Morten Fjeld

Dr. Morten Fjeld

orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 May 2023 in International Journal of Human–Computer Interaction
Verified
Journal Article
Open access
FOFloris van Den Oever
Floris van Den Oever
MFMorten Fjeld
Morten Fjeld
BSBjørn Sætrevik
Bjørn Sætrevik

29 September 2021 in Sensors
Verified
Journal Article
Open access
PDF file
YZYuchong Zhang
Yuchong Zhang
AHAdel Omrani Hamzekalaei
Adel Omrani Hamzekalaei
RYRahul Yadav
Rahul Yadav
MFMorten Fjeld
Morten Fjeld
Industrial process tomography (IPT) based process control is an advisable approach in industrial heating processes for improving system efficiency and quality. When using it, appropriate dataflow pipelines and visualizations are key for domain users to implement precise data acquisition and analysis. In this article, we propose a complete data processing and visualizing workflow regarding a specific case—microwave tomography (MWT) controlled industrial microwave drying system. Furthermore, we present the up-to-date augmented reality (AR) technique to support the corresponding data visualization and on-site analysis. As a pioneering study of using AR to benefit IPT systems, the proposed AR module provides straightforward and comprehensible visualizations pertaining to the process data to the related users. Inside the dataflow of the case, a time reversal imaging algorithm, a post-imaging segmentation, and a volumetric visualization module are included. For the time reversal algorithm, we exhaustively introduce each step for MWT image reconstruction and then present the simulated results. For the post-imaging segmentation, an automatic tomographic segmentation algorithm is utilized to reveal the significant information contained in the reconstructed images. For volumetric visualization, the 3D generated information is displayed. Finally, the proposed AR system is integrated with the on-going process data, including reconstructed, segmented, and volumetric images, which are used for facilitating interactive on-site data analysis for domain users. The central part of the AR system is implemented by a mobile app that is currently supported on iOS/Android platforms.

12 July 2021 in Sensors
Verified
Journal Article
Open access
PDF file
YZYuchong Zhang
Yuchong Zhang
MFMorten Fjeld
Morten Fjeld
MFMarco Fratarcangeli
Marco Fratarcangeli
ASAlan Said
Alan Said
SZShengdong Zhao
Shengdong Zhao
The design of colormaps can help tomography operators obtain accurate visual comprehension, thereby assisting safety-critical decisions. The research presented here is about deploying colormaps that promote the best affective responses for industrial microwave tomography (MWT). To answer the two research questions related to our study, we firstly conducted a quantitative analysis of 11 frequently-used colormaps on a segmentation task. Secondly, we presented the same colormaps within a crowdsourced study comprising two parts to verify the quantitative outcomes. The first part encoded affective responses from participants into a prevailing four-quadrant valence–arousal grid; the second part recorded participant ratings towards the accuracy of each colormap on MWT segmentation. We concluded that three colormaps are the best suited in the context of MWT tasks. We also found that the colormaps triggering emotions in the positive–exciting quadrant can facilitate more accurate visual comprehension than other affect-related quadrants. A synthetic colormap design guideline was consequently proposed.

13 December 2023 in ACM Transactions on Human-Robot Interaction
Verified
Journal Article
Open access
ZWZiming Wang
Ziming Wang
ZHZiyi Hu
Ziyi Hu
BRBjörn Rohles
Björn Rohles
SLSara Ljungblad
Sara Ljungblad
VKVincent Koenig
Vincent Koenig
MFMorten Fjeld
Morten Fjeld
When flying robots are used in close-range interaction with humans, the noise they generate, also called consequential sound, is a critical parameter for user acceptance. We conjecture that there is a benefit in adding natural sounds to noisy domestic drones. To test our hypothesis experimentally, we carried out a mixed-methods research study (N = 56) on reported user perception of a sonified domestic flying robot with three sound conditions at three distances. The natural sounds studied were, respectively, added to the robot’s inherent noises during flying; namely, a bird song and a rain sound, plus a control condition of no added sound. The distances studied were set according to proxemics; namely, near , middle , and far . Our results show that adding bird song or rain sound affects the participants’ perceptions, and the proxemic distances play a nonnegligible role. For instance, we found that participants liked the bird condition the most when the drone was at far , while they disliked the same sound the most when at near . We also found that participants’ perceptions strongly depended on their associations and interpretations deriving from previous experience. We derived six concrete design recommendations.

18 March 2024
Verified
Conference Paper
Open access
PAPeter Andrews
Peter Andrews
ONOda Elise Nordberg
Oda Elise Nordberg
SPStephanie Zubicueta Portales
Stephanie Zubicueta Portales
NBNjål Borch
Njål Borch
FGFrode Guribye
Frode Guribye
MFMorten Fjeld
Morten Fjeld
Traditionally, sports commentators provide viewers with diverse information, encompassing in-game developments and player performances. Yet young adult football viewers increasingly use mobile devices for deeper insights during football matches. Such insights into players on the pitch and performance statistics support viewers’ understanding of game stakes, creating a more engaging viewing experience. Inspired by commentators’ traditional roles and to incorporate information into a single platform, we developed AiCommentator, a Multimodal Conversational Agent (MCA) for embedded visualization and conversational interactions in football broadcast video. AiCommentator integrates embedded visualization, either with an automated non-interactive or with a responsive interactive commentary mode. Our system builds upon multimodal techniques, integrating computer vision and large language models, to demonstrate ways for designing tailored, interactive sports-viewing content. AiCommentator’s event system infers game states based on a multi-object tracking algorithm and computer vision backend, facilitating automated responsive commentary. We address three key topics: evaluating young adults’ satisfaction and immersion across the two viewing modes, enhancing viewer understanding of in-game events and players on the pitch, and devising methods to present this information in a usable manner. In a mixed-method evaluation (n=16) of AiCommentator, we found that the participants appreciated aspects of both system modes but preferred the interactive mode, expressing a higher degree of engagement and satisfaction. Our paper reports on our development of AiCommentator and presents the results from our user study, demonstrating the promise of interactive MCA for a more engaging sports viewing experience. Systems like AiCommentator could be pivotal in transforming the interactivity and accessibility of sports content, revolutionizing how sports viewers engage with video content.

23 September 2023 in ACM Transactions on Computer-Human Interaction
Verified
Journal Article
Open access
KWKatarzyna Wisiecka
Katarzyna Wisiecka
YKYuumi Konishi
Yuumi Konishi
KKKrzysztof Krejtz
Krzysztof Krejtz
MZMahshid Zolfaghari
Mahshid Zolfaghari
BKBirgit Kopainsky
Birgit Kopainsky
MFMorten Fjeld
Morten Fjeld
This article examines the attentional mechanism of in-person collaboration by means of System Dynamics-based simulations using an eye tracking experiment. Three experimental conditions were tested: in-person collaboration, remote collaboration, and single user. We hypothesized that collaboration focuses users’ attention on key information facilitating decision-making. Collaborating participants dwelt longer on key elements of the simulation than single users. Moreover, in-person collaboration and single users yielded a strategy of decision-making similar to an optimal strategy. Finally, in-person collaboration was less cognitively demanding and of higher quality. The contribution of this article is a deeper understanding of how in-person collaboration on a large display can help users focus their visual attention on the most important areas. With this novel understanding, we believe collaborative systems designers will be better equipped to design more effective attention-guiding mechanisms in remote collaboration systems. The present work has the potential to advance the study of collaborative, interactive technologies.