Since herbarium specimens are increasingly becoming digitized and accessible in online repositories, an important need has emerged to develop automated tools to process and enrich these collections to facilitate better access to the preserved archives. Particularly, automatic enrichment of multi-specimen herbaria sheets poses unique challenges and problems that have not been adequately addressed. The complexity of localization of species in a page increases exponentially when multiple specimens are present in the same page. This already challenges the performance of models that work accurately with single specimens. Therefore, in this work, we have performed experiments to identify the models that perform well for the plant specimen localization problem. The major bottleneck for performing such experiments was the lack of labeled data. We also address this problem by proposing tools and algorithms to semi-automatically generate annotations for herbarium images. Based on our experiments, segmentation models perform much better than detection models for the task of plant localization. Our binary segmentation model can accurately extract specimens from the background and achieves an F1 score of 0.977. The ablation experiments for multi-specimen instance segmentation show that our proposed augmentation method provides a 38% increase in performance (0.51 mAP@0.9 versus 0.37) on a dataset of 1,500 plant instances.
In the framework of the CUNE-IIIF-ORM project the aim is to train an Artificial Intelligence Optical Character Recognition (AI-OCR) model that can automatically locate and identify cuneiform signs on photorealistic representations of Old Babylonian texts (c. 2000–1600 B.C.E.). In order to train the model, c. 200 documentary clay tablets have been selected. They are manually annotated by specialist cuneiformists on a set of 12 still raster images generated from interactive Multi-Light Reflectance images. This image set includes visualisations with varying light angles and simplifications based on the dept information on the impressed signs in the surface. In the Cuneur Cuneiform Annotator, a Gitlab-based web application, the identified cuneiform signs are annotated with polygons and enriched with metadata. This methodology builds a qualitative annotated training corpus of approximately 20,000 cropped signs (i.e. 240,000 visualizations), all with their unicode codepoint and conventional sign name. It will act as a multi-layerd core dataset for the further development and fine-tuning of a machine learning OCR training model for the Old Babylonian cuneiform script. This paper discusses how the physical nature of handwritten inscribed Old Babylonian documentary clay tablets challenges the annotation and metadating task, and how these have been addressed within the CUNE-IIIF-ORM project to achieve an effective training corpus to support the training of a machine learning OCR model. ACM CCS: Applied computing → Document management and text processing → Document capture → Optical character recognition; Applied computing → Arts and humanities → Language translation.
Technological advancement, in addition to the pandemic, has given rise to an explosive increase in the consumption and creation of multimedia content worldwide. This has motivated people to enrich and publish their content in a way that enhances the experience of the user. In this paper, we propose a context-based structure mining pipeline that not only attempts to enrich the content, but also simultaneously splits it into shots and logical story units (LSU). Subsequently, this paper extends the structure mining pipeline to re-ID objects in broadcast videos such as SOAPs. We hypothesise the object re-ID problem of SOAP-type content to be equivalent to the identification of reoccurring contexts, since these contexts normally have a unique spatio-temporal similarity within the content structure. By implementing pre-trained models for object and place detection, the pipeline was evaluated using metrics for shot and scene detection on benchmark datasets, such as RAI. The object re-ID methodology was also evaluated on 20 randomly selected episodes from broadcast SOAP shows New Girl and Friends. We demonstrate, quantitatively, that the pipeline outperforms existing state-of-the-art methods for shot boundary detection, scene detection, and re-identification tasks.
1 July 2021 in Journal on Computing and Cultural Heritage
As people on average only spent 20 seconds(s) observing an artwork, they mostly miss a lot of informative details that are contained within it. As an example, the 75 different plants that can be found in the Ghent Altarpiece is something not a lot of people are aware of. Within this article, we present a methodology, based on cross-collection linking, to create awareness about the botanical imagery in Van Eyck’s masterpiece and to inform people about their region’s plant richness and diversity over time. As such, this article is a nice example of how the interdisciplinary fields of cultural heritage and botany can go hand in hand to facilitate its dissemination to the general public. The plants in the painting can be queried by their name or by a picture taken with a mobile device—a plant recognition app is used to evaluate the pictures taken from the plants. A study has also been performed to evaluate these apps and to select the most appropriate one for the collection of plants in the Ghent Alterpiece. Currently, we link the detected plants to herbaria, observation data, Global Biodiversity Information Facility plantinfo, and recent wikimedia commons pictures, but other links can also be easily integrated with the platform. Finally, we also studied nowadays plant observations (volunteered geographic information) in more detail and reveal which region currently has most of Van Eyck’s plants/flowers.