Gregory Madden

Dr. Gregory Madden


Research Focus & Metrics

Academic Career Length

30Years (1997-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 October 2009 in Experimental and Clinical Psychopharmacology
Verified
Journal Article
Closed access
GMGregory Madden
Gregory Madden
NPNancy M. Petry
Nancy M. Petry
PJPatrick S. Johnson
Patrick S. Johnson
Nineteen treatment-seeking men meeting Diagnostic and Statistical Manual for Mental Disorders (4th ed.) criteria for pathological gambling and 19 demographically matched controls participated. Participants provided demographic information, information about their recent drug use and gambling activities, and biological samples (to confirm drug abstinence). They also completed the Eysenck Personality Questionnaire, the South Oaks Gambling Screen (SOGS), and 2 questionnaires designed to separately quantify probability and delay discounting. Pathological gamblers discounted probabilistic rewards significantly less steeply than matched controls. A significant correlation revealed that more shallow probability discounting was associated with higher SOGS scores. Across groups, there was no significant difference in delay discounting, although this difference approached significance when education and ethnicity were included as covariates. These findings, collected for the 1st time with pathological gamblers, are consistent with previous reports that problem-gambling college students discount probabilistic rewards less steeply than controls. The nature of the relation between probability discounting and severity of problem gambling is deserving of further study.


9 April 2014 in PLOS ONE
Verified
Journal Article
Open access
PDF file
BJBrooke A Jones
Brooke A Jones
GMGregory Madden
Gregory Madden
HWHeidi J Wengreen
Heidi J Wengreen
SASheryl S Aguilar
Sheryl S Aguilar
EDE Anne Desjardins
E Anne Desjardins
Despite the known health benefits of doing so, most US children do not consume enough fruits and vegetables (FV). School-based interventions can be effective in increasing FV consumption, but the most effective of these require that schools allocate their time, effort, and financial resources to implementing the program: expenditures that schools may be reluctant to provide in climates of academic accountability and economic austerity. The present demonstration project used a behaviorally based gamification approach to develop an intervention designed to increase FV consumption while minimizing material and labor costs to the school. During the intervention, the school (N = 180 students in grades K-8) played a cooperative game in which school-level goals were met by consuming higher-than-normal amounts of either fruit or vegetables (alternating-treatments experimental design). School-level consumption was quantified using a weight-based waste measure in the cafeteria. Over a period of 13 school days, fruit consumption increased by 66% and vegetable consumption by 44% above baseline levels. Use of an alternating-treatment time-series design with differential levels of FV consumption on days when fruit or vegetable was targeted for improvement supported the role of the intervention in these overall consumption increases. In post-intervention surveys, teachers rated the intervention as practical in the classroom and enjoyed by their students. Parent surveys revealed that children were more willing to try new FV at home and increased their consumption of FV following the intervention. These findings suggest that a behaviorally based gamification approach may prove practically useful in addressing concerns about poor dietary decision-making by children in schools.

1 November 2008 in Journal of the Experimental Analysis of Behavior
Verified
Journal Article
Closed access
PDF file
GMGregory Madden
Gregory Madden
NSNathaniel G. Smith
Nathaniel G. Smith
ABAdam T. Brewer
Adam T. Brewer
JPJonathan W. Pinkston
Jonathan W. Pinkston
PJPatrick S. Johnson
Patrick S. Johnson
Previous research has shown that Lewis rats make more impulsive choices than Fischer 344 rats. Such strain‐related differences in choice are important as they may provide an avenue for exploring genetic and neurochemical contributions to impulsive choice. The present systematic replication was designed to determine if these findings could be reproduced using a procedure less susceptible to within‐ or between‐session carry‐over effects that may have affected previous findings. Specifically, delays to the larger‐later food reinforcer were manipulated between conditions following steady‐state assessments of choice, and the order of delays across conditions was mixed. The results confirmed previous findings that Lewis rats made significantly more impulsive choices than Fischer 344 rats. Fischer 344 rats' preference for the larger‐later reinforcer, on the other hand, was less extreme than reported in prior research, which may be due to carry‐over effects inherent to the commonly used technique of systematically increasing delays within session. Previously reported across‐strain motor differences were reproduced as Lewis rats had shorter latencies than Fischer 344 rats, although these latencies were not correlated with impulsive choice. Parallels between reduced dopamine function in Lewis rats and clinical reports of impulse‐control disorders following treatment of Parkinson patients with selective D2/D3 dopamine agonists are discussed.

1 May 2011 in Behavioural Processes
Verified
Journal Article
Closed access
GMGregory Madden
Gregory Madden
MFMonica T. Francisco
Monica T. Francisco
ABAdam T. Brewer
Adam T. Brewer
JSJeffrey S. Stein
Jeffrey S. Stein

15 December 2006 in Journal of Gambling Studies
Verified
Journal Article
Closed access
PDF file
GMGregory Madden
Gregory Madden
EEEric E. Ewan
Eric E. Ewan
CLCarla H. Lagorio
Carla H. Lagorio