full use of underwater acoustic and optical images, and promote the development of multisensor information fusion (MSIF) technology, this letter proposes to apply an image attribute transfer algorithm and advanced local feature descriptor to solve the problem of underwater acousto-optic image matching. We utilize real and simulated underwater images for testing; experimental results show that our proposed method could effectively preprocess these multimodal images to obtain an accurate matching result, thus providing a new solution for the underwater multisensor image matching task.
Mobile edge computing (MEC) has emerged for reducing energy consumption and latency by allowing mobile users to offload computationally intensive tasks to the MEC server. Due to the spectrum reuse in the network of MEC, the inner-cell interference has a great effect on MEC’s performance. In this paper, for reducing the energy consumption and latency of MEC, we propose a game theory based approach to join task offloading decision and resource allocation together in the MEC system. In this algorithm, the offloading decision, the CPU capacity adjustment, the transmission power control, and the network interference management of mobile users are regarded as a game. In this game, based on the best response strategy, each mobile user makes their own utility maximum rather than the utility of the whole system. We prove that this game is an exact potential game and the Nash equilibrium (NE) of this game exists. We also investigate the properties of this algorithm, including the convergence, the computational complexity, and the Price of anarchy (PoA). We evaluate the performance of this algorithm by simulation. The simulation results illustrate that this algorithm is effective in improving the performance of the multi-user MEC system.