Autonomous exploration is an important application of multi-vehicle systems, where a team of networked robots are coordinated to explore an unknown environment collaboratively. This technique has earned significant research interest due to its usefulness in search and rescue, fault detection and monitoring, localization and mapping, etc. In this paper, a novel cooperative exploration strategy is proposed for multiple mobile robots, which reduces the overall task completion time and energy costs compared to conventional methods. To efficiently navigate the networked robots during the collaborative tasks, a hierarchical control architecture is designed which contains a high-level decision making layer and a low-level target tracking layer. The proposed cooperative exploration approach is developed using dynamic Voronoi partitions, which minimizes duplicated exploration areas by assigning different target locations to individual robots. To deal with sudden obstacles in the unknown environment, an integrated deep reinforcement learning based collision avoidance algorithm is then proposed, which enables the control policy to learn from human demonstration data and thus improve the learning speed and performance. Finally, simulation and experimental results are provided to demonstrate the effectiveness of the proposed scheme.
10 October 2022 in IEEE Transactions on Neural Networks and Learning Systems
This article is concerned with the problem of planning optimal maneuver trajectories and guiding the mobile robot toward target positions in uncertain environments for exploration purposes. A hierarchical deep learning-based control framework is proposed which consists of an upper level motion planning layer and a lower level waypoint tracking layer. In the motion planning phase, a recurrent deep neural network (RDNN)-based algorithm is adopted to predict the optimal maneuver profiles for the mobile robot. This approach is built upon a recently proposed idea of using deep neural networks (DNNs) to approximate the optimal motion trajectories, which has been validated that a fast approximation performance can be achieved. To further enhance the network prediction performance, a recurrent network model capable of fully exploiting the inherent relationship between preoptimized system state and control pairs is advocated. In the lower level, a deep reinforcement learning (DRL)-based collision-free control algorithm is established to achieve the waypoint tracking task in an uncertain environment (e.g., the existence of unexpected obstacles). Since this approach allows the control policy to directly learn from human demonstration data, the time required by the training process can be significantly reduced. Moreover, a noisy prioritized experience replay (PER) algorithm is proposed to improve the exploring rate of control policy. The effectiveness of applying the proposed deep learning-based control is validated by executing a number of simulation and experimental case studies. The simulation result shows that the proposed DRL method outperforms the vanilla PER algorithm in terms of training speed. Experimental videos are also uploaded, and the corresponding results confirm that the proposed strategy is able to fulfill the autonomous exploration mission with improved motion planning performance, enhanced collision avoidance ability, and less training time.
25 January 2022 in IEEE Transactions on Vehicular Technology
Autonomous vehicles have been highlighted as a major growth area for future transportation systems and the deployment of large numbers of these vehicles is expected when safety and legal challenges are overcome. To meet the necessary safety standards, effective collision avoidance technologies are required to ensure that the number of accidents are kept to a minimum. As large numbers of autonomous vehicles, operating together on roads, can be regarded as a swarm system, we propose a bio-inspired collision avoidance strategy using virtual pheromones; an approach that has evolved effectively in nature over many millions of years. Previous research using virtual pheromones showed the potential of pheromone-based systems to maneuver a swarm of robots. However, designing an individual controller to maximise the performance of the entire swarm is a major challenge. In this paper, we propose a novel deep reinforcement learning (DRL) based approach that is able to train a controller that introduces collision avoidance behaviour. To accelerate training, we propose a novel sampling strategy called Highlight Experience Replay and integrate it with a Deep Deterministic Policy Gradient algorithm with noise added to the weights and biases of the artificial neural network to improve exploration. To evaluate the performance of the proposed DRL-based controller, we applied it to navigation and collision avoidance tasks in three different traffic scenarios. The experimental results showed that the proposed DRL-based controller outperformed the manually-tuned controller in terms of stability, effectiveness, robustness and ease of tuning process. Furthermore, the proposed Highlight Experience Replay method outperformed than the popular Prioritized Experience Replay sampling strategy by taking 27% of training time average over three stages.
19 July 2022 in IEEE Transactions on Neural Networks and Learning Systems
In this article, we propose an algorithm that combines actor–critic-based off-policy method with consensus-based distributed training to deal with multiagent deep reinforcement learning problems. Specifically, convergence analysis of a consensus algorithm for a type of nonlinear system with a Lyapunov method is developed, and we use this result to analyze the convergence properties of the actor training parameters and the critic training parameters in our algorithm. Through the convergence analysis, it can be verified that all agents will converge to the same optimal model as the training time goes to infinity. To validate the implementation of our algorithm, a multiagent training framework is proposed to train each Universal Robot 5 (UR5) robot arm to reach the random target position. Finally, experiments are provided to demonstrate the effectiveness and feasibility of the proposed algorithm.
In robotic teleoperation, the knowledge of the state of the remote environment in real time is paramount. Advances in the development of highly accurate 3D cameras able to provide high-quality point clouds appear to be a feasible solution for generating live, up-to-date virtual environments. Unfortunately, the exceptional accuracy and high density of these data represent a burden for communications requiring a large bandwidth affecting setups where the local and remote systems are particularly geographically distant. This paper presents a multiple level-of-detail (LoD) compression strategy for 3D data based on tree-like codification structures capable of compressing a single data frame at multiple resolutions using dynamically configured parameters. The level of compression (resolution) of objects is prioritised based on: (i) placement on the scene; and (ii) the type of object. For the former, classical point cloud fitting and segmentation techniques are implemented; for the latter, user-defined prioritisation is considered. The results obtained are compared using a single LoD (whole-scene) compression technique previously proposed by the authors. Results showed a considerable improvement to the transmitted data size and updated frame rate while maintaining low distortion after decompression.
7 July 2025 in IEEE Transactions on Field Robotics
This paper presents a technical overview of AutoInspect, a ROS-based software system for robust and extensible mission-level autonomy. Over the past three years we have deployed AutoInspect on multiple platforms in a variety of environments, from forests to fusion reactors, for durations ranging from hours to weeks. The AutoInspect system combines robust mapping and localisation with graph-based autonomous navigation, mission execution, and scheduling, into a complete autonomous inspection and monitoring system. Code for the graph-based autonomy component will be made available at ori.ox.ac.uk/projects/autoinspect. In this article we describe in detail our most commonly-used configuration of AutoInspect: a Boston Dynamics Spot fitted with a custom compute and sensing payload, called Frontier. To highlight the flexibility of the AutoInspect system, we also describe its deployment with different hardware and software configurations. We evaluate AutoInspect’s performance in two long-term deployments on Spot at the Culham Centre for Fusion Energy in Oxfordshire, UK. The first deployment took place at a robotics test facility, spanning 49 days, including 14 uninterrupted days of autonomous operation. The second deployment covered 35 days in the torus hall of the Joint European Torus (JET) fusion reactor, and achieved 15 days of uninterrupted operation. This was the first ever deployment of a fully autonomous mobile robot in a fusion facility.