Nowadays, technology makes it possible to admire objects and artworks exhibited all over the world remotely. We have been able to appreciate this convenience even more in the last period, in which the pandemic has forced us into our homes for a long time. However, visiting art sites in person remains a truly unique experience. Even during on-site visits, technology can help make them much more satisfactory, by assisting visitors during the fruition of cultural and artistic resources. To this aim, it is necessary to monitor the active user for acquiring information about their behavior. We, therefore, need systems able to monitor and analyze visitor behavior. The literature proposes several techniques for the timing and tracking of museum visitors. In this article, we propose a novel approach to indoor tracking that can represent a promising and non-expensive solution for some of the critical issues that remain. In particular, the system we propose relies on low-cost equipment (i.e., simple badges and off-the-shelf RGB cameras) and harnesses one of the most recent deep neural networks (i.e., Faster R-CNN) for detecting specific objects in an image or a video sequence with high accuracy. An experimental evaluation performed in a real scenario, namely, the “Exhibition of Fake Art” at Roma Tre University, allowed us to test our system on site. The collected data has proven to be accurate and helpful for gathering insightful information on visitor behavior.
Integrating Artificial Intelligence (AI) in educational settings has brought new learning approaches, transforming the practices of both students and educators. Among the various technologies driving this transformation, Large Language Models (LLMs) have emerged as powerful tools for creating educational materials and question answering, but there are still space for new applications. Educators commonly use Multiple-Choice Questions (MCQs) to assess student knowledge, but manually generating these questions is resource-intensive and requires significant time and cognitive effort. In our opinion, LLMs offer a promising solution to these challenges. This paper presents a novel comparative analysis of three widely known LLMs - Llama 2, Mistral, and GPT-3.5 - to explore their potential for creating informative and challenging MCQs. In our approach, we do not rely on the knowledge of the LLM, but we inject the knowledge into the prompt to contrast the hallucinations, giving the educators control over the test’s source text, too. Our experiment involving 21 educators shows that GPT-3.5 generates the most effective MCQs across several known metrics. Additionally, it shows that there is still some reluctance to adopt AI in the educational field. This study sheds light on the potential of LLMs to generate MCQs and improve the educational experience, providing valuable insights for the future.
Recommender systems (RSs) are increasingly present in our everyday lives for business and pleasure. The Cultural Heritage domain is no exception. In the research literature, several RSs have been proposed to enhance the fruition of artistic and cultural resources. In this paper, we present some of our research activities aimed at realizing a RS for suggesting personalized itineraries to exhibit and museum visitors. More specifically, we describe the collection and use of eye-tracking data to understand if there are any correlations between the visitors’ gaze patterns and their degree of appreciation of the viewed artworks. If such correlations exist, they could be used as implicit feedback in the recommendation engine. The preliminary results are interesting and encourage us to pursue our research activities.