Jiebo Luo

Prof. Jiebo Luo


Research Focus & Metrics

Academic Career Length

34Years (1993-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 September 2004 in Pattern Recognition
Verified
Journal Article
Closed access
MBMatthew R. Boutell
Matthew R. Boutell
JLJiebo Luo
Jiebo Luo
XSXipeng Shen
Xipeng Shen
CBChristopher M. Brown
Christopher M. Brown

6 October 2021 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
JDJian Ding
Jian Ding
NXNan Xue
Nan Xue
Gui-Song XiaGui-Song Xia
Gui-Song Xia
XBXiang Bai
Xiang Bai
Wen YangWen Yang
Wen Yang
Liangpei ZhangLiangpei Zhang
Liangpei Zhang
In he past decade, object detection has achieved significant progress in natural images but not in aerial images, due to the massive variations in the scale and orientation of objects caused by the bird’s-eye view of aerial images. More importantly, the lack of large-scale benchmarks has become a major obstacle to the development of object detection in aerial images (ODAI). In this paper, we present a large-scale Dataset of Object deTection in Aerial images (DOTA) and comprehensive baselines for ODAI. The proposed DOTA dataset contains 1,793,658 object instances of 18 categories of oriented-bounding-box annotations collected from 11,268 aerial images. Based on this large-scale and well-annotated dataset, we build baselines covering 10 state-of-the-art algorithms with over 70 configurations, where the speed and accuracy performances of each model have been evaluated. Furthermore, we provide a code library for ODAI and build a website for evaluating different algorithms. Previous challenges run on DOTA have attracted more than 1300 teams worldwide. We believe that the expanded large-scale DOTA dataset, the extensive baselines, the code library and the challenges can facilitate the designs of robust algorithms and reproducible research on the problem of object detection in aerial images.

18 August 2011 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
YYYi Yang
Yi Yang
FNFeiping Nie
Feiping Nie
DXDong Xu
Dong Xu
JLJiebo Luo
Jiebo Luo
YZYueting Zhuang
Yueting Zhuang
YPYunhe Pan
Yunhe Pan
We present a new framework for multimedia content analysis and retrieval which consists of two independent algorithms. First, we propose a new semi-supervised algorithm called ranking with Local Regression and Global Alignment (LRGA) to learn a robust Laplacian matrix for data ranking. In LRGA, for each data point, a local linear regression model is used to predict the ranking scores of its neighboring points. A unified objective function is then proposed to globally align the local models from all the data points so that an optimal ranking score can be assigned to each data point. Second, we propose a semi-supervised long-term Relevance Feedback (RF) algorithm to refine the multimedia data representation. The proposed long-term RF algorithm utilizes both the multimedia data distribution in multimedia feature space and the history RF information provided by users. A trace ratio optimization problem is then formulated and solved by an efficient algorithm. The algorithms have been applied to several content-based multimedia retrieval applications, including cross-media retrieval, image retrieval, and 3D motion/pose data retrieval. Comprehensive experiments on four data sets have demonstrated its advantages in precision, robustness, scalability, and computational efficiency.

4 February 2021 in IEEE Transactions on Circuits and Systems for Video Technology
Verified
Journal Article
Closed access
TCTianlang Chen
Tianlang Chen
CFChen Fang
Chen Fang
XSXiaohui Shen
Xiaohui Shen
YZYiheng Zhu
Yiheng Zhu
ZCZhili Chen
Zhili Chen
JLJiebo Luo
Jiebo Luo
In this work, we propose a new solution to 3D human pose estimation in videos. Instead of directly regressing the 3D joint locations, we draw inspiration from the human skeleton anatomy and decompose the task into bone direction prediction and bone length prediction, from which the 3D joint locations can be completely derived. Our motivation is the fact that the bone lengths of a human skeleton remain consistent across time. This promotes us to develop effective techniques to utilize global information across all the frames in a video for high-accuracy bone length prediction. Moreover, for the bone direction prediction network, we propose a fully-convolutional propagating architecture with long skip connections. Essentially, it predicts the directions of different bones hierarchically without using any time-consuming memory units ( e.g. LSTM). A novel joint shift loss is further introduced to bridge the training of the bone length and bone direction prediction networks. Finally, we employ an implicit attention mechanism to feed the 2D keypoint visibility scores into the model as extra guidance, which significantly mitigates the depth ambiguity in many challenging poses. Our full model outperforms the previous best results on Human3.6M and MPI-INF-3DHP datasets, where comprehensive evaluation validates the effectiveness of our model.

15 January 2026 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
BLBin Lin
Bin Lin
ZTZhenyu Tang
Zhenyu Tang
YYYang Ye
Yang Ye
JHJinfa Huang
Jinfa Huang
JZJunwu Zhang
Junwu Zhang
YLYuan Li
Yuan Li
Recently, remarkable progress has been made in scaling up Large Language Models (LLMs) through the use of the sparse Mixture-of-Expert (MoE) layers without significantly increasing computational cost. However, the transition from a pre-trained LLM to a sparse Large Vision-Language Model (LVLM) with MoE remains an open challenge. Directly fine-tuning an LLM to a sparse LVLM often leads to training collapse, characterized by (1) a large modality feature distribution gap and (2) expert load imbalance. This paper proposes a three-stage decoupled weight training process. In the first two stages, the model learns to adapt the LLM to an LVLM. In the third stage, the FFN weights from the second stage are used as lossless initialization for expert weights, effectively constructing a sparse model with a vast number of parameters while maintaining constant computational cost. Through extensive ablation experiments, we derive three empirical guidelines and propose a sparse LVLM termed MoE-LLaVA. MoE-LLaVA is a MoE-based sparse LVLM architecture, which uniquely activates only the top-$k$ experts through routers during deployment, keeping the remaining experts inactive. Extensive experiments demonstrate that MoE-LLaVA outperforms LLaVA-1.5-7B with an average improvement of 4.6 across nine visual understanding benchmarks. Notably, with only 2.2B active parameters, our MoE-LLaVA shows comparable result with LLaVA-1.5-13B (87.0 vs. 85.9) on POPE benchmark. Our work establishes a baseline for sparse LVLMs and provides empirical guidelines for exploring the sparse LVLMs. Our code is available at: https://github.com/PKU-YuanGroup/MoE-LLaVA.

30 August 2011 in IEEE Signal Processing Magazine
Verified
Journal Article
Closed access
DJDhiraj Joshi
Dhiraj Joshi
RDRitendra Datta
Ritendra Datta
EFElena Fedorovskaya
Elena Fedorovskaya
QLQuang-Tuan Luong
Quang-Tuan Luong
JWJames Z. Wang
James Z. Wang
JLJiebo Luo
Jiebo Luo
In this tutorial, we define and discuss key aspects of the problem of computational inference of aesthetics and emotion from images. We begin with a background discussion on philosophy, photography, paintings, visual arts, and psychology. This is followed by introduction of a set of key computational problems that the research community has been striving to solve and the computational framework required for solving them. We also describe data sets available for performing assessment and outline several real-world applications where research in this domain can be employed. A significant number of papers that have attempted to solve problems in aesthetics and emotion inference are surveyed in this tutorial. We also discuss future directions that researchers can pursue and make a strong case for seriously attempting to solve problems in this research domain.