Zhiquan Feng

Dr. Zhiquan Feng


Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 April 2010 in The Visual Computer
Verified
Journal Article
Closed access
PDF file
ZFZhiquan Feng
Zhiquan Feng
MZMinming Zhang
Minming Zhang
Zhigeng PanZhigeng Pan
Zhigeng Pan
BYBo Yang
Bo Yang
TXTao Xu
Tao Xu
YLYi Li
Yi Li

1 January 2020 in Journal of Physics: Conference Series
Verified
Conference Paper
Open access
XQXiaoyu Qiu
Xiaoyu Qiu
ZFZhiquan Feng
Zhiquan Feng
XYXiaohui Yang
Xiaohui Yang
JTJinglan Tian
Jinglan Tian
This paper proposes a multimodal fusion architecture based on deep learning. The architecture consists of two forms: speech command and hand gesture. First, the speech and gesture commands input by users are recognized by CNN for speech command recognition and LSTM for hand gesture recognition respectively. Secondly, the obtained results are searched by keywords and compared by similarity degree to obtain recognition results. Finally, the two results are fused to output the final instructions. Experiments show that the proposed multi-mode fusion model is superior to the single-mode fusion model.

28 September 2022 in Computational Intelligence and Neuroscience
Verified
Journal Article
Open access
PDF file
ZCZeyuan Cai
Zeyuan Cai
ZFZhiquan Feng
Zhiquan Feng
LZLiran Zhou
Liran Zhou
CAChangsheng Ai
Changsheng Ai
HSHaiyan Shao
Haiyan Shao
XYXiaohui Yang
Xiaohui Yang
Despite the emergence of various human-robot collaboration frameworks, most are not sufficiently flexible to adapt to users with different habits. In this article, a Multimodal Reinforcement Learning Human-Robot Collaboration (MRLC) framework is proposed. It integrates reinforcement learning into human-robot collaboration and continuously adapts to the user's habits in the process of collaboration with the user to achieve the effect of human-robot cointegration. With the user's multimodal features as states, the MRLC framework collects the user's speech through natural language processing and employs it to determine the reward of the actions made by the robot. Our experiments demonstrate that the MRLC framework can adapt to the user's habits after repeated learning and better understand the user's intention compared to traditional solutions.

3 December 2019 in IEEE Access
Verified
Journal Article
Open access
SFShichang Feng
Shichang Feng
ZFZhiquan Feng
Zhiquan Feng
LCLiujuan Cao
Liujuan Cao
Mapping between gestures and semantics is inherently challenging, especially in the aspect of defining meaningful gesture semantics that are easy to understand and remember. To address this challenge, we put forward an intent-driven approach in this paper, which is based on users’ interaction intent. We implemented a many-to-one flexible mapping between multiple gestures and one semantic object. We also designed and evaluated a domain-specific gestural input technique for classroom use by considering the intent of the user. The main contributions of this work consist of: (1) a mapping between multiple gestures and one semantics and (2) an intelligent and natural interacting interface model for a three-dimensional (3D) user interfaces (UIs). The proposed algorithm is evaluated with five frequently used gestures and applied to the UIs system. The experimental results demonstrate that the gesture-based algorithm performs well and can substantially reduce the memory loads of the user.

11 July 2022 in Computational Intelligence and Neuroscience
Verified
Journal Article
Open access
PDF file
HWHongyue Wang
Hongyue Wang
ZFZhiquan Feng
Zhiquan Feng
JTJinglan Tian
Jinglan Tian
XFXue Fan
Xue Fan
At present, virtual-reality fusion smart experiments mostly employ visual perception devices to collect user behavior data, but this method faces the obstacles of distance, angle, occlusion, light, and a variety of other factors of indoor interactive input devices. Moreover, the essence of the traditional multimodal fusion algorithm (TMFA) is to analyze the user’s experimental intent serially using single-mode information, which cannot fully utilize the intent information of each mode. Therefore, this paper designs a multimodal fusion algorithm (hereinafter referred to as MFA, Algorithm 4) which focuses on the parallel fusion of user’s experimental intent. The essence of the MFA is the fusion of multimodal intent probability. At the same time, this paper designs a smart glove based on the virtual-reality fusion experiments, which can integrate multichannel data such as voice, visual, and sensor. This smart glove can not only capture user’s experimental intent but also navigate, guide, or warn user’s operation behaviors, and it has stronger perception capabilities compared to any other data glove or smart experimental device. The experimental results demonstrate that the smart glove presented in this paper can be widely employed in the chemical experiment teaching based on virtual-reality fusion.

3 March 2020 in IEEE Access
Verified
Journal Article
Open access
JYJie Yuan
Jie Yuan
ZFZhiquan Feng
Zhiquan Feng
DDDi Dong
Di Dong
XMXin Meng
Xin Meng
JMJunhong Meng
Junhong Meng
DKDan Kong
Dan Kong
Virtual experiment is an important field of human-computer interaction. With more and more virtual laboratories emerging, we found that problems regarding virtual experiments are rising. Such problems can be listed as follows: First, human-computer interaction has lower efficiency during the process of virtual experiment, which means the computer cannot understand the user’s intention thus leading to incorrect operation. Second, there are less detections for false behavior during experiments. Third, the virtual laboratory’s sense of operation and realism is not strong. In order to solve the above problems, the multimodal sensing navigation virtual and real fusion laboratory (MSNVRFL) was designed and implemented in this paper. We design a new set of experimental equipment with the function of cognition and study a multimodal fusion model and algorithm for chemical experiments, which are both finally verified and applied in MSNVRFL. By using multimodal fusion perception algorithm, the user’s true intentions can be understood and the human-computer interaction efficiency can be improved. By carrying out a virtual experiment with the mold of virtual and real fusion, problems like resources wasting and dangers happened during experiment can be avoided, user’s sense of operation and realism can be improved. In addition, teaching navigation and wrong operation behavior reminders are provided for users. The experimental result shows that our method can improve the efficiency of human-computer interaction, reduce the user’s cognitive load, strengthen the user’s sense of reality and operation and stimulate students’ interest in learning.