Hua Peng

Dr. Hua Peng

orcid

Research Focus & Metrics

Academic Career Length

29Years (1998-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2021 in Journal of Network and Computer Applications
Verified
Journal Article
Closed access
SFSheng Feng
Sheng Feng
HSHaiyan Shi
Haiyan Shi
LHLongjun Huang
Longjun Huang
SSShigen Shen
Shigen Shen
SYShui Yu
Shui Yu
CWChengdong Wu
Chengdong Wu

22 February 2019 in International Journal of Social Robotics
Verified
Journal Article
Closed access
PDF file
JLJing Li
Jing Li
HPHua Peng
Hua Peng
HHHuosheng Hu
Huosheng Hu
ZLZhiming Luo
Zhiming Luo
CTChao Tang
Chao Tang

1 July 2016 in International Journal of Social Robotics
Verified
Journal Article
Closed access
PDF file
HPHua Peng
Hua Peng
Huosheng HuHuosheng Hu
Huosheng Hu
FCFei Chao
Fei Chao
CZChangle Zhou
Changle Zhou
JLJing Li
Jing Li

1 January 2019 in Robotics and Autonomous Systems
Verified
Journal Article
Closed access
HPHua Peng
Hua Peng
JLJing Li
Jing Li
Huosheng HuHuosheng Hu
Huosheng Hu
LZLiping Zhao
Liping Zhao
SFSheng Feng
Sheng Feng
KHKeli Hu
Keli Hu

10 January 2022 in Computational Intelligence and Neuroscience
Verified
Journal Article
Open access
PDF file
CTChao Tang
Chao Tang
ATAnyang Tong
Anyang Tong
AZAihua Zheng
Aihua Zheng
HPHua Peng
Hua Peng
WLWei Li
Wei Li
The traditional human action recognition (HAR) method is based on RGB video. Recently, with the introduction of Microsoft Kinect and other consumer class depth cameras, HAR based on RGB-D (RGB-Depth) has drawn increasing attention from scholars and industry. Compared with the traditional method, the HAR based on RGB-D has high accuracy and strong robustness. In this paper, using a selective ensemble support vector machine to fuse multimodal features for human action recognition is proposed. The algorithm combines the improved HOG feature-based RGB modal data, the depth motion map-based local binary pattern features (DMM-LBP), and the hybrid joint features (HJF)-based joints modal data. Concomitantly, a frame-based selective ensemble support vector machine classification model (SESVM) is proposed, which effectively integrates the selective ensemble strategy with the selection of SVM base classifiers, thus increasing the differences between the base classifiers. The experimental results have demonstrated that the proposed method is simple, fast, and efficient on public datasets in comparison with other action recognition algorithms.

1 August 1998 in Advances in Applied Mathematics
Verified
Journal Article
Open access
HPHua Peng
Hua Peng
CYCatherine Huafei Yan
Catherine Huafei Yan
We consider a two person perfect information game with a buffer. On each round, Player I selects a vectorv∈Rnwith |v|≤1, where |·| is thel2-norm, and Player II can either put the vector in the buffer or choose a sign ϵi=±1 for a given vectorvi. There are no more thandvectors that can be put in the buffer. Player II's object is to keep the cumulative sum |∑ϵivi| as small as possible. We prove that the value of the game goes to infinity ifd≤n−2. We give an upper bound of the value ifd≥n−1. The same results hold for a generalized problem