Ping Wei

Dr. Ping Wei

orcid

Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 November 2024
Verified
Book Chapter
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XHXiuquan Hou
Xiuquan Hou
MLMeiqin Liu
Meiqin Liu
SZSenlin Zhang
Senlin Zhang
PWPing Wei
Ping Wei
BCBadong Chen
Badong Chen
XLXuguang Lan
Xuguang Lan

1 June 2016 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
PWPing Wei
Ping Wei
YZYibiao Zhao
Yibiao Zhao
NZNanning Zheng
Nanning Zheng
SZSong-Chun Zhu
Song-Chun Zhu
In this paper, we present a 4D human-object interaction (4DHOI) model for solving three vision tasks jointly: i) event segmentation from a video sequence, ii) event recognition and parsing, and iii) contextual object localization. The 4DHOI model represents the geometric, temporal, and semantic relations in daily events involving human-object interactions. In 3D space, the interactions of human poses and contextual objects are modeled by semantic co-occurrence and geometric compatibility. On the time axis, the interactions are represented as a sequence of atomic event transitions with coherent objects. The 4DHOI model is a hierarchical spatial-temporal graph representation which can be used for inferring scene functionality and object affordance. The graph structures and parameters are learned using an ordered expectation maximization algorithm which mines the spatial-temporal structures of events from RGB-D video samples. Given an input RGB-D video, the inference is performed by a dynamic programming beam search algorithm which simultaneously carries out event segmentation, recognition, and object localization. We collected a large multiview RGB-D event dataset which contains 3,815 video sequences and 383,036 RGB-D frames captured by three RGB-D cameras. The experimental results on three challenging datasets demonstrate the strength of the proposed method.

2 February 2021 in IEEE Transactions on Multimedia
Verified
Journal Article
Open access
HLHuan Li
Huan Li
PWPing Wei
Ping Wei
PHPing Hu
Ping Hu
Handwritten signature verification is a crucial yet challenging problem. While previous studies have made great progress in this problem, they learn signature features passively from given existing data. In this paper, we propose a novel adversarial variation network (AVN) model for handwritten signature verification which mines effective features by actively varying existing data and generating new data. Powered by a proposed novel variation consistency mechanism, the AVN contains three different types of modules unified under one end-to-end framework: the extractor seeks to extract deep discriminative features of handwritten signatures, the discriminator aims to make verification decisions based on the extracted features, and the variator is designed to actively generate signature variants for constructing a more discriminative model. The proposed model is trained in an adversarial way with a min-max loss function, by which the three modules cooperate and compete to enhance the entire model’s ability and therefore the signature verification performance is improved. We test the proposed method on four challenging signature datasets of different languages: CEDAR, BHSig-Hindi, BHSig-Bengali, and GPDS Synthetic Signature. Extensive experiments with in-depth discussions validate the effectiveness of the proposed method.

14 August 2023 in Pattern Recognition
Verified
Journal Article
Closed access
HLHuan Li
Huan Li
PWPing Wei
Ping Wei
ZMZeyu Ma
Zeyu Ma
CLChangkai Li
Changkai Li
NZNanning Zheng
Nanning Zheng

6 February 2019 in IEEE Transactions on Multimedia
Verified
Journal Article
Open access
PWPing Wei
Ping Wei
HSHongbin Sun
Hongbin Sun
NZNanning Zheng
Nanning Zheng
3D human action representation and recognition are important issues in many multimedia applications. While latent state approaches have been widely used for action modeling, previous works assume the latent states of actions are single attribute. This assumption is inaccurate for representing structures of complex actions. In this paper, we propose that latent states have composite attributes and introduce a novel composite latent structure (CLS) model to represent and recognize 3D human actions with skeleton sequences. A human action is modeled with a hierarchical graph, which represents the action sequence as sequential atomic actions. An atomic action is represented as a composite latent state, which is composed of a latent semantic attribute and a latent geometric attribute. A discriminative EM-like algorithm is proposed to learn the model parameters and the composite latent structures of human actions. Given a 3D skeleton sequence, a composite attribute iterative programming algorithm is proposed to recognize the action and infer the action's latent temporal structure. We evaluate the proposed method on three challenging 3D action datasets-MSR 3D Action Dataset, Multiview 3D Event Dataset, and UTKinect-Action 3D Dataset. Extensive experimental results on these datasets demonstrate the effectiveness and advantage of the proposed method.

23 October 2023 in IEEE Transactions on Circuits and Systems for Video Technology
Verified
Journal Article
Closed access
JYJin Yang
Jin Yang
PWPing Wei
Ping Wei
NZNanning Zheng
Nanning Zheng
Most modern approaches in temporal action localization (TAL) mainly focus on time domain information, while neglecting the advantages of information from other domains. How to effectively utilize information from different domains and their interactions in a reasonable manner has been an attractive yet challenging issue in TAL. In this paper, we propose a novel cross time-frequency Transformer model (TFFormer) for TAL. A dual-branch network architecture is designed to capture the time and frequency features at multiple scales, using the multi-scale transformer in the time branch and the DB1 Discrete Wavelet Transform (DWT) in the frequency branch. To fuse these features from different domains, we propose a cross time-frequency attention mechanism that includes a time pathway and a frequency pathway, enhancing the interaction between the temporal and frequency features. Furthermore, a gated control mechanism is designed to aggregate features from different scales, characterizing the respective contributions of features at different scales. We also design a new regression loss function for locating the time boundaries. Extensive experiments were carried out on four challenging benchmark datasets, including two third-person datasets and two first-person datasets. The proposed method achieves impressive results on these datasets. Specifically, TFFormer achieves an average mAP of 23.2% on Ego4D and 25.6% on EPIC-Kitchens 100, which outperform previous state-of-the-arts by a large margin. It also obtains competitive results on ActivityNet v1.3 and THUMOS14, with an average mAP of 36.2% and 67.8%. We also conducted extensive ablation studies to validate the effectiveness of each component in the proposed method.