Ju-hye Won

Ms. Ju-hye Won

KOREATECH
orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 October 2022 in JMIR Serious Games
Verified
Journal Article
Open access
YKYoonsang Kim
Yoonsang Kim
JWJu-hye Won
Ju-hye Won
SJSeong-wook Jang
Seong-wook Jang
JKJunho Ko
Junho Ko
Background: Although more people are experiencing cybersickness due to the popularization of virtual reality (VR), no official standard for the cause and reduction of cybersickness exists to date. One of the main reasons is that an objective method to assess cybersickness has not been established. To resolve this, research on evaluating cybersickness with physiological responses that can be measured in real time is required. Since research on deriving physiological responses that can assess cybersickness is at an early stage, further studies examining various physiological responses are needed. Objective: This study analyzed the effects of cybersickness caused by head-mounted display–based VR on physiological responses. Methods: We developed content that provided users with a first-person view of an aircraft that moved (with translation and combined rotation) over a city via a predetermined trajectory. In the experiment, cybersickness and the physiological responses of participants were measured. Cybersickness was assessed by the Simulator Sickness Questionnaire (SSQ). The measured physiological responses were heart rate, blood pressure, body temperature, and cortisol level. Results: Our measurement confirmed that all SSQ scores increased significantly (all Ps<.05) when participants experienced cybersickness. Heart rate and cortisol level increased significantly (P=.01 and P=.001, respectively). Body temperature also increased, but there was no statistically significant difference (P=.02). Systolic blood pressure and diastolic blood pressure decreased significantly (P=.001). Conclusions: Based on the results of our analysis, the following conclusions were drawn: (1) cybersickness causes significant disorientation, and research on this topic should focus on factors that affect disorientation; and (2) the physiological responses that are suitable for measuring cybersickness are heart rate and cortisol level.

27 September 2022 in JMIR Serious Games
Verified
Journal Article
Open access
JWJu-hye Won
Ju-hye Won
YKYoonsang Kim
Yoonsang Kim
Background: Recently, technology that provides virtual reality (VR) content based on streaming services has been rapidly developed. However, there have been few studies to reduce VR sickness that occurs while the user watches VR content while wearing a head-mounted display (HMD) in real time. Objective: Based on this background, we propose a new approach to measure and reduce VR sickness that occurs while the user watches VR content while wearing an HMD in real time. Methods: The proposed approach is to apply VR sickness reduction methods in accordance with the user’s real-time VR sickness level. Three methods that are known to be effective in reducing VR sickness and a single type of VR content were used to examine the effectiveness of the proposed approach, which was confirmed by the experimental results. Results: Our results show that VR sickness significantly decreased when a new approach was applied to VR content (in all cases, P<.05). Conclusions: From our results, it was confirmed that VR sickness could be measured without wearing additional equipment, and its reduction method could be applied in real time in accordance with the user’s condition by the proposed approach in this paper.

8 July 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
JWJu-hye Won
Ju-hye Won
YKYoonsang Kim
Yoonsang Kim
In this paper, we propose a new type of visually induced reduction method for virtual reality (VR) sickness. This method induces a gaze based on a visual guide (VG). Although VGs are used in commercial VR game contents as crosshairs, no studies have been conducted related to VR sickness. VGs can have various properties determined by position, size, shape, color, etc., and it was necessary to investigate which properties affect VR sickness. In particular, size and position of VG are properties that directly affect the user’s gaze movement. Therefore, in this paper, five VR sickness reduction methods with different position and size of VG are proposed. Then, an experiment was conducted to investigate the effectiveness of the proposed VR sickness reduction method. To this end, a SSQ (including nausea, oculomotor discomfort, disorientation, and total score) and a questionnaire on fatigue and immersion were used. From the experimental results, a VG with a size 30% that of the aspect ratio, and a position synchronized to the user’s head movement direction, was most effective in terms of VR sickness reduction and immersion.

20 April 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
JWJu-hye Won
Ju-hye Won
HNHae Chan Na
Hae Chan Na
YKYoonsang Kim
Yoonsang Kim
In this paper, we propose a training method to reduce the VR sickness that occurs while viewing VR content with an HMD on. The proposed approach is a new method that involves pre-exposing users to VR sickness to enable them to adapt to VR sickness. In the proposed method, the training process was designed based on the features of existing studies related to exposure and adaptation to motion sickness and simulator sickness. The effectiveness of the proposed method was evaluated through experiments with 15 subjects (SSQ and VR sickness response were used in the analysis). As a result of the experiment, nausea was significantly decreased by 47%, and oculomotor discomfort was significantly decreased by 34% after the proposed training method. The VR sickness response decreased by 31%; however, this difference was not statistically significant. Furthermore, we analyzed the VR sickness response in two groups: those whose sickness decreased and those whose sickness increased. We confirmed that the decrease group (pre-experiment mean: 1.34 times, post-experiment mean: 0.58 times) had a larger change than the increase group (pre-experiment mean: 0.31 times, post-experiment mean: 0.42 times). Therefore, from the experimental results, it was confirmed that the proposed method is effective in reducing VR sickness.