Judy C. R. Tseng

Dr. Judy C. R. Tseng

orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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10 July 2023 in Thinking Skills and Creativity
Verified
Journal Article
Closed access
WLWei Li
Wei Li
JHJi-Yi Huang
Ji-Yi Huang
CLCheng-Ye Liu
Cheng-Ye Liu
JTJudy C. R. Tseng
Judy C. R. Tseng
SWShu-Pan Wang
Shu-Pan Wang



1 January 2014 in Integrated Computer-Aided Engineering
Verified
Journal Article
Closed access
PDF file
JWJi-Wei Wu
Ji-Wei Wu
JTJudy C. R. Tseng
Judy C. R. Tseng
WTWen-Nung Tsai
Wen-Nung Tsai
Linear text segmentation plays an important role in many natural language processing tasks. Many algorithms have been proposed and shown to improve the performance of linear text segmentation. However, the previous studies often suffer from either lo

20 March 2018 in Data Technologies and Applications
Verified
Journal Article
Closed access
THTien-Yu Hsu
Tien-Yu Hsu
HLHsinYi Liang
HsinYi Liang
CCChuang-Kai Chiou
Chuang-Kai Chiou
JTJudy C. R. Tseng
Judy C. R. Tseng
Purpose: The purpose of this paper is to develop a blended mobile game-based learning service called CoboChild Mobile Exploration Service (hereinafter CoboChild) to support children’s learning in an environment blending virtual game worlds and a museum’s physical space. The contextual model of learning (CML) was applied to consider the related influential factors affecting museum learning and to promote children’s continuous learning and revisit motivations. Design/methodology/approach: CoboChild provides a thematic game-based learning environment to facilitate children’s interactions with exhibits and other visitors. A practical system has been implemented in the National Museum of Natural Science (NMNS), Taiwan. A questionnaire was used to examine whether CoboChild can effectively fulfill the CML and to evaluate the impacts on museum learning. Findings: CoboChild effectively fulfilled the CML to facilitate children’s interactive experiences and re-visit motivations in the blended mobile game-based learning environment. Most children described the system as providing fruitful playfulness while improving their interpretations of exhibitions and learning experiences. Practical implications: CoboChild considers the related contextual influences on the effective support of children’s learning in a museum, and builds a child-centered museum learning environment with highly integrated blended learning resources for children. CoboChild has been successfully operating in the NMNS since 2011. Originality/value: This study developed a blended mobile game-based learning service to effectively support children’s learning in museum contexts. The related issues are shown to improve the design of blended museum learning services. This innovative approach can be applied to the design of other child-centered services for engaging children’s interactive experiences in museums.

19 November 2016 in Personal and Ubiquitous Computing
Verified
Journal Article
Closed access
PDF file
CCChuang-Kai Chiu
Chuang-Kai Chiu
JTJudy C. R. Tseng
Judy C. R. Tseng
THTien-Yu Hsu
Tien-Yu Hsu