Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic feedback is feasible, establishing a direct mapping from this sensory feedback to motor actions remains challenging. In this paper, we propose a novel glove-mediated tactile-kinematic perception-prediction framework for grasp skill transfer from human intuitive and natural operation to robotic execution based on imitation learning, and its effectiveness is validated through generalized grasping tasks, including those involving deformable objects. Firstly, we integrate a data glove to capture tactile and kinesthetic data at the joint level. The glove is adaptable for both human and robotic hands, allowing data collection from natural human hand demonstrations across different scenarios. It ensures consistency in the raw data format, enabling evaluation of grasping for both human and robotic hands. Secondly, we establish a unified representation of multi-modal inputs based on graph structures with polar coordinates. We explicitly integrate the morphological differences into the designed representation, enhancing the compatibility across different demonstrators and robotic hands. Furthermore, we introduce the Tactile-Kinesthetic Spatio-Temporal Graph Networks (TK-STGN), which leverage multidimensional subgraph convolutions and attention-based LSTM layers to extract spatio-temporal features from graph inputs to predict node-based states for each hand joint. These predictions are then mapped to final commands through a force-position hybrid mapping. Comparative experiments and ablation studies demonstrate that our approach surpasses other methods in grasp success rate, finger coordination, contact force management, and both grasp and computational efficiency, achieving results most akin to human grasping. The robustness of our approach is also validated through multiple randomized experimental setups, and its generalization capability is tested across diverse objects and robotic hands. The dataset and additional supporting videos are accessible via https://grasplikehuman.github.io/.
This paper focuses on generating distributed flocking strategies via imitation learning. The primary motivation is to improve the swarm robustness and achieve better consistency while respecting the communication constraints. This paper first proposes a quantitative metric of swarm robustness based on entropy evaluation. Then, the graph importance consistency is also proposed, which is one of the critical goals of the flocking task. Moreover, the importance-correlated directed graph convolutional networks (IDGCNs) are constructed for multidimensional feature extraction and structure-related aggregation of graph data. Next, by employing IDGCNs-based imitation learning, a distributed and scalable flocking strategy is obtained, and its performance is very close to the centralized strategy template while considering communication constraints. To speed up and simplify the training process, we train the flocking strategy with a small number of agents and set restrictions on communication. Finally, various simulation experiments are executed to verify the advantages of the obtained strategy in terms of realizing the swarm consistency and improving the swarm robustness. The results also show that the performance is well maintained while the scale of agents expands (tested with 20, 30, 40 robots).